Vrcross
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Posts
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Posts posted by Vrcross
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7 minutes ago, Husla said:
I don't support you in the OD being open.
It seems silly to even have a "vault" mission. All you would get is people either having the same key or not opening the vaults with the key to that door. Too much trolling can happen.
They could change it so you only build one type of key, and when a party of 4 loads into a vault mission the key gives one of the 4 debuffs at random.
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no one has mentioned the dual toxycysts yet. If you can be accurate they run through armor and have no ammo issues because you won't be consuming ammo.
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I feel a karyst prime somewhere in the future
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I suspect a primed version of it in the future which will be buffed above the original.
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Just now, -Temp0- said:
Well enjoy the nerf now, must be nice seeing that no one plays a frame you're supposedly "like" anymore. Vecause of people like you. Gotta love ya folks.
What are you talking about. Did i personally get her nerfed, no. I played her before she ever got her hysteria changes and I continue to play her through her hysteria nerfs. What do I care how many people play her? She is my favorite frame, and will most likely always will be, and it is not because of hysteria.
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Just now, -Temp0- said:
Before the nerf. Smart****.
no before the overbuff that she got.
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18 minutes ago, -Temp0- said:
The idea of hysteria originally was being able to stay in it indefinitely for as long as you have energy
lol what are you talking about. Hysteria was originally on a timer only affected by duration mods.
edit: On topic:
Valkyr is my most used frame and my favorite build is this backed up by arcane strike and avenger:
Aura: Corrosive projection/Steel Charge
Exilus: Handspring
Mods: Rank 8 Blind Rage (could go all the way if wanted), Intensify, Primed Continuity, Rage, Vitality, Steel Fiber, Primed Flow, Eternal War
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The nearly invincible enemies are the ones you care about. The others just die from your large crit damage. Listen your math is cool and all, but I have taken relentless into actual circumstances, and have proven that in the scenario that the op is describing, that 4.0 and 4.5 multipliers are not only possible, but practical. That is the difference between having the 60% status mod vs. relentless. It is not about the length of the slash procs or how many you get, but rather how fast you kill. The scenarios where the 60% mode outperforms relentless is where the bleed procs don't matter all that much.
If i'm wrong I'm wrong, but you have to show me in game that the 60% mod is better because my in game testing shows that relentless is a power house of a mod for this sort of build. It makes your damage scale as fast as enemies do and can conquer enemies into the 300's, if not farther, in a matter of seconds.
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54 minutes ago, eminiclam said:
more plat = more chances to get a discount? that doesn't make any sense. In any case it should happen more often when you don't have plat.
I don't know if that is necessarily true, but rather the more money you have spent in the past on plat increases your chances. They want to give the discount to people who are more likely to spend money on the game.
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10 minutes ago, zehne said:
The multiplier effects all damage. So that is already accounted for in the calculations. Especially since we're assuming the paradigm that ONLY slash damage is dealt since everything else is negligible.
The things is you have to factor in the multiplier twice because of bloodrush. The more crits and higher the multiplier of those crits means stronger bleed procs.
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Basically the best weapons for this build are:
Atterax, Galatine Prime, Venka Prime, Dual Kamas Prime, Prisma Dual Cleavers, Nikana Prime, Scindo Prime, Dex dakra, Kronen, Sheev, Tonbo, and Tipedo
I probably missed a few though.
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Yea and as you can see against 100+ enemies I can get the multiplier to 4x in 6 minutes with the galatine. This would be multitudes faster with a lower damage high attack speed weapon, and the higher the enemy level the faster this will happen.
Edit: Also the higher the multiplier the higher the quality of the bleed procs you do get, so there is that too.
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I didn't read through that whole thing, but your math is wrong, at least for the 4.5 multiplier
edit: Also from what I can see you're not factoring in crits
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2 hr'ish survival on Mot:
When I left eximus enemies got to level 392, and I was still slicing through them like butter.
