xsc2 Posted July 18, 2013 Share Posted July 18, 2013 (edited) Hey fellow Tennos! In the past weeks I have been working on a little project: a mod power calculator. I was too lazy to plan out my build on paper and thought I could surely put together a calculator. And how it turned out? Well, ugly, sure, but functional. Anyway, I would like to share this thing with you guys, maybe someone else will find it as useful as me :) Caution! -The design is non existent. -The calculator very well may be buggy, or contain incorrect/outdated data. In either case, please send me a PM, drop a message here or send an email, I'll fix it asap. User Manual I believe good software has an intuitive interface, and straightforward to use. This is not the case here (yet!). So knowing that this calculator is far from complete, I would like to give you my 'recommendations' about using the mod calculator: -Select your warframe on the top-left dropdown. -If you have/want to have an orokin reactor equipped, please tick the checkbox under the dropdown. -Now you can see the default polarities of the slots (gray boxes). You can change a slot's polarity, by clicking on a slot/box, than clicking on your desired polarity. -Under the gray table you can change filters, so you can find a desired mod faster. And you can place a mod into a slot by dragging it up to it's place. -Once you placed a mod in a slot, 2 labels will appear. "PC" means power cost, and marks how many power the mod will drain, taking into account the given slots polarity. "R" means rank, so it shows the mod's rank. Because I don't have fancy white bars like Warframe, and didn't figured out how to replicate this behavior (yet!). (Sorry if i over-detailed trivial things, or left out important things. Please let me know and I'll give further explanation) As you can see, there is still a lot to do, but I wanted to get this out to you guys. I hope you find this helpful! Also, special thanks to the ones who edit/maintain the warframe wiki, and a huge thanks to DE for making this game :) Enough of my blabering! Heres the thing: http://warframemodcalc.no-ip.org/ LAST UPDATED: 2013.08.19 CHANGELOG - [http://warframemodcalc.no-ip.org/changelog.txt] v0.5.1 Primary, Secondary and Melee weapons now have only 8 slots, as they should v0.5.0 Added melee weapon support. v0.4.0 Added secondary weapon support Fixed: Rhino Iron Skin now affected by Focus Fixed: Rhino Rhino Stomp duration now not affected by Continuity, Constitution Added: Hind, Miter v0.3.6 Added charged stats for bows Added shotguns with mods and base stat effect calculation v0.3.5 First round of rifles data with mods, and base stat effect calculation. v0.3.4 Further mod effect optimizations v0.3.3 Added Shred and Vigor mods v0.3.2 Further image/load optimizations v0.3.1 Image optimizations Ground work for weapon mod calculator Fixed Trinity Well of Life and Energy Vampire not affected by Focus Added Fortitude shield recharge bonus Added missing Sure Footed mod v0.3.0Added alt helmetsAdded shield recharge rateAdded stamina recharge rateAdded ability to dismiss notification on topFixed bug: Trinity Blessing duration now updatesFixed bug: Focus effecting SonarFixed bug: Aura energy drain on conflicting polarityChanged polarity layout to better match in-game layout v0.2.1 CSS fix for smaller screen sizes/iframes Added stamina and Marathon's effect on it Added Focus benefit Added Continuity and Constitution benefit Added Stretch benefit v0.2.0 Added warframe powers Streamline mod effect taken into account Added Heavy Impact mod v0.1.7 Removed drum-hit sound Some cursor fixes Proper warframe stat support (especially Vitality and Physique). -Supported mods: Vitality, Physique, Redirection, Steel Fiber, Rush, Flow v0.1.6 Minor rewrite, smashed some bugs v0.1.5 Added some basic support for warframe stats being updated by installed mods v0.1.4 Fixed bug: Can't upgrade mods. v0.1.3 Fixed Firefox display problems v0.1.2 Added Excalibur Prime and Frost Prime Added ability to move a mod from slot to slot v0.1.1 Graphical upgrade Added ability to de-polarize a slot v0.1 Initial release Edited August 19, 2013 by xsc2 Link to comment Share on other sites More sharing options...
PioZon Posted July 18, 2013 Share Posted July 18, 2013 be prepared when you drop a card into a slot, tenno... Link to comment Share on other sites More sharing options...
chanw4 Posted July 18, 2013 Share Posted July 18, 2013 (edited) You cannot change the polarity of the slot to no polarity. EDIT: Its a nice program. Edited July 18, 2013 by chanw4 Link to comment Share on other sites More sharing options...
xsc2 Posted July 19, 2013 Author Share Posted July 19, 2013 You cannot change the polarity of the slot to no polarity. EDIT: Its a nice program. Thanks :) I'll fix it soon. Link to comment Share on other sites More sharing options...
SoulAdm Posted July 23, 2013 Share Posted July 23, 2013 looks great! thanks for your kind support! Link to comment Share on other sites More sharing options...
sleepy Posted July 23, 2013 Share Posted July 23, 2013 Looks good, but pls add the polarity symbols to the slots. Link to comment Share on other sites More sharing options...
xsc2 Posted July 23, 2013 Author Share Posted July 23, 2013 I did a little graphical upgarde to make it look better. Also I added the ability to de-polarize a slot. sleepyzor, what browser do you use? The slots have polarity icons after you select a warframe. Link to comment Share on other sites More sharing options...
