Jump to content

Cloverdew

PC Member
  • Posts

    210
  • Joined

  • Last visited

Posts posted by Cloverdew

  1. В 24.04.2019 в 18:58, Teridax68 сказал:
    • DE previously experimented with having Speed drop a pickup on-cast that allies could collect to gain the same boost. This fixed the issue of Speed affecting allies who didn't want to be affected, but had the problem of being a bit too inconvenient to pick up for those who did, because they often had to backtrack or otherwise look for an awkwardly-placed shrine. The latter is ultimately why DE reverted this change.
    • Based on the above, though, there are potential developments that could be made:
      1. Instead of dropping just one shrine, Volt could perhaps drop shrines periodically while affected by Speed, allowing players to catch up even if they missed the first one.
      2. Alternatively, Volt could leave behind a continuous trail of lightning, just like Nezha's Fire Walker, and allies walking over it could gain/refresh the Speed bonus.
    • Furthermore, how much of this bonus is given could be adjusted:
      1. The bonus could last for the full remaining duration, with allies being able to backflip out of it if they accidentally walk into Volt's trail or no longer want its effects.
      2. The bonus could last for only a fraction of the duration, so that players would go back to the trail to refresh as needed, or simply stay on it to benefit from it continuously. If there is player demand, ending the effects even earlier via backflip could be kept.
    • An alternative, and much more aggressive approach, could be to have Speed not affect the recipient's base movement speed, but instead only affect their sprint speed. Because sprinting is optional in this respect, and is the button one presses to go faster anyway, it would likely be perceived as much less intrusive by allies made to automatically receive the effects. The obvious downside, however, is that this would affect how Volt himself would play, and not everyone might want to adjust.

    Thank you for good ideas. Added to suggestions.

    • Like 1
  2. 20 часов назад, moodster сказал:

    I have never come across a player who complained about my volt speed buff

    Survivorship bias. I politely ask volts to stop Speed spam every 5 seconds. But more often they simply ignore such requests, whether they are level 5 or 25. 

    20 часов назад, moodster сказал:

    Adding menu options to disable specific ally ability affects on you doesn't make sense to me. I just can't seem to articulate why it feels so wrong. 

    If you do not need this option, it does not mean that nobody needs it.

    19 часов назад, moodster сказал:

    there are many Warframe negative synergies and ally effects that annoy other players, it doesn't mean they should all be changed

    Again, reread the first entry. We do not ask to improve or weaken. We ask to give us the opportunity to get rid of the speed spam of the volt for short period and play as we like, move with the speed we are used to, without any crutches, like "Do not run!" or "Just wait for the volt to go to another room!".

    20 часов назад, moodster сказал:

    I probably come off like a real jerk

    It is. It sounds like "I did not take a shower a month, people on the subway who ride near me are satisfied and have nothing against it, because they don’t tell me anything". Please do not turn this topic into a circus. We understood your point of view already after your first message. Why keep writing the same thing to get the same answer. I created this topic to suggest an idea so that other people could express their wishes and add constructive criticism. Your contribution to this business is whining.

    19 часов назад, Wiergate сказал:

    Agreed, an opt-out feature for ability effects could potentially be troublesome and could set a strange precedent in a game where adapting to one another is part of the experience. In my opinion, however, the effects of Speed have such a large impact on general play that it doesn't lend itself to subtle solutions and that's why I'm in favor of opting out - especially given that some players are never going to be very considerate of others. 

    Thanks, this is exactly what I am trying to convey to everyone.

    • Like 2
  3. 9 часов назад, (XB1)The Neko Otaku сказал:

    went and bought the weapon cause i have alot of stuff to do in the game and can't waste it chasing after a abysmal drop chance for a weapon and boy is this weapons not worth the drop chance

    So do I. I killed about 40 of these creatures, but the blueprint did not drop! Sorry about these two days spent farming... For such an insignificant weapon the drop chance is too small.

  4. 27 минут назад, (NSW)xMarvin732 сказал:

    Doing a Backflips helps to cancel the Volt Speed (actually serious and not joking) but even after that, the Volt player still can spam it to give it to you again, i wish there was a way just to temporarily for like 15-20seconds to not get the buff again or changing it on the Gameplay Settings on how long it should be.

