NuclearDeath
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Posts posted by NuclearDeath
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Again:
Could you look at the "Melee with Fire Weapon Input" toggle?
The currently working method is too fiddly, because when using quick melee, I end up accidentally using melee when I actually wanted to shoot, so that's a no-go for me.
A solution would be, to set another toggle / let the actual toggle be modified, which only activates, when you hold ALT to get the melee weapon right into your hands 'without a firearm in hand'.--
What also came to my attention is this:
The weapon itself can have Punch Through added with Mods, but no Punch Through is to be found on it's actual stats.
I've tested it in simulacrum and Punsh Through is not working on it; so… why?- 7
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Again:
Could you look at the "Melee with Fire Weapon Input" toggle?
The currently working method is too fiddly, because when using quick melee, I end up accidentally using melee when I actually wanted to shoot, so that's a no-go for me.
A solution would be, to set another toggle / let the actual toggle be modified, which only activates, when you hold ALT to get the melee weapon right into your hands 'without a firearm in hand'.--
What also came to my attention is this:
The weapon itself can have Punch Through added with Mods, but no Punch Through is to be found on it's actual stats.
I've tested it in simulacrum and Punsh Through is not working on it; so… why?- 8
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Could you look at the "Melee with Fire Weapon Input" toggle?
The currently working method is too fiddly, because when using quick melee, I end up accidentally using melee when I actually wanted to shoot, so that's a no-go for me.
A solution would be, to set another toggle / let the actual toggle be modified, which only activates, when you hold ALT to get the melee weapon right into your hands 'without a firearm in hand'.- 7
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20 hours ago, [DE]Momaw said:
Enable this: Options > Mouse&Keyboard (Or Controller) > "Melee with Fire Weapon Input"
Well, my wording wasn't clear enough. I meant not quick melee, but that it should only activate, when you hold ALT to get the melee weapon right into your hands 'without a firearm in hand'.
The currently working method is too fiddly, because when using quick melee, I end up accidentally using melee when I actually wanted to shoot, so that's a no-go for me.Or is there an option to set this without quick melee already?
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Could you implement a toggle for using melee with the primary fire button, when the melee weapon is in yer hands?
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I would also like to get a button for automelee on / off., cuz I'm having problems, to get my combos straight, too.
If not for that - there is a reason, why I didn't wanted it being auto and that's having "a challenge". Automelee feels for me; as if I've accomplished nothing in doing so~
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And while we're at it, could you implement a button switch for using melee with the primary fire button, when the melee weapon is in my hands?
That's something I always wanted to exist.
Thanks for reading.- 5
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Where are the camera buttons, like in N64?^^
(Anyone with a controller tried yet?)
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Guess, you can ram another Ship to destroy it, within the morale to fail and be forgiven for a godsend task.
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While you're at it, would be nice to add a toggle for the already existing "Melee with Fire Weapon Input" to instead make it: 'Only, when the Melee Weapon is drawn out' (hold ALT standard).
That's to prevent accidentally using Quick-Melee, when you instead wanted to fire the Weapon - so it only triggers when you definitely selected the Melee Weapon one and only.
Hope you can understand my sometimes bad english ;D- 1
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This is so beautiful, it wretches a rain of salt on my cheeky lips.
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#2925936
Orb Vallis.
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- TYPE: In-Game
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DESCRIPTION: After a Boss or Mini-Boss spawned (for example a Lich, the Stalker or even an Acolyte) the health bar and names over enemies disappear. This don't change, when it's killed, only solution is to go into options -> interface and toggle the option to "Show Enemy-Names" off/on, to get it back shown.
On the image below, you can see no enemy-names and healthbars, altough it's activated in the interface.
I don't have "Show Health over Enemies" activated, because I don't like the look of it. - REPRODUCTION: Kill a Boss or Mini-Boss
- EXPECTED RESULT: Seeing Enemy-Names and the Healtbars all the time, when selected in the Interface.
- OBSERVED RESULT: Enemy-Names and Healthbars disappear.
- REPRODUCTION RATE: Everytime a Boss spawns. This is current since the introduction of Liches.
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I found an Ayatan Sculpture, at these spot here on the new corpus tileset, right next to the extraction, below the pillar.
Would be nice to know, how to get down there and share it here :3
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How about, you do this the same with those, who've already finished the Hema in their clan and give a reward to the dojo, regarding the resources?
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Elemental Condensers cannot be destroyed.
#1966586
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Void Fissure Reward Screen Bug
#1867787
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Without ingame notifications, this ain't fair - Argon Crystals are an easy and simple example, on how to handle it.
/Edit: Hrmk, was that there from day one on? Meh, but the event is still going, just on the 2nd phase now 😛 -
Plain and simple:
Host MIgration in Plains after doing the first bounty and selecting a new mission in the camps -> No Rewards are gained.
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Bump.
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On toggle - hold would break my thumb in the end.
But as I remember, if you jump from crouching, you stand after that.
The bug I see there is, that sometimes, after a jump, you are crouching and standing; the game cannot decide, which remains.
(not mentioned here, but there are also moments, your warframe is doublejumping from a latch, which kills the momentum)
And this should be fixed.
PC Dante Unbound: Hotfix 35.5.5
in PC Update Notes
Posted · Edited by NuclearDeath
Why does Glaxion Vandal still not apply Punch Through?