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Eljdar

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Posts posted by Eljdar

  1. Tbh I just wish Redline could benefit from its own casting speed increase, since it's Gauss' slowest ability. It would be nice if the cast speed buff would persist for a few seconds after Redline ends to allow you to quickly recast it again, or something along those lines.

  2. 1 hour ago, (NSW)BIGFO0T said:

    What did you see that i didnt? All i saw was an excal priming his enemies, them very slowly dying if at all if he didnt do anything else and the life support rapidly deteriorating. Has no one

    I guess I was just impressed to see it kill SP enemies at all. It wasn't particularly strong or fast, so maybe calling it a nuke is somewhat generous, but it still performed way beyond my expectations.

  3. 21 minutes ago, xXDragonGodXx said:

    Note also that I was purposefully avoiding using my weapons so much, as to be able to showcase what a Nuke Umbra is capable of. But if weapons are used in tandem with the build style, then survivability should be possible for up to 2 hours at least. My longest run with a nuke umbra [Taking into account that I am not a nuke player] is around 2.3 hours, tho that was with a slightly different build, but built on the same principals.

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    Well I'll be, I guess Javelin can do it, after all. While the method seems a tad bit bothersome for my tastes, it clearly works. Thanks for showing this, I'll be taking that L now.

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  4. 13 minutes ago, (NSW)BIGFO0T said:

    I do take pause at javelin though. Its already a good room clear in early game and late game, with its augment, its one of the best buffs in the game. Im not sure it needs scaling as a late game nuke would likely result in the augment either changing, getting nerfed or being replaced entirely, which i dont want especially when excals whole theme is “im the melee guy”. 

    On second thought, I do agree with this. Scaling was the first thing to come to my head, but given that Excal is melee orientied, as you've said, Javelin doesn't need to nuke rooms on higher levels or whatever. I do still believe it needs some kind of functionality at higher levels outside of its Augment - in my mind, and that extends to all Warframes, all abilities should have some kind of use at high levels without having to rely on an Augment as a crutch.

    Javelin could benefit from having some kind of interaction with another ability, regardless of what it is, as long as it's useful.

  5. The impression I get from Slash Dash is that it's primarily meant to be used as a mobility tool and maybe panic invulnerability. It's damage isn't particularly high, but it excels at getting you from enemy to enemy in the blink of an eye, as well as traversing wide open spaces. One thing I'd like them to do with Slash Dash is make it so its chaining between enemies is affected by casting speed, since it would just make sense.

    If anything in Excal's kit needs a damage buff it's Radial Javelin and Exalted Blade. Imo Javelin should scale in some way - it's so pitifully weak its only use without Furious Javelin is nuking low level mobs. Exalted Blade, on the other hand, could do with getting brought in line with the melee weapons of today. As it stands, you'd be better off subsuming it and just using a normal, unexalted weapon, instead. Similar to Javelin, it's being kept on life support by its Augment, rather than standing on its own feet.

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