BlazeBlack Posted July 23, 2013 Share Posted July 23, 2013 looks nice :) works well with google chrome but not on mozilla firefox internet explorer is still loading *joking, never used it :)* Link to comment Share on other sites More sharing options...
xsc2 Posted July 23, 2013 Author Share Posted July 23, 2013 Thanks :) Indeed it's not working in firefox, which is strange. I'll try to figure it out why, until than (if you can) please use Chrome for it :) Link to comment Share on other sites More sharing options...
honeybadger Posted July 23, 2013 Share Posted July 23, 2013 Will the warframe stats be updated according to the mods applied? Things like health and shield capacity. Also, moving mods from slot to slot is a little buggy -- generally I have to remove the mod entirely and replace it. I have been waiting for a warframe mod calculator for a loooong time. Fantastic work! Link to comment Share on other sites More sharing options...
skiwi2 Posted July 23, 2013 Share Posted July 23, 2013 +1 for the original Warframe sound for dropping in mods. Link to comment Share on other sites More sharing options...
Lord_zasca Posted July 24, 2013 Share Posted July 24, 2013 good job brah Link to comment Share on other sites More sharing options...
xsc2 Posted July 24, 2013 Author Share Posted July 24, 2013 Thanks everyone! honeybadger, yes, I plan to update the stats according the applied mods. And in the future possibly other things, like powers, and track the other effects, like shield recharge speed. I'll look into the mod-dropping part too, thanks for reporting that problem. skiwi2, glad you like it, the fansite kit that DE provides is absolutely amazing! I won't be able to do anything until the weekend, I'm on vacation, and sadly don't have proper internet access. Link to comment Share on other sites More sharing options...
RS-CreeD Posted July 24, 2013 Share Posted July 24, 2013 VERY nice, Kudos! Link to comment Share on other sites More sharing options...
Azsendi Posted July 24, 2013 Share Posted July 24, 2013 Thanks. I just changed the Excalibur manually to make it fit the Excalibur Prime polarity slots and I found a combination that'll fit my Excalibur Prime without using forma and using any auras so I can fit whatever aura I want without changing the mods on it. Thanks for a great program. :)Also, don't forget to add Excalibur Prime and Frost Prime. Link to comment Share on other sites More sharing options...
xsc2 Posted July 24, 2013 Author Share Posted July 24, 2013 Thanks. I just changed the Excalibur manually to make it fit the Excalibur Prime polarity slots and I found a combination that'll fit my Excalibur Prime without using forma and using any auras so I can fit whatever aura I want without changing the mods on it. Thanks for a great program. :) Also, don't forget to add Excalibur Prime and Frost Prime. I'm glad you find it useful :) Thanks for mentioning the primes, I completely forgot about them. Among many things. But I'll try to add them as fast as I can. Link to comment Share on other sites More sharing options...
OaKLeYz Posted July 25, 2013 Share Posted July 25, 2013 be prepared when you drop a card into a slot, tenno... No doubt. Scared the crap out of me o.O Link to comment Share on other sites More sharing options...
Rhodox Posted July 25, 2013 Share Posted July 25, 2013 I really like it, good work! Link to comment Share on other sites More sharing options...
SymphNo9 Posted July 27, 2013 Share Posted July 27, 2013 (edited) This is very nice done! If you manage to brush off the few bugs and add for the weapons as well, it would be a very outstanding app! I even want to ask Rebecca for unsticky my thread since your calc is inherently better distributed. Edit; Also, if you need any help with the weapon section, feel free to throw a PM! Edited July 27, 2013 by SymphNo9 Link to comment Share on other sites More sharing options...
xsc2 Posted July 27, 2013 Author Share Posted July 27, 2013 Thanks SymphNo9! When I get to the weapons, I'll surely contact you! Also, don't ask for an unsticky, this calculator doesn't even support weapons, and it's a long way before I get to that. And even than, the more choices, the better! Link to comment Share on other sites More sharing options...
Azsendi Posted July 27, 2013 Share Posted July 27, 2013 I'm glad you find it useful :) Thanks for mentioning the primes, I completely forgot about them. Among many things. But I'll try to add them as fast as I can. Don't worry about it. We can manually add it so you have time to add the primes when it's ready. Link to comment Share on other sites More sharing options...
Gearb0x Posted July 27, 2013 Share Posted July 27, 2013 (edited) This is awesome! Auras that don't match polarity don't seem to be functioning properly at the moment, but I'm sure that's on the todo docket. *edited to clarify the bug* Edited July 27, 2013 by Gearb0x Link to comment Share on other sites More sharing options...
xsc2 Posted July 27, 2013 Author Share Posted July 27, 2013 Don't worry about it. We can manually add it so you have time to add the primes when it's ready. I've added Excalibur and Frost Primes. If it doesn't show up please refresh with CTRL+F5, to clear the cache. If it still doesn't show up please do tell :) This is awesome! Auras that don't match polarity don't seem to be functioning properly at the moment, but I'm sure that's on the todo docket. *edited to clarify the bug* Thanks for reporting, I missed that! Link to comment Share on other sites More sharing options...
DJxfapfap Posted July 28, 2013 Share Posted July 28, 2013 Thanks Im going to make sure to use this a lot. Link to comment Share on other sites More sharing options...
Novaspawn Posted July 28, 2013 Share Posted July 28, 2013 (edited) The sound when you drop a card into a slot needs to be turned off or turned down. I nearly blew my eardrums. However, I like this. If you could create one for weapons that would be awesome! Edited July 28, 2013 by Novaspawn Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now