Frame: Valkyr (eternal War build)
Melee: Galatine prime
SpoilerFocus: Naramon Cheese of course
4x Multiplier in 21 minutes
Spoiler4.5x Multiplier at 49 minutes
SpoilerDied to a stray bullet at around 77 minutes because of my cat
SpoilerTo display how fast relentless combination builds combo against high level enemies I stayed in and got back to 4x at 83-84 minutes
SpoilerBack up to 4.5x at 93-94 minutes
SpoilerDecided to stay until I got 5x Multiplier at 121 minutes
SpoilerEnd of Mission results
SpoilerNow this is just with the galatine prime which is one of if not the slowest melee capable of this build. If, for example, I took in the Dual Kamas Prime, I would have gotten to these combo multipliers a lot faster. Venka Prime also does some nasty things with this build because of how its combo multiplier works effectively making weeping wounds a lot better.
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OK so I did a 2 hour survival to really show the power of the build and the power of relentless combination.
pics to come soon....
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Just now, Allmantor said:
Ah, good point! It almost tricked me there, true steal will give more per-hit damage, but Spoiled Strike may give better bleed damage.
That is not necessarily true. Higher crit damage also means higher damaging bleed procs.
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Probably because Warframe builder calculates damage with your non blood rush crit chance and does not factor in status proc damage.
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3 minutes ago, zehne said:
As I already said, mathematically impossible to make the difference between 3.5 and 4.5 combo counter. Also while you can't apply a DPS value to reach/primed, it does increase the combo counter and does increase damage and does increase utility.
Completely agree about primed reach as I use it on literally every melee weapon regardless of base range. The thing about relentless though is the higher the enemy level the more likely it is that you will build combo and relentless does it so fast that you will see 4x and 4.5x multipliers in a minute or two.
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Looks good. I would personally use Primed reach over true steel, but that is my personal preference. The build also assumes that you are naramon cheesing or using an invis frame or in a party that is basically neutralizing the enemies damage output(which is completely fine).
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I still see Buzzkill on there. You need to get rid of that. Primed Fury, True Steel, Primed Reach, Spoiled Strike, Life Strike or even Conditional Overload (even though you'll mainly only be giving one status) would all be better choices.
Edit: Don't quote me on conditional overload as I have not tested if that affects the damage of bleed procs.
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2 minutes ago, Allmantor said:
It says melee damage. Not base damage... Or is this DE playing us.
Guess so LOL.
In the mod wording "melee damage" = base damage anything else that adds damage directly has no effect on the base damage.
THis means covert leathality and syndicate augments count when applicable.
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4 minutes ago, zehne said:
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All you said is that you go over 100% status at about the same rate. Which is meaningless.
You don't realize how fast relentless builds combo on high level enemies.
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pressure point, organ shatter, bloodrush(btw of red crits), and spoiled strike all increase the damage of your bleed procs.
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Just now, zehne said:
The difference between 3.5 and 4.5 is ~~27% higher damage. What if instead of that mod you had one that game you that same damage increase immediatly?
You're math isn't taking into account the damage increase from bloodrush, and the elemental damage as you pointed out earlier isn't going to affect the damage of the slash procs. Relentless however will get weeping wounds going which in turn powers relentless combination which ups your combo for each tic of the bleed proc. And in turn all this ups your damage with bloodrush which means higher damaging bleed procs.
Exalted Melee needs rethinking?
in Warframes
Posted
The solution for this is simple, and it is preferable that it happens before melee rivens hit: Find a place in the arsenal to mod exalted weapons separately from our weapons. This allows DE to freely keep balance on these powers while not limiting us to non-optimal builds on our weapons. There is also potential for them to add mods specific to exalted weapons or allowing us to have varied stances for the melee ones.
The only negative to this that I see is how to deal with polarities and forma. My personal opinion would to just give them unlimited mod capacity, but I could see DE turning it into its own little grindfest.