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bazezas

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About bazezas

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  1. Current SS state All nerfs work perfect ... on the other hand after 1k shortcuts fix, ridiculous the damage that now has sentients in warframes and oplinks (shadow sentients damage boost) in the update patch note doesn’t say anything about it, this event was supposed to be nice and the idea is good but in fact it’s just an island of boredom and frustration for most players, the reward system is a joke as already mentioned in the comments above.
  2. Stasis sentients "nerf" General Changes: Limbo’s Stasis duration now has diminishing returns on Sentients and Amalgams when the power is used repeatedly. This choice was made for 2 main reasons: 1) Limbo’s Stasis usage makes the gameplay of the Scarlet Spear far too trivial. 2) Sentients by design have Adaptation - and the diminishing returns on recasting adheres to the adaptive nature of the enemy. This is not intended to change the way Stasis interacts with other enemy factions. Sentients were originally developed as terraforming tools bound for the Tau system. The Orokin crafted them with the ability to adapt to any sort of damage that they would encounter as well as the ability to replicate from damaged components, however the Void was "poison" to them, later revealed to interfere with their adaptation and replication. and now I ask what kind of damage this ability does to the sentient so that they can adapt?
  3. Venari "nerf" Venari's Heal posture is able to heal static objectives such as Cryopods, Excavators, and Kuva Harvesters. Place a Heal mark on the objective to have Venari stand guard over it providing healing to it and nearby teammates. It can also be used to heal moving objectives like defectors and hostages. wonderful job
  4. Magus Lockdown Changes: We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane - true to its name - Magus Lockdown! Magus Lockdown will no longer apply Puncture damage to tethered enemies. The amount of active Tethers is now limited to 2 per player. For example, Void Dash once > one Tether, Void Dash again > 2nd Tether, Void Dash a 3rd time > 3rd Tether, 1st Tether dies etc.. Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion. This also fixes a script error when Magus Lockdown activates while encountering a Golden Maw. my first post and because I am increasingly disappointed with certain measures that DE takes in the game, if the problem is the use of Magus Lockdown in Elite Sanctuary Onslaught, in my opinion it was enough to make the item specify ML ... no could be used in ESO ... as the restriction of weapons in the sorties, why doing a good thing turning it into trash without any use, now in POE I have to spend void strike buff to kill Eidolon Vomvalysts, also lose the best cc that the game had on Profit-Taker Orb missions etc ..., stop making good items in trash with nerfs without any sense, I also take the opportunity to talk about what is done in mod rivens, wasting time farming kuva sometimes spending platinum, going on a riven to then end up seeing the riven being nerfed the point of not even worth using it anymore to have constant nerfs not because the weapons are OP but because Poporality doesn’t make any sense of course if the weapon is one of the few among hundreds of weapons that we make only to gain MR because in fact they only serve this purpose and take space in the inventory, are few that players like to play with, bring back the best cc in game and stop the nerfs meaningless thanks.
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