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Wind Based Warframe - Gale / Zephyr (Feedback Please)


Deepsixeden
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GALE/ZEPHYR

 

Gale/Zephyr is suited very well towards Tenno who prefer a more melee approach to combat. Armed with abilities that support close quarter gameplay, Gale/Zephyr is a great alternative from guns.  

–In-game description

Gale/Zephyr is a wind-based Warframe. Capable of unleashing powerful melee attacks, while being able to single out targets and control enemy placement on the battlefield.

 

Health 100 (300.0 at rank 30)

Power 150.0 (225.0 at rank 30)

Armor 50.0

Shield Capacity 150.0 (375.0 at rank 30)

Sprint Speed 1.20

Polarities

4x 17px-Ability.png
1x 19px-Bar.png

1x 18px-V.png

Aura Polarity 18px-V.png

 

Cyclone - Energy: 25Energy_small.png Hotkey: 1   Release a powerful tornado dealing mininal damage to targeted enemy, while simultaneously pushing away enemies near the target.

 

Squall - Energy: 50Energy_small.png Hotkey: 2   After a quick dash to targeted enemy, unleash a flurry of quick devastating melee blows to the target, damage based on equipped melee weapon.

 

Tempest - Energy: 75Energy_small.png Hotkey: 3   Surrounds the Warframe with high winds, deflecting enemy ranged attacks, only melee attacks may damage you for the duration. Grants increased melee critical strike chance and critical damage to nearby allies while active.

 

Typhoon - Energy: 100Energy_small.png Hotkey: 4   Create a Typhoon centered on the warframe, dealing moderate damage in the surrounding area, regenerating ally shields within and gradually growing larger while pushing enemies away.

 

 

What do you guys think? I'm thinking of drawing up some concept designs for Gale/Zephyr (Gale being the female version, and Zephyr the male version). Any POSITIVE feedback is welcomed. Constructive criticism is appreciated as well.

 

Thanks all!

 

Edited:

-Name change of second ability Flurry to Squall

-Added additional effect to Tempest providing group critical strike chance buff

-Added additonal effect to Typhoon providing group shield regen while active

-Changed Aura polarity

-Tweaked Tempest to provide group increased melee critical damage buff as well

-Tweaked Squall's damage to be based off of current melee weapon equipped

Edited by Deepsixeden
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Yeah, I have to say, this is pretty well thought out.

 

 

 

But I'm gonna have to downvote the OP a little for spectacularly failing to include any fart jokes.

 

I mean come on... where's the "Silent But Deadly" ability?

 

Or the Oddworld-esque ability to control explosive fart clouds?

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Possible ult alt -

 

Twister -

 

Summon the Spirit of Bill Paxton, who promptly forgets which movie he was in, decides he's actually Hudson from Aliens, and runs around shouting "GAME OVER MAN, GAME OVER!", confusing enemies in the process.

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Possible ult alt -

 

Twister -

 

Summon the Spirit of Bill Paxton, who promptly forgets which movie he was in, decides he's actually Hudson from Aliens, and runs around shouting "GAME OVER MAN, GAME OVER!", confusing enemies in the process.

hahaha, very clever XD

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Yeah, I have to say, this is pretty well thought out.

 

 

 

But I'm gonna have to downvote the OP a little for spectacularly failing to include any fart jokes.

 

I mean come on... where's the "Silent But Deadly" ability?

 

Or the Oddworld-esque ability to control explosive fart clouds?

the thought DID cross my mind lol. but i wanted to make this look as professional as possible. who knows maybe it will be taken into consideration for an addition to the Tenno

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Here's an idea for its ult!

 

 

[insert name here]:

 

Creates a Hurricane which actively seeks out large groups of enemies. Has several 'funnels' which constantly spawn from the Main Hurricane and seek enemies. Enemies who go near Gale/Zephyr during the duration of this move will be Rag-dolled and blown away.

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Here's an idea for its ult!

 

 

[insert name here]:

 

Creates a Hurricane which actively seeks out large groups of enemies. Has several 'funnels' which constantly spawn from the Main Hurricane and seek enemies. Enemies who go near Gale/Zephyr during the duration of this move will be Rag-dolled and blown away.

very awesome concept!

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