As a frequent Nekros player, Revenant feels as though he is at war with his own abilities - unsure if he wants to be a controller or a damage dealer.
( Revenant should be a controller - we need more controllers ;D )
I'll be covering the 2 abilities I have personal issues with + that need changes in some way indicated with ***.
***(Enthrall)
The amount of thralls you should have would dynamically scale based on how many players there are in the party. For example - if you have 4 players in your party, you'd have a total max of 4 thralls, 3 players would be 6 thralls, 2 players is 8 thralls and solo will be a max of 10 thralls (kinda like how Nekros can summon 10+ with his 4th depending on which enemies you kill). As a side note, having the thrall count to 4 feels short lived since it caps out so quickly and the thralls don't really help as much as how Nekros has better utility with his summons.
If the above bullet point cannot be achieved, raising the thrall cap would suffice. (# Scales with Power Strength?)
Let's say you have thralls in one area and you move to a different area and you need your thralls to be at your current location in an instant. Just like Nekros' 4th ability - pressing and holding Revenant's 1 will recall/teleport your controlled thralls to the area you're in.
(Mesmer Skin) - Ability is fine, although it may need a slight rework - perhaps what @--SKZ--Pizza said:
1 hour ago, --SKZ--Pizza said:
Mesmer Skin: (No longer acts as Amesha's Watchful Swarm) -> change: Grants Damage Reduction based on the type of damage it receives (it gets stronger the more damage you take ~much like sentients in the wild~). No longer charged base. caps at 85% Damage Reduction, starts at 55%.
because of how Revenant gets squishy at times.
(Reave) - This is also a fine ability, but maybe adding a slight radiation proc to have enemies fight each other while you enthrall more enemies?
***(Danse Macabre) - Is fun and all, but I feel like it doesn't fit well with his kit - I feel like it should coexist with the rest of his abilities or modify his 1.
After reaching the max thrall cap, using Revenants 4 will transform the thralls into a ghostly vomvalyst and fly to nearby/targeted enemy in which they on arrival - detonate dealing damage (based on power strength). Kind of like how his Phantasma shotgun's alternate fire shoots seeking projectiles that detonate on nearby enemies (looks amazing by the way).
[PC Update 23.5] Revenant Feedback Megathread
in Warframes
Posted
As a frequent Nekros player, Revenant feels as though he is at war with his own abilities - unsure if he wants to be a controller or a damage dealer.
( Revenant should be a controller - we need more controllers ;D )
I'll be covering the 2 abilities I have personal issues with + that need changes in some way indicated with ***.
***(Enthrall)
(Mesmer Skin) - Ability is fine, although it may need a slight rework - perhaps what @--SKZ--Pizza said:
because of how Revenant gets squishy at times.
(Reave) - This is also a fine ability, but maybe adding a slight radiation proc to have enemies fight each other while you enthrall more enemies?
***(Danse Macabre) - Is fun and all, but I feel like it doesn't fit well with his kit - I feel like it should coexist with the rest of his abilities or modify his 1.
(Passive) I agree to what @--SKZ--Pizza said: