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Chaosrain

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Posts posted by Chaosrain

  1. Honestly I'm gonna parrot other opinions here and request we have an option to either use a saturated palette or a desaturated one. As soon as the first Infested color pack hit people started looking like obnoxious plastic action figures with garish color schemes. Desaturated colors keeps everything from sticking out so sorely and helps it look more believable.

  2. I'm not awake enough to read this in detail but what I've detracted from it sounds like the equipment progression system from Monster Hunter games.

     

    Start with Iron Sword, upgrade to Great Iron Sword. Upgrade path branches into two areas - Super Great Iron Sword(path stops here, but let's say for your current progression in the game this is a great weapon you can use until something better comes along) OR Flame Sword(worse than the other branch right now but has further upgrades down the line that end up being better).

  3. Stalker's problem is that he's not balanced correctly around Warframe abilities: the most nonstandard(and possibly overpowered) features of the game that provide you with interesting, non-standard gameplay options.

     

    Currently the Stalker can be represented as somebody in a D&D game who flat-out ignores the dice rolls entirely and just says "my character stabs your character in the face", to which the other person says "but you need to roll for hit chance and perception in order to anticipate my dodge maneuver", and they reply with "no" and kill them anyway. Alternatively, he could be the kid on the playground who states in a play-fight that they're immune to bullets because they have an impenetrable shield and can't be killed because some stupid child logic blah blah blah you get where I'm going with this.

     

    Stalker should not have flat-out immunity to abilities because those are our major distinguishing features as player characters(other than weapons that NPC's simply can't or don't use) and tries to force a pseudo-Conclave session in the middle of a PVE game where one guy has all of the cheat codes turned on. Give him large resistances to abilities so things like slowing him with a Snow Globe are still viable strategies, but obviously without making the fight a pushover.

     

    The game is balanced around only 4 player characters versus (potentially) hundreds of enemy NPCs, so abilities have somewhat of an AOE or group focus. To use these abilities on a single target is hilariously overpowered (given certain circumstances) and before Stalker was given immunities to the strongest abilities like Blessing it was a complete joke because you held all of the cards, and the game treated him like nothing more than a single beefy enemy instead of a pseudo-player character that you could walk all over.

     

    I hope that made sense. TLDR revert Stalker's immunities to flat resistances like 65%.

  4. I think it's pretty fun to use, and packs a good punch against enemies in the upper-mid level range. The reload is pretty tedious but Tactical Pump alleviates it somewhat. The worst part about it is the delay before the reload, similar to the Vectus' issue.

  5. I've tried getting my team out of a bind during Infested survival against about 15 ancients, and used Hysteria. I spent 90% of the ability's duration on the freaking floor, getting back up from being knockdown-spammed.

     

    It only seems like a logical step to include knockdown immunity, or at the least increase the speed she gets up at.

  6. I've been doing missions over the week after I get home from work at 8:45. I'm up to like 120 missions or something in favor of Grineer. The grind is justified by all of the hella sweet loot you get from Battle Pay that you'd otherwise have to wait possibly months for it to pop up in alerts or some other promotion.

     

    They did get somewhat boring after a while, but I mainly just played them to try out weapons I hadn't used very much and leveled them to 30, and that made it a little more interesting.

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