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Vrcross

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Posts posted by Vrcross

  1. The solution for this is simple, and it is preferable that it happens before melee rivens hit: Find a place in the arsenal to mod exalted weapons separately from our weapons. This allows DE to freely keep balance on these powers while not limiting us to non-optimal builds on our weapons. There is also potential for them to add mods specific to exalted weapons or allowing us to have varied stances for the melee ones.

    The only negative to this that I see is how to deal with polarities and forma. My personal opinion would to just give them unlimited mod capacity, but I could see DE turning it into  its own little grindfest.

  2. 7 minutes ago, Husla said:

    I don't support you in the OD being open.

    It seems silly to even have a "vault" mission. All you would get is people either having the same key or not opening the vaults with the key to that door. Too much trolling can happen.

    They could change it so you only build one type of key, and when a party of 4 loads into a vault mission the key gives one of the 4 debuffs at random.

  3. Just now, -Temp0- said:

    Well enjoy the nerf now, must be nice seeing that no one plays a frame you're supposedly "like" anymore. Vecause of people like you. Gotta love ya folks. 

    What are you talking about. Did i personally get her nerfed, no. I played her before she ever got her hysteria changes and I continue to play her through her hysteria nerfs. What do I care how many people play her? She is my favorite frame, and will most likely always will be, and it is not because of hysteria.

  4. 18 minutes ago, -Temp0- said:

    The idea of hysteria originally was being able to stay in it indefinitely for as long as you have energy

    lol what are you talking about. Hysteria was originally on a timer only affected by duration mods.

    edit: On topic:

    Valkyr is my most used frame and my favorite build is this backed up by arcane strike and avenger:

    Aura: Corrosive projection/Steel Charge

    Exilus: Handspring

    Mods: Rank 8 Blind Rage (could go all the way if wanted), Intensify, Primed Continuity, Rage, Vitality, Steel Fiber, Primed Flow, Eternal War

  5. The nearly invincible enemies are the ones you care about. The others just die from your large crit damage. Listen your math is cool and all, but I have taken relentless into actual circumstances, and have proven that in the scenario that the op is describing, that 4.0 and 4.5 multipliers are not only possible, but practical. That is the difference between having the 60% status mod vs. relentless. It is not about the length of the slash procs or how many you get, but rather how fast you kill. The scenarios where the 60% mode outperforms relentless is where the bleed procs don't matter all that much.

    If i'm wrong I'm wrong, but you have to show me in game that the 60% mod is better because my in game testing shows that relentless is a power house of a mod for this sort of build. It makes your damage scale as fast as enemies do and can conquer enemies into the 300's, if not farther, in a matter of seconds.

  6. 54 minutes ago, eminiclam said:

    more plat = more chances to get a discount? that doesn't make any sense. In any case it should happen more often when you don't have plat.

    I don't know if that is necessarily true, but rather the more money you have spent in the past on plat increases your chances. They want to give the discount to people who are more likely to spend money on the game.

  7. 10 minutes ago, zehne said:

    The multiplier effects all damage.  So that is already accounted for in the calculations.  Especially since we're assuming the paradigm that ONLY slash damage is dealt since everything else is negligible.

    The things is you have to factor in the multiplier twice because of bloodrush. The more crits and higher the multiplier of those crits means stronger bleed procs.

  8. Yea and as you can see against 100+ enemies I can get the multiplier to 4x in 6 minutes with the galatine. This would be multitudes faster with a lower damage high attack speed weapon, and the higher the enemy level the faster this will happen.

    Edit: Also the higher the multiplier the higher the quality of the bleed procs you do get, so there is that too.

  9. 2 hr'ish survival on Mot:

    When I left eximus enemies got to level 392, and I was still slicing through them like butter.

    Frame: Valkyr (eternal War build)

    Melee: Galatine prime

    Spoiler

    BtfJUTp.jpg

    Focus: Naramon Cheese of course

    4x Multiplier in 21 minutes

    Spoiler

    rsljlnM.jpg

    4.5x Multiplier at 49 minutes

    Spoiler

    lQXOAHC.jpg

    Died to a stray bullet at around 77 minutes because of my cat

    Spoiler

    DGOWmEx.jpg

    To display how fast relentless combination builds combo against high level enemies I stayed in and got back to 4x at 83-84 minutes

    Spoiler

    R9nvHeN.jpg

    Back up to 4.5x at 93-94 minutes

    Spoiler

    YhmWHyi.jpg

    Decided to stay until I got 5x Multiplier at 121 minutes

    Spoiler

    pZngkr4.jpg

    End of Mission results

    Spoiler

    gIDJy6f.jpg

    Now this is just with the galatine prime which is one of if not the slowest melee capable of this build. If, for example, I took in the Dual Kamas Prime, I would have gotten to these combo multipliers a lot faster. Venka Prime also does some nasty things with this build because of how its combo multiplier works effectively making weeping wounds a lot better.

  10. 3 minutes ago, zehne said:

    As I already said, mathematically impossible to make the difference between 3.5 and 4.5 combo counter.  Also while you can't apply a DPS value to reach/primed, it does increase the combo counter and does increase damage and does increase utility.

     

    Completely agree about primed reach as I use it on literally every melee weapon regardless of base range. The thing about relentless though is the higher the enemy level the more likely it is that you will build combo and relentless does it so fast that you will see 4x and 4.5x multipliers in a minute or two.

  11. I still see Buzzkill on there. You need to get rid of that. Primed Fury, True Steel, Primed Reach, Spoiled Strike, Life Strike or even Conditional Overload (even though you'll mainly only be giving one status) would all be better choices.

     

    Edit: Don't quote me on conditional overload as I have not tested if that affects the damage of bleed procs.

  12. 2 minutes ago, Allmantor said:

    It says melee damage. Not base damage... Or is this DE playing us.

    Guess so LOL.

    In the mod wording "melee damage" = base damage anything else that adds damage directly has no effect on the base damage.

     

    THis means covert leathality and syndicate augments count when applicable.

  13. Just now, zehne said:

    The difference between 3.5 and 4.5 is ~~27% higher damage.  What if instead of that mod you had one that game you that same damage increase immediatly?

    You're math isn't taking into account the damage increase from bloodrush, and the elemental damage as you pointed out earlier isn't going to affect the damage of the slash procs. Relentless however will get weeping wounds going which in turn powers relentless combination which ups your combo for each tic of the bleed proc. And in turn all this ups your damage with bloodrush which means higher damaging bleed procs.

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