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Yacc

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Posts posted by Yacc

  1. indeed played 200 hours for this gun. leveled up many weapons to 30 just to sell em after. used a catalyst, gathering the mods was time consuming too and the cost was immense, to get a weapon which can hardly compete with mk1 braton ???

  2. yes nerf is just to hard. effective range is now the same as meele weapons =/. it feels completely useless. because shooting at targets at short range, like 10-15 meters does less damage then my akboltos which are only modded a little bit,. and my hek is supercharged with all damage mods + multishot at maximum. this weaopn has no use in this state. i suggest to begin the fallof at the 2/3 of a big hall and let it falloff linear to 100 m, this should be reasonable. 

     

    aside of this it wasnt possible to snipe with this weapon, one of the few distances where sniper rifles where useful was the bridge defense map and there a hek couldnt hardly hit anything there.

  3. ich hatte noch eine idee, die wohl sämtliche probleme mit bots und account hacking umgehen würde. man steckt seinen mod in eine art lotterie, und bekommt einen mod gleicher wertung als gegenleistung. also man weiß vorher nicht was man bekommt und von wen, also anonym so kein handel. da man nur mod für mod, tauscht und man die gleiche seltenheitsstufe rausgeben muss. und wenns einen nicht gefällt was man bekommt steckt mans eben wieder in die lotterie. so also auch kein gezielter handel mit echtgeld durch farmbots möglich!

  4. its all the time, one player rushes through, rest enters a room, first player killed it all, other three players, have nothing to do. and i think problem isnt solved when areas will be implemented where higher lvl enemys are. sometimes the enemy count is just perfect but its only when lotus messaged 4 times in a row heavy Grineer/infestation/robo signatures.

     

    what about a "horde atack" like in l4d?

    or more dynamic enemy spawn. when the players progress too fast through the mission, enemys get a few levels higher and more and more.

     

    i like these lockdowns, but hacks are just to easy. what about a "special lockdown" where the player isnt capable to hack, and lotus takes the job which will take a minute or so. and in this time, enemys will assault the room like hell and i mean really make a warframes live hard! a good moment for this maybe is the moment when an objective item is collected.

     

    and what about closing doors so enemy forces cant get through, before crushing/welding/blasting the door? this could be a interesting task to do, defending a teammate closing a door which must be in the inmediate proximity of the door itself, where countless enemys come frome, which will overwhelm the team soon, if the door dont get closed.

     

    imagine something like this for example: team is entering reactor room. closing door behind, they must destroy the core before  the just closed door get broken through and unmanageable masses come through!

    sure this involves that no one is left behind :)

     

    or if only one player is rushing, leaving the rest behind, why not spawning some extra ancients/shields/shockwave robos for him? more of that yellow bypass doors would help too!

     

    and what will be really funny to see, infested filling out a floor like a hyper agressive flesh wall to cut through!

     

    what do the developers think about these ideas? hope this ideas helping a bit =)

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