     

    23 минуты назад, Datam4ss сказал:

    You know, they could increase Volt's base Sprint Speed to Loki P levels and decrease the % buff for movement speed only, so Volt runs as fast, but other people don't get so much excessive speed.

    Nothing lost or gained there for the Volt.

    Good suggestions, thank you

  5. 6 часов назад, Voltage сказал:

    My favorite thing in this game is when I can play Nova as host and my friend runs along side me as her Volt with max strength. Worm hole with escape velocity and Speed is a great combo.

    I understood your suggestion. If players want to not be under the influence of Volt, they can simply alt tab for a second or 2 and be out of range of Volt's Speed cast radius. The solution to this "problem" is staying away from the frame you dislike, not ruining it for other people.

    First, I want to thank you for the constructive criticism of my proposal.
    Secondly, I am very glad that you have a friend who is fun to play with. But how often in missions, playing as Nova, do you do unplanned backflips?

    I had an idea with a separate menu, where the player could choose which gains and what warframes he wants to receive on missions. I made a list of abilities in the game that make their warframe move differently against their will: Vauban "Bounce" (however, you can simply not step on them and they are visible on the floor), Nova "Wormhole" (portals are noticeable and you can not go in if you do not want), Loki "Switch teleport" (I rarely see Loki who do this for fun. But they still need to allocate your warframe to transfer). 

    And only the speed of the Volt forces players within a radius of themselves to move with such speed. Okay, if this is a capture mission. What about the defense, where the players are locked up with Volt and maybe it’s unpleasant for them to play at that speed? What if he has an impressive range and strength of ability and spam this every five seconds?

    Having canceled the acceleration of Volt through a back flip, the DE acknowledged that there was a problem, but abandoned the idea halfway. I hope they read my topic and take note.

    • Like 2
  6. 9 минут назад, moodster сказал:

    it's ridiculous to ask DE to only stop part of an ability from affecting you

    This forum thread is for feedback and suggestions.Is not it so?

    Let DE read and decide for themselves what is ridiculous and what is not.

  7. 25 минут назад, moodster сказал:

    Now you're asking to remove the run speed but keep the reload and fire rate? lol just stop... please stop.

    Сancellation of the increase in the speed of movement for two minutes is only for the player who will do a back flip while under acceleration. Not for the whole party or Volt.

  8. 1 час назад, Voltage сказал:

    Your suggestion will destroy anyone who loves Volt

    My proposal concerns only the players in the group with Volt, and not the Volt himself.

    How can my suggestion hurt someone if a player still gets bonuses from attack and reload speeds? Because of the normal speed the player will not come first on the extraction? So what? 

     

    • Like 1
  9. 1 час назад, moodster сказал:

    For me, volt's acceleration is too slow

    I ask to re-read my topic again. This is normal if you like to run at high speed. I ask DE not to remove acceleration from the ability of a volt, I ask developers to make it possible for individual team members to temporarily disable it for themselves at will.

    • Like 3
  10. 43 минуты назад, moodster сказал:

    Just don't sprint while under the effects of volt's speed...

    I mostly meet volts, which give such an acceleration that even walking is extremely fast. In order to hit someone, I need to stop completely, shoot and then move on. No other way.

    47 минут назад, moodster сказал:

    Why would you not want reload speed?

    I mentioned that I need the speed of the melee attack and the speed of reloading the weapon, but not the speed of movement.

    53 минуты назад, moodster сказал:

    it's a waste of everyone's time to even mention it to be honest...

    Well, if we players are silent, nothing will change. Developers think that everything suits everyone. They tried to change the acceleration of the Volt in the past, but they failed. Maybe DE will pay attention to my topic and try again.

    49 минут назад, moodster сказал:

    Also, 2 is volt's speed. 3 is shield.

    Thank you. Fixed.

  11. Hey.
    Recently, I often open relics through the void fissures, and to speed up the process I chose out the missions of capture or extermination.
    However, in such missions there is a very big chance to meet Volt.
    As we all know, that Volt's second ability "Speed" increases the speed of movement, melee attack speed and the speed of reloading weapons among team members.
    I am (perhaps not alone) annoyed by the monstrous acceleration of movement, in which it is generally not comfortable to play and greatly affects the coordination of movement and parkour. The speed buff can be canceled by making a back flip, but the Volt can apply a "Speed" every 10 seconds or less...
    My suggestion: if a player received a boost from the Volt, then by making a back flip, the player is immune to an increase in movement speed from “Speed” for 30-120 seconds, but can still get an increase in weapon reload speed and melee attack speed.

