Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

[Doubt] - Mods Vitality/vigor/redirection/flow - Problem Or Not?


SC4R4M4NG4
 Share

Recommended Posts

Hello, Tennos

 

I would like to take a course and confirmed the problem that developers correct it as soon as possible, not only gets to the knowledge of all.

 

Life and Shield of Warframes:

 

Making many builds in Waframe-Builder found a problem that after the confirmed within the game. The mods Redirection, Vitality, Vigor and Flow are not properly calculating your % gain.

 

example:

 

Rhino LEVEL 30 - (450 Shield) (300 Life)

If we put the mods mentioned maximum Redirection (440%), Vitality (440%) and Vigor (120% Life and 120% Shield) would have the following calculation of 560% for LIFE and SHIELD, right?

 

Let the calculations:

 

LIFE - 300 + 560 = 1980%

SHIELD - 450 + 560 = 2970%

 

Who have the maximized MODS can confirm that the value our Warframes have is much lower:

 

LIFE: 860

SHIELD: 1290

 

To get this value, the MODS are using close to 185% of its power.

 

Let the FLOW and will use any Warframe that at level 30 and has 225 energy. The Mod maximum offers 150% power, but Warframes are limited in 450, at the right calculation chart with 100% enough in the end, but if it would use the remaining 50% would have 563 energy and Loki Prime 658 , noting that it only Warframes with energy above 150, where the problem does not occur since 375 is the maximum power for these Warframes.

 

Note: This problem does not occur with the Sentinels and Kubrows, they MODS Redirection and Vitality for fellow calculate exact gain in %:

 

example:

 

Carrier LEVEL 30 - (100 Shield) (200 Life)

calculations:

 

LIFE - 200 + 220 = 640%

SHIELD - 100 + 275 = 375%

 

Well, this is real by mathematical calculations, but found no explanation why have these limitations, in order to Tier 2 and Tier 3 enemies have very large shell and Life. If you have any [DE] to clarify this, we'll be thankful beginners.

 

 

Sorry my English but used Google to translate :)

LINK ORIGINAL http://goo.gl/iUU5nJ

Link to comment
Share on other sites

So the concept of using the basic values also do not add up, again we take the Rhino, he has (100 and 150 Shield Life) applied the 560% the Warframe would take 660 Life to 990 Shield.

+what you get from leveling up, 200 hp and 300 shield. So at 30 with those mods you get 860hp and 1290 shield.

Edited by Vladokapuh
Link to comment
Share on other sites

So the concept of using the basic values also do not add up, again we take the Rhino, he has (100 and 150 Shield Life) applied the 560% the Warframe would take 660 Life to 990 Shield.

let me check that

 

lvl 30 Rhino 

hp : 300 + (100*440%) + (100*120%)= 300+440+120 = 860 

 

shield : 450 + (150*440%) + (150*120%)=450+660+180=1290

 

seems legit.

 

also on any frame with decent armor you should discard Vigor and use Steel Fiber combined with Vitality means effective health around 2000.

Link to comment
Share on other sites

Thank you, Edgedemon,

Had not made that calculation, now we got to value. Is that correct? You have enemies with HP and its HUNDREDS warframe for more polarized that is maximized with all mods and in some cases used arcanes helmets and is the most we can have life and shield? Developers, give my suggestion to review this concept, think of the cost and time to raise a mod that, in some cases up to the amount paid in platinum for having maximized and it is based on initial values? The idea of mods is to add to its current level, as it will spend time, resources, money and plates in some cases to let your strong Warframe for any mission. Knowing that Warframe will not stop there, will soon have more challenges, enemies, rank, etc ...

Think about it, I think many will be happy with this change.

Link to comment
Share on other sites

while on REALLY high level missions the current HP/Shield really becomes a problem we  have to remember that DE tries to balance the game more around mid level towers or later star chart. and not against endless missions.

 

having the numbers work with maxed life would make them too powerful for most of the regular game play scenarios.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...