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Apps1995

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Posts posted by Apps1995

  1. 5 minutes ago, tarfeef101 said:

    not sure if it is a bug, your frame doesn't magically stop if you go to operator, and continues its trajectory. It is annoying for sure, but makes sense.

    I just want to know if it's intended

  2. Whenever I change between operator and Warframe in a tricky spot, and using void dash to go further, the warframe still registers falling into either water/void/....; so although I might have crossed the obstacle with the Operator, I still respawn back to where I was before. This has happen quite a few times and it's more frustating the larger the obstacle is.

    Could DE tweak that?

    PS: Sorry for the random song

     

  3. Just now, Sormaran said:

    Well sure some prices are silly, but why it bothers you? Not like it locked behind platwall(not even paywall since how easy you can get plat selling stuff). So yeah, i wouldnt care if said Ash would cost 2k or 50p honestly.

    I'm just curious if DE really wants the market to be "profitable" in regards of Warframes and weapons

  4. 1 minute ago, (PS4)Chris_Robet said:

    I've bought a few things off the market. Mostly it's the as an alternative to a clan or if you want to play with a weapon before your clan finishes researching it. Also I tried farming Ivara. A hundred failed attempts prompted me to buy her.

    So in short yes there is a reason for it. Maybe not all the stuff on it but a fair amount is there.

    I can sort of understand frames that are harder to farm like Ivara (still a bit to pricy), but why there's such a leap between starter warframes and standard ones like Ash or Ember.?

  5. 9 minutes ago, Thundervision said:

    At the moment we're getting Damage 2.5 (in case you missed this):

    Given the backlash, we'll either get 2.5 after all, or (hopefully) Scott will finally address the mighty armour scaling and all the damage-related issues it brings up.

     

    AFAIK, the latest plans regarding Damage 3.0 were:

    -- DS#85

    Well, hopefully they'll have some sort of solution for mod space. If the filosofy of damage 2.5 doesn't change mods like Sweeping serration or Fanged Fusillade will be more important, so we have even less space....

  6. Just now, Kalec said:

    They didn't forget it, they scrapped it. Question came up in a Dev stream and they explained their reasoning behind it. Don't know details anymore been a while since it came up

    At the time they first talked abut it I thought it was a step in the right direction. Sad to hear that

  7. I remember maybe a year ago or so, in a devstream, DE talking about removing mandatory mods like Serration, Hornet Strike, etc. So weapons' damage increased level by level so  there is more place to increase build diversity. They even talked about refunding in cores (yes it's that old) the mods deleted. 

    A few months later they released Primed Point Blank which felt quite counter-productive if they were trying to remove them. 

    Has DE scrapped the whole idea? With the addition of Riven mods it feels like there's even less space for build diversity.

    PS: I call it Damage 3.0 because at the time it was called that way.

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