Kenshin666
-
Posts
30 -
Joined
-
Last visited
Posts posted by Kenshin666
-
-
Fluctus, Velocitus, Corvas, Imperator, Grattler, Phaedra.. Mods do all the difference :)
-
I know, but thats the thing, each frame having its own exilus mod? As far as we have in Ultility mods we have the Movement ones, Enemy Sense, Loot Detection, Intruder, Retribution and Anti-knockdowns. To make an Ultility mod for each frame would go to the "This mod is useless" for some frames and great for others.
Its better to make universal ones.
Or both perhaps? More things, more happiness imo :)
-
And that was the idea as well. Sorta like exilus augments if you will, just throwing ideas around here.
These all sound more like augments than Exilus
-
So much potential here.
-
The data,smoke and flowers could make a sweet wallrun effect tho :) Nice ideas peeps, keep em coming.
-
Hello everyone.
So syndicate exilus mods (jump or otherwise such) Protruding javelins for excal, smoke jump (super jump mechanics) for Ash/Loki, Chaos jump for nyx etc.. the same kinda way the ice/electric/fire/poison jumps work. Would be cool right?
Lets hear some ideas!
-
its real o.O
-
I can confirm the caches facing walls, but all i came across could be opened just fine.
-
Well lets hope this catches DE's eye :) thx for replying guys.
-
So when im using my Paris prime with Sancti castanas and use up my castanas ammo pool (30) my arrows also get depleted...without me firing one arrow lol.
Anyone else got this problem or is it just me?
-
...and got in now lol.
-
How about making the melee charge attack activate the finisher move? if its coming back into the game. Or then going with this. Im not loving the pauses either...
Ok, how does this sound:
When RB is active, the behavior of SD changes a little. When directly aimed at an enemy (ie, enemy is in crosshair) SD becomes Dash-to-Finish. sending your excal to designated enemy, running the finisher animation when there. Aiming anywhere else, even right next to an enemy, will trigger it's default behavior.
I personally could work with this. Leaving me the choice of slaughtering every enemy I can get to while also giving me the option to single out one or two enemies for finishers, without having to deal with extra key presses (which, from a programming standpoint, would add another layer of complexity). -
Lets hope were getting a fit for em at some point :)
-
I dont see why not? Primes still got the gold and unique shape, its just the patterns that change... I just love customization, the more the better!
-
Bugs pretty epicly on scindo prime (looks like picasso's axe) and doesnt even show up for Orthos prime. Too bad because the skins are pretty damn sweet.
-
http://cloud-2.steampowered.com/ugc/468675929375513741/87AD070E764D7CB403D4770DA10B59A71AAB80CF/
My Ash's reaction to the topic and the other guys dont look too happy either... lol
-
Lol @ the notepads!
Would be a comedy tho.. some soccer style tactics before a mission and all that.
-
That was not
-
Made me sleepy
-
Im having some trouble posting my screenshots here, so ill just use this link...
WARPALM!
http://cloud-2.steampowered.com/ugc/468675929375513741/87AD070E764D7CB403D4770DA10B59A71AAB80CF/
Hanging out with the guys in the dojo.
-Ken-
-
Well spoken.
Rank indicators, symbols, colour patterns etc is exactly what i was after.
-
This is indeed a problem, but I can think of a fairly simple solution: make the skin available for any player that is member of a clan, with the exact display dependant upon your rank in the clan. This way all players get a unique skin. Obviously, you'd have to avoid favoritism in that the Warlord gets a definitely cooler skin, merely different skins. Granted, there will always be disagreements in taste and which looks coolest, but that can't be avoided. So long as they are similar in style with only different color designs, icons, and a minorly different tip design it should be fine. (I'm speaking scarfs here, but similar principles could be applied to anything.
EDIT: Wkfire beat me to it. @Jamescell, it's only unrealistic if you assume the Warlord gets a skin clearly designed to be cooler and reward them for the rank. If the skins are similar, with the main differences being for the purposes of being able to distinguish them such as colors or slightly different icons/logos, it's fine. Granted, there will always be some disagreements on which icon or color layout/setup is coolest due to stylistic preferences, but seeing as that cannot be avoided I see no real reason to worry about it overmuch.
I like this idea as well.
-
Good points... but still i would like to see some "look-at-mee-im-a-warlord" stuff.. because we definately earn them ;)
The system should be changed into having maybe 1 to 2 warlords per clan.. and maybe set the gear-havin-fun-lovin-clan minimum size to 10 or so?
This to eliminate one man clans sporting management level gear.
-
Im not necessarily talking about all new gear, but maybe some skins for cyandanas and such.
What do you guys think?
-Ken.
Lotus really sucks at calculating.
Which Arch-Guns Are "worth" Getting?
in Players helping Players
Posted
Velocitus vs Golem works pretty good as well: