Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

[Mimic] Transformer Warframe Concept


Jhakoon
 Share

Recommended Posts

Mimic is a real transformer Warframe, inspired by City Of Heroes' Peacebringer/Warshade character design and uses the background of nuclear energies and elements. In fact, it is three specialized warframes within one. It alters its abilities to the actual needs (tank/healer/blaster), for the cost of high energy consumption.

Mimic is supposed to be a medium warframe with highly specialized transformations, that grant specific advantages but also punish with serious disadvantages, depending on each shape.

As a novum, most of Mimic's abilities are channeled, slowly draining energy as long as the button is pressed, providing constant beam skills for following a single target or cutting through a dozen.

It looks simple, androgynous, inconspicuous. While transformed, Mimic's shape changes drastically. Its weapons will be integrated into the transformation model and therefore unavailable. As another disavantage, this results in an even splitup of all incoming experience between frame and guns. However, some special abilites are granted to each shape, to support its intended role. They are accessable by the usual way you use your guns. A melee attack will do a punch/kick, using the melee weapon's stats and mods, including styles.

Energy/Health whatsoever will scale up/down by transforming forward or back and be rounded down. Due to its enormous energy need for transformations, in transformed shape it uses a build-in fusion microreactor that isnt big enough to support Mimic with unlimited power, but provides a slow energy output. That ensures Mimic doesn't completely rely on energy orbs, rendered helpless in certain situations.

Health: 100 (250)

Energy: 100 (200)

Shield: 100 (250)

Armor: 50

Shield recharge: 22.5

Speed: 1.2

Energy recovery: 0.2 (2.2) while transformed only

Additional polarities:

1x -

1x D

Aura: -

---------

1: Shockwave

This is a defensive tool for the basic shape. It causes a controlled nuclear microdetonation, which emits a spheric physical shockwave, leaving enemies tumbling. When being hit, they recover instantly.

Energy cost: 50

6/7/8/9 mod points

10/15/15/20m range (+stretch)

2/3/4/5sec duration

----------

2. Neutron

Neutrons are the heaviest elements of an atom and don't have any affinity.

This is the first of Mimic's transformations; it turns into a sturdy, heavily armored appearance with a force field shield device attached to its left arm and an oversized right arm.

Energy cost: 75 (Shifting back costs the same amount)

6/7/8/9 mod points

+30/40/50/60% Health (400)

+25/50/75/100 Armor (150)

-0.1/0.2/0.3/0.4 Speed (0.8)

Primary (left mouse button): Fusion Punch

Neutron charges its giant fist with glaring energy and smashes it into a single enemy's body, dealing moderate damage and shattering its armor. Killed enemies are being ragdolled and blown away, damaging others behind.

Energy cost: 5/10/10/15

Damage: 50/100/150/200 physical

Armor Reduction: 20% per hit

Damage: 30/70/110/150 energy (+focus)

Secondary (right mouse button - we don't need aiming in close combat): Force Field

Neutron activates its huge shield and blocks all incoming frontal attacks, providing directional invulnerability, excepted areal/environmental damage types. Additionally, ranged attacks will be thrown back, injuring the enemies by ricochets.

Energy cost: 2/5/7/10 per second

Damage reflection: 10/15/20/25% ranged

Protection cone angle: 120°

Note: Both abilities can be used at the same time, but when attacking, Neutron of course has to open up its defense for a second.

----------

3. Proton

Protons are an atom's positive polarized element. This is Mimic's supporter transformation, focused on single target action.

Energy cost: 100

6/7/8/9 mod points

+10/15/20/25% Energy (250)

+5/10/15/20% Shield (300)

-10/15/20/25 Armor (25)

-10/20/30/40% Health (150)

Primary: Irradiation

Proton emits a slightly winding ray out of its hand that accelerates cell division and heals the target (even enemies, no robots) over time. If nothing is targeted, Proton may use its powers for itself.

Energy cost: 5/10/12/15 per second

Health recovery: 10/15/20/25 per second

Range: 25m (+stretch)

Secondary: Induction

Proton transmits its energy by advanced induction, replenishing the target's shield.

Energy cost: 5/10/12/15 per second

Shield recharge: 10/15/20/25 per second

Range: 25m (+stretch)

----------

4. Positron

Positrons are the highly energetic antimatter counterparts of electrons, the negative polarized atom elements.

This transformation, though being Mimic's most offensive shape, lacks in devastating aoe skills and defensive abilities (especially Poisonous Ancients would be fun), but again channels its energy to rip through single or small groups of enemies with ease. Its appearance should be fragile, almost etheric, smooth and shiny with glowing energy patches/stripes (tron style).

Energy cost: 100

6/8/10/12 mod points

+25/50/75/100% Energy (400)

+10/20/40/60% Shield (400)

-10/20/40/60% Health (100)

-10/20/30/40 Armor (10)

Primary: Disrupt

Mimic's Positron shape sends out a beam of positrons from its palm (remember Iron Man), that annihilate with the target's electrons, dealing massive damage until the poor victim dissolves.

Energy cost: 2/5/7/10 per second

Alpha damage: 20/50/100/150 energy

Damage over time: 20/75/150/250 per second, energy (+focus)

Range: 20/25/25/30m (+stretch)

Secondary: Annihilation

A cone of positron radiation erupts from Positron's hands and burns everything in its path to dust.

Energy cost: 5/10/20/30 per second

Alpha Damage: 20/50/100/150 energy

Damage over time: 20/75/150/250 per second, energy (+focus)

Cone angle: 60°

Range:10/12/13/15m (+stretch)

----------

Though this frame would be highly dependent on a continuous energy supply especially in Positron shape, it would be something i definitely would love, just because of its versability and difficulty to play with. It is (should be) no jack of all trades; just deliver some decent abilities for its changing roles, making it a well-thought choice IF and WHAT to transform in.

What is your opinion? Would you give this warframe a try? Why/why not? What would you change?

Edited by Jhakoon
Link to comment
Share on other sites

Here are some suggestions for the shape of each transformation as well as the standard shape. Drawing doesn't belong to my skills, so i took something that fits my imaginations more or less.

 

Basic shape:

14334877-futuristic-soldier.jpg

 

 

Neutron:

3128149-hulkbuster1.jpeg

The shape of the Iron Man Hulkbuster Armor fits to my imagination of Neutron transformation very well. The right arm should be slightly oversized.

 

 

Proton:

116910.jpg

Proton could have a beam cannon attached to its right arm like this Metroid suit here, for it only has beam powers.

 

 

Positron:

computers_antivirus_eset_nod32_032160__b

The NOD32 robot represents in general how I imagine Positron looks like. Poorly armored, with large glowing energy surfaces.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...