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Raptor Revamp Concept (With Image!)


Madotsuki
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I've posted this thread a loooooong ago, just decided to update the image a little (added a background etc.) and re-post.

A re-design for the Raptor boss on Europa:

axah.jpg

Defensive System

This design is partially inspired by the Jackal's weakpoint-based damage system, but upgraded to increase challenge and reduce annoyance. The Raptor will have a large shield generator inside of it, creating an impenetrable shield around the Raptor's main body until the generator is disrupted by significant damage, similar to Jackal's legs. UNLIKE Jackal however, the Raptor itself does not rely on the reactor to function and will continue to fight while the generator slowly fixes itself, though it can now be damaged. The generator takes one minute to re-activiate after disabling it.

Offensive Systems

Quad-miniguns

A total of 4 mini-guns fitted into its top wings. The Raptor's primary weapon, each minigun can target a different Tenno. These guns have the same fire rate as the Braton with slightly lower accuracy.

Quad-guided missiles

A total of 4 missile hatches fitted into its bottom wings. These missiles function similar to the Hyena's, though they can be shot down by gunfire. The hatches will open for a second before the missiles can be launched, giving the Tenno a chance to prepare for the barrage. Each missile can target a different Tenno.

Shotgun grenade launcher

A grenade launcher that can fire a barrage of 8 grenades at the targeted Tenno's general location. The grenades have bright red light trails (similar to the grenades in Half Life 2), and explode a second after hitting the ground.

Eye laser

Starts being used once Raptor's health reaches 75%. The eye laser functions similar to Nef Anyo's railgun. The eye glows with the Railgun Moa's charge effect before firing.

Ion cannon

The Raptor's ultimate weapon. Starts being used at 50% health, it has a 2 second charge where a ball of light starts forming within the cannon along with a loud charge noise. It will lock onto a single target and fire once charged (without leading the target). On direct hit, it deals over a thousand damage, almost always an insta-kill. The laser also creates a shockwave with a very large range that will knock down all Tenno that it hits though it deals no damage. Shockwave can be jumped. The Ion Cannon takes up a lot of energy to fire, and requires 45 seconds to recharge after usage.

Arena

The mission takes place on a regular Corpus Outpost, though at night to give it a sense of unique-ness. The arena itself consists of a very large outdoors plateau, with multiple large boulders and icebergs laced around the arena to provide cover.

Other details

The design IS intended to have double wings despite the fact that normal Ospreys have only one pair of wings. The Raptor is supposed to be slightly larger than the Jackal. Upon destruction, the Raptor will crash into the ground instead of exploding in the air, leaving the loot in a semi-neat pile for collection.

So, thoughts?

Edited by Madotsuki
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