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dracoflamulas

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Posts posted by dracoflamulas

  1. 12-14-2016: Purchased the Solstice Sigil Pack to get all four of those sigils. Incapable to equip onto warframe front or back as they did not appear.

    12-15-2016: Still no sign of the sigils from the pack in my inventory. Received one solstice sigil from the Tennobaum event.

    Is anyone else having this, or similar, problem?

  2. I played through all three Back to School alert missions then went to go fuse my new mods, Blaze was there, got my current one ranked to max with it. Hammershot was there so I used Fusion Cores to max its rank. I was looking for the new Fortitude mod to fuse it into my current rank one Fortitude and there was no new unranked Fortitude mod to be seen.

     

    Another issue I had seemed to be that count down timer after the first five minutes of the survival alert mission, I was looking for the extraction point when I saw it, thinking it would be mission fail if it hit zero. There was no extraction point until after it hit zero, and then the Lotus was bugged out the wazoo. Kept repeating that the operative had just found good stuff, and repeating the longer we stayed the better the reward, as well as stating the lone operative needs us to distract the emeny so they can search in secret, and then telling me extraction is available. It did this even after I finally hit the extraction point, then as I looked at my rewards screen I see my Fortitude Mod. As stated though, I had no new Fortitude Mod to speak of.

  3. Ditto, sentinels (Shade the exception) will shoot at cameras and turrets as a priority over the enemies actually in your face attacking you. The new Helios sentinel does this most of all. I'm running low level Corpus to help it level up, and if there is a camera or an inactive turret, it will prioritize the camera and turret over the Corpus targets I want it to be throwing its weapon at. On top of that, it seems to take over 5 seconds to notice there is a Corpus shooting at me before it starts to fire, and there is a 3 second delay between each shot when it says there should be only 1.3 seconds between each shot. Another issue I have been experiencing is the Helios shooting at the Moa, with 100 accuracy, you'd think it'd hit no matter what, but at least 3 to 4 shots miss before one of them actually hits the Moa.

  4. My carrier has a maxed Vacuum on it, have it set as the second one in order of ability mods, and I can run around a whole Defense map picking up drops before it uses its Vacuum to get the rest I may have missed along the way.

  5. Ditto, sentinels (Shade the exception) will shoot at cameras and turrets as a priority over the enemies actually in your face attacking you. The new Helios sentinel does this most of all. I'm running low level Corpus to help it level up, and if there is a camera or an inactive turret, it will prioritize the camera and turret over the Corpus targets I want it to be throwing its weapon at. On top of that, it seems to take over 5 seconds to notice there is a Corpus shooting at me before it starts to fire, and there is a 3 second delay between each shot when it says there should be only 1.3 seconds between each shot. Another issue I have been experiencing is the Helios shooting at the Moa, with 100 accuracy, you'd think it'd hit no matter what, but at least 3 to 4 shots miss before one of them actually hits the Moa.

  6. Short and sweet, I read through maybe 10 of the posts on the first page, and it seems like most people don't realize that the only gear in this game is the warframe, the helmets they have, sentinels, and weapons. None of it improves by ranking it up, the guns and melee "used to", but they nerfed that in lue of the mod system. To get mods, you farm from the different factions, and hope the random mod generator (RMG) gives you what you want or need. Myself, I've tried farming, once, got BORED out of my wits after going through Acanth on Eris twice, most times only getting one or two mods, and other times getting lucky and finding 7 mods on one run through. What do I get for my efforts? Warframe mods I have no use for because I use Rhino, and only Rhino, or regular Fusion Cores commonly set at rank 3, which barely move the bars on my mods and cost way too much to be of any use. So far all I see are people whom think that's what MMOing is meant to be for, sorry to say, but that's only THEIR way of playing an MMO. I like to hang out with friends, not rush through things to get the most out of what is offered, play together with those that actually know what teamwork is, and HAVE FUN. It's just a game, what fun is there when most of the people just rush through, complete the objective, and then ditch anyone to exit as fast as they can? 

     

    A trade system would be wonderful, even if it costs some credits to give someone on your friend list something they need. My mate and I started playing a few months back, wound up I was getting Frost mods and he was getting Rhino mods. I'm Rhino, he's Frost, and all I can do is sell those Frost mods with no way to give them to my mate. Rank 30 Excalibur warframe, rank 30 Rhino, got two sets of primary, secondary, and melee weapons, currently working on ranking up the second set and finding it hard to do without an affinity booster. You'd think going through a higher ranked mission with mobs being as much as twice your level would net you some hefty EXP. . . I kill level 40 Infested and get 74 EXP, most of which goes into my maxed rank warframe instead of being disbursed to the weapons that actually NEED the EXP. I kill level 15 Infested and get the same amount of EXP, you can't get more wrong than that. The only difference between the missions is the number of Infested I have to kill for the extermination, while