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[Weapon Concept] Nagris - Grineer Napalm Weapon - Re-Imagined As A Launcher Weapon


Morec0
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We ALL want the Grinere Napalm weapon, that's a given, but, as it stands, it's a little underwhelming and a little... awkward. It just shoots a bolt of fire. Not much fun, not much sense in having a weapon that isn't fun.

 

So, horrible art nonwithstanding, I prospose the following:

 

 

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Nagris - The Grineer Nagris catapults a napalm capsule designed to stick to whatever it strikes to be detonated later.

 

Primary Weapon

Launcher

Semi-Auto Trigger

 

Projectile Speed 30.0m/s
Noise Level 0.0m (Silent)
Firing Rate 1.0 rounds/sec
Accuracy 100.0
Magazine Size 2 rounds/mag
Max Ammo 20 rounds
Reload Time 4 seconds

 

Physical Damage 50 (50 Impact)

Crit Chance 10%

Crit Multiplier 2.0x

Status Chance 30%

Alt Fire Damage 250 (200 Fire)

 

The Nagris alt fire also leaves behind a burning AoE effect on whatever it was attached to for 3 Seconds, dealing 200 Fire Damage to all enemies that enter its AoE every second for that duration. And, yes, if it was attached to an enemy when it was detonated that fire will remain attached to that enemy and burn it for the full duration.

 

Would be researched in the Chem Lab.

 

And, yes, the Grineer Napalms would be given a (perhaps slightly altered) version of this weapon.

 

Thoughts?

Edited by Morec0
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Maybe change the Max Ammo to 20-30, like this the max ammo is almost smaler then a sniper ammo pickup

 

The idea was that since it had a lingering burning that a smaller ammo count would help balance out just filling the area with Napalm bursts... But you have a point. I'll slow the reload time a bit to help counter balance that, maybe increase the burn damage rate while decreasing the duration.

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