    Suggestion from Datam4ss:

    DE could increase Volt's base Sprint Speed to Loki P levels and decrease the % buff for movement speed only, so Volt runs as fast, but other people don't get so much excessive speed. Nothing lost or gained there for the Volt.

    Suggestion from (NSW)xMarvin732:

    I wish there was a way just to temporarily for like 15-20seconds to not get the buff again or changing it on the Gameplay Settings on how long it should be.

    Suggestion from Wiergate:

    An opt-out feature for ability effects could potentially be troublesome and could set a strange precedent in a game where adapting to one another is part of the experience. In my opinion, however, the effects of Speed have such a large impact on general play that it doesn't lend itself to subtle solutions and that's why I'm in favor of opting out - especially given that some players are never going to be very considerate of others. 

    Suggestion from 000l000:

    Volt's speed should definitely be capped, especially in fissure when your power strength reaches an absurd amount. At this point even frames animations can't work properly, i don't even understand why this power still hasn't been capped yet, one can still get really fast without being almost broken.

    Suggestion from Twistedsparkle:

    I still think the pickup thing would be great, its clearly visible, easy to avoid and vice versa, maybe give it an additional press use to pickup so no accidental pickups would happen at all.

    Suggestion from Teridax68:

    • DE previously experimented with having Speed drop a pickup on-cast that allies could collect to gain the same boost. This fixed the issue of Speed affecting allies who didn't want to be affected, but had the problem of being a bit too inconvenient to pick up for those who did, because they often had to backtrack or otherwise look for an awkwardly-placed shrine. The latter is ultimately why DE reverted this change.
    • Based on the above, though, there are potential developments that could be made:
      1. Instead of dropping just one shrine, Volt could perhaps drop shrines periodically while affected by Speed, allowing players to catch up even if they missed the first one.
      2. Alternatively, Volt could leave behind a continuous trail of lightning, just like Nezha's Fire Walker, and allies walking over it could gain/refresh the Speed bonus.
    • Furthermore, how much of this bonus is given could be adjusted:
      1. The bonus could last for the full remaining duration, with allies being able to backflip out of it if they accidentally walk into Volt's trail or no longer want its effects.
      2. The bonus could last for only a fraction of the duration, so that players would go back to the trail to refresh as needed, or simply stay on it to benefit from it continuously. If there is player demand, ending the effects even earlier via backflip could be kept.
    • An alternative, and much more aggressive approach, could be to have Speed not affect the recipient's base movement speed, but instead only affect their sprint speed. Because sprinting is optional in this respect, and is the button one presses to go faster anyway, it would likely be perceived as much less intrusive by allies made to automatically receive the effects. The obvious downside, however, is that this would affect how Volt himself would play, and not everyone might want to adjust.

    Any speed-increasing ability should also increase the user's control over their movement and actions in proportion to the speed boost. One of the biggest problems with Speed, as mentioned in the OP, is that it makes one's frame much harder to control, and this I think is precisely because in spite of our increased movement, the speed at which our frames react to our inputs remains unchanged, causing a very large amount of perceived input lag and overall drift (which seems intentional to some extent). If we could move at super-speed, but turn on a dime at the same time, that feeling of control would help significantly in making Speed more palatable to Volt's teammates.

    Any ability that modifies the player's gameplay should be opt-in, period. If players could choose right off the bat whether to be affected by Volt's Speed, or Limbo's Rift, without even needing to opt out first, much of the frustration tied to playing alongside those frames would get eliminated completely, as players could choose to ignore them. How to implement this is a whole other can of worms, particularly since DE tried and failed to make Speed opt-in in the past, but that I think should nonetheless still be the ultimate goal to apply to all ally utility with gameplay modifiers.

    • Like 6
  12. 2 часа назад, iuki. сказал:

    so i scanned all these, went back to town, and then went back to the orbiter to see if i completed all the hashes: nothing shows to be unlocked. do i have to do it again now? 

    After you scan them all, go to cave north east of Harindi crater. There will be sealed door with strange lock. But i have no idea how it works!

    ceNGg2a.jpg

×
×
  • Create New...