Chaosrain
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Posts
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Posts posted by Chaosrain
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Fight fire with fire! Literally! Burn him with an Ignis!
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I don't know if it's the fact that some skills don't ignore armor(Avalanche, Crush) but it really feels like ultimates do little to even tickle enemies around level 55-60. Rather than buff Focus, which is decent by itself, I think we should wait until Armor 2.0 before making requests like this.
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So nice of you to drop by in my MASTERY RANK UP MISSION.
(Which I failed. And ranked up anyway. What.)
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Against all logic I decided to walk into one of the zappy death fields: sure enough I died instantly. I thought "what was I expecting?" and used a revive.
ZAP, killed me again. "Well that must have been a glitch!"
ZAP.
Wasted three revives. Should probably have those not spawn you in the zappy death field, because you're NOT beating that mission otherwise.
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Argument irrelevant, weapon looks sexy as hell.
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From what I can discern from the skill's description, it turns your initial target's(which takes a buttload of damage) "soul", turns it into a projectile, and strikes enemies behind them.
I've tried Soul Punching the first enemy in a conga line multiple times, only to see it kill that single guy and make me have to recast over and over as if it were just a single target skill.
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I like it, even if I mainly just get health from it. Sometimes it seems like it doesn't affect all of the corpses in an area(even maxed).
It makes Nekros a little more beefy since he can just slurp up 6 health orbs after a fight. Would like it to spawn ammo a little more often, though. Either that, or decrease the cost to 30 like Ash's Smoke Screen.
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I also feel that it should last the full 10 seconds regardless of how much damage is done to them, or at least have a certain percentage of damage done before unfreezing prematurely due to the fact that sentinels don't stop shooting even after they are frozen, causing them to unfreeze.
but that is just me and that might be asking for too much.
This is a fair suggestion, but yes it's understandable that this in addition to the original proposition would probably push Freeze into slightly OP territory.
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I find myself(and it's probably a safe bet there are lots of people in the same boat) using Freeze the least of Frost's 4 abilities. It doesn't do enough damage for single problem targets, and the freeze is lifted the second you shoot the target.
I propose making the blast slightly AOE so it functions as a CC ability more than damage(you've got Ice Wave and Avalanche for that). I think this makes it a little more energy efficient as well, so if you're say having problems with Infested running up into your grill, it'll only take a few casts to immobilize a group of them rather than having to frantically mash the living hell out of 1(or whatever cast button you use) trying to freeze each enemy individually.
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I'm shooting myself in the foot for missing the event and not getting a Straith of my own, but I'm perfectly fine with my own regular potatoed Strun. It happens.
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m_bison_yes.avi
This is by far the most annoying thing in the game. Please PLEASE add an option to disable this. It makes perfect sense for 50 foot falls, but to auto roll because you fell off a single step holding sprint is absolutely $&*&*#(%&.
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This thing is a burst damage rape cannon now. It fires @(*()$ TRAINS at things. Unload one magazine into a crowd and you're left with smoldering meat piles.
This is what it needed. Slap a reload mod on and you're golden.
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I think I'm one of like, four people that legitimately likes the Sobek, so much so in fact, that I put a Catalyst into it. I see it this way, the Sobek is to the Hek, what the Boar is to the Strun. The Boar is a lower damage, higher fire rate version of the Strun shotgun. The Sobek is a lower damage, higher fire rate version of the Hek. And while you might ask "Why would you use a shotgun at range?" The answer is pretty simple, why not? It's actually surprisingly good at mid range, making it a good weapon for all around short to mid combat, the high fire rate, coupled with additional fire rate increases, a decent damage mods, and Hell's Chamber can let the Sobek unload an astounding amount of pellets VERY fast. This gives it good stopping power, and great burst damage by unloading the entire clip into something's face. Once I got it modded decently, it can 1-2 shot decently leveled enemies, and a full clip could kill a level 75ish Corrupted Heavy Gunner. Yes, it's ammo efficiency is awful, but so is the Boars, and the Grakatas for that matter. I do agree that the fact it looks like a double barrel is misleading, and should have been reconsidered, but the way the shotgun works now is not the issue, its the way the shotgun looks, and what people expect it to do upon seeing it.
Also, I catalysted and maxed out my Sobek BEFORE the weapon was buffed, back when it had 40 damage a shot, it's really a matter of playstyle, like it is with most weapons.
signed or maybe I'm just a freak for making a S#&$ weapon work well for me, who knows?
Zylo the Wolfbane
I'm in agreement. I also like the Sobek a lot after the damage buff. It's essentially a longer ranged Boar with a slower fire rate, but it does well at both crowd control and laying down the hurt on single large enemies.
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It really needs Split Chamber to be anywhere remotely near competitive with the other shotguns.
That said, it sounds really @(*()$ nice. Like an actual shotgun.
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I've got a crazy setup that bumps the magazine size of the dual Broncos to 7. With a good amount of spreading the enemies apart, you can take out 2-3 light infested per shot. Also tears through ancients like nobody's business.
Hikou(by extension either Kunai or Despair as well) are more forgiving though, you can just spam them into crowds and get the same results, really.
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I want Stalker to keep murdering people in the tutorial, it's too funny. :(
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I had it happen on my first try of the new tutorial, he patiently waited in the pod room until I was dropped down.
As soon as I got up, he instantly treated me to a Slash Dash while I still did not have control yet.
So, instantly died and right as I tried to resurrect myself, Warframe crashed entirely.
(Going to point at the fact that you are not supposed to die in the tutorial, at least not at the start of it.)
Same thing happened to me, but without crashing. The tutorial continued as normal - when Lotus takes your health to demonstrate health orbs, my corpse twitched.
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And completely wreck you instantly.
Reposting this in the bugs section just so it won't get drowned out in Gameplay feedback.
https://forums.warframe.com/index.php?/topic/77735-stalker-showed-up/
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This to me reminds me of Diablo 3's skill rune system. You get a set of skills, and as you level up you unlock runes which tweak how the skills work.
Say you've got a skill that shoots a burst of 3 arrows. A rune you got from leveling up could change that so it's 2 arrows, but they pierce enemies and have an elemental damage type.
That, I think would really benefit Warframe abilities. The only downside is adding some sort of modular ability system is an absolute monster workload, and DE very likely doesn't have the muscle to put out something that big in a reasonable time frame.
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I meant that the original energy colors of those weapons is the color I'm looking for so I can use it on weapons other than the ones given as examples, sorry for not clarifying. Is that blue directly from the color pack?
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I have an important question about this new pack: It's always bugged me you can't replicate the deep, bright blue energy color of certain weapons(Fragor and Paris as examples), and NONE of the available color packs can make that color.
Do the blue colors in this pack have that effect when applied to energy? Can anyone test that?
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Hate and Reaper Prime.
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+1 vote for shamelessly ripped off Buster Sword.
Please Give The Seer A Critical Hit Chance Or Give It An Armor Reducing Property.
in Weapons
Posted
I turned my Seer into a spam cannon with max fire speed, magazine capacity, and reload speed. Still hits like a truck at higher levels, even then it probably just takes a couple extra shots to down something.