Prince_El-Ahrairah
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Posts
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Posts posted by Prince_El-Ahrairah
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Fun fact, the Styanax bundle is broken right now too. I bought it mostly for the cosmetic stuff and it didn't even unlock Styanax himself (Since I was too late to login for his reward before temporarily disabling it, I didn't have him yet anyway)
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I thought the bad augments were being reworked, not slightly buffed in most cases. And leaving some of the absolutely awful, extremely niche or just overly situational augments alone such as Ballistic Bullseye, Staggering Shield, Muzzle Flash, Afterburn, Vexing Retaliation, Fracturing Crush, Creeping Terrify, Soul Survivor, Abundant Mutation, Larva Burst, Insatiable, Pacifying Bolts, Hallowed Eruption, Hallowed Recokoning, Conductor, Blinding Reave, Piercing Roar, Revealing Spores, Venom Dose, Contagion Cloud, Beguiling Lantern, Swingline, Prolonged Paralysis and Transistor Shield? Not all those augments are bad by numbers but by the ability they effect or the fact that they take a slot when certain effects should be built-in the ability.
The augments that were tweaked were ones that really weren't that awful, just not great; the ones that actually needed attention given to them were left untouched, so hope there's a much more in-depth look and full-on rework planned for these ones and some of the abilities they're linked to (Such as Ballistic Battery; unless it is drastically changed or its augment gives it a duration-based buff it will never be useful and will never have an augment worth a slot).
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Done more than 30 missions, start to finish, only ever got these spawns once in a Lich Rescue mission. "Cephalite Resonance is a commonly found resource that you'll come across frequently simply by playing Warframe - Look out for Glassed enemies!" It's not a "commonly found resource" if the required enemies spawn once in a blue moon.
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I didn't encounter this yesterday, but I did after todays' Hotfix (27.3.3). Not only is the Arsenal button missing, but when this happens I have noticed I also get softlocked in the Mod menu after attempting to do Fusion on a Mod; clicking the exit does nothing, hitting escape does nothing, clicking the back button (m4) does nothing. My only choice is to hard close via alt+f4.
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Same thing here. Rebecca replied in another thread that this would be fixed in the next hotfix, here
Just have to hope this "next Hotfix" occurs soon, but what with the virus and all it may be a while more.
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I am sure someone has mentioned it in this thread already, but this desperately needs to be addressed; I have experienced players who refuse to Mercy their Kuva Lich because they either do not want to die OR, more commonly, "don't want to level my Kuva Lich up". As long as that one remains un-mercied then no others can spawn. My suggestion would be to have it leave if the target player goes down 3 times or if nobody attacks it for 1 minute, treating it almost like an AFK scenario.
It's very bad manners to just let it keep going when other people would actively like to kill/get killed by their Lich, even just for the knowledge of that particular Requiem.
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Yup, just "lost" in a 20 minute or so run because I was 10 feet away from the exit when the host extracted, making me fail. I don't understand why this sort of S#&$ is still happening after all these years. Shouldn't the lone player(s) still be able to extract after the migration instead of instantly failing? This is so idiotic.
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There would be quite a simple solution to this; instead of making it all overshields on all frames, maybe it could be just Mag's overshield, AKA making this her new passive because, let's be honest, a Vacuum effect on her bullet jump is just not that useful. "Mag's Overshield prevents direct health damage". This would both give Mag some extra survivability and not require a major overhaul to shields (Though, shields as a whole could still use that).
This would have to be different in Conclave, of course, but I have literally never touched Conclave a single time so this is based purely upon PvE.
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15 seconds of invulnerability would be ridiculous. Would already make many bosses complete jokes. Well... bigger jokes. Just face-tank all of Kela's missiles; every single one. Doubt she'd even be able to deal the damage to remove it, even in a sortie.
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This issue got fixed in todays hotfix, though I would honestly love to see it return in a balanced way. As someone who only just started playing Limbo a few days ago, while this was completely broken, it was fun to do. I have no clue how to actually balance something like this, aside from reducing damage taken and dealt, but it would be quite fun.
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Maybe if the Sortie sculptures sold for more like, say, 8k, it wouldn't be too bad, especially since you have to use other items to increase its sell price, whereas 4k endo is just that; 4k endo. The sculpture only sells for about 3300 with the ayatan stars added in. Never thought I'd just prefer pure endo from sorties...
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I believe this would be the correct forum for this; if not, my bad, I didn't see any other sub-forum that this would be better suited in.
I see quite a few people do this and, while I am usually able to handle stuff alone, or with less people, this is extremely obnoxious; people sitting on Battle just to flip to Extract at the very last second purely to troll. I would recommend implementing some measure to prevent this, which I think would be a simple and elegant solution; if somebody chooses to Battle then within 3 (Maybe 2) seconds of the selection ending they should be locked in to it. This would NOT affect people who have not yet chosen or who have picked Extract. Basically, this would give people a chance to decide (And actually react) whether or not they want to keep going with less people (Possibly solo) or extract.
Granted, there have not been a lot of people doing it, but I have had a few groups the last week where all 3 other people did this at the very last second, leaving me solo. It's very bad form and feel like it should be addressed in some way. I feel like the 3 seconds would be ample time to not only decide but to react if people do this. Not only that but you will still have 12 seconds to decide if you actually want to keep going or leave, which should be enough time to decide.
Thoughts?
Community Stream Schedule: Feb 27 - Mar 1, 2024
in Livestreams
Posted
So, what's the point of 3 drops on Prime Time when it's not live long enough to get all 3 drops? This has happened the last 3 times; I will be on stream during the countdown, a few minutes before the stream actually starts, and it doesn't last long enough for all 3 drops. Maybe you guys need to change the length-watched-to-receive-drops, because it's clearly not working right. Or maybe if those rolled over on to partner streams, but they don't, so what's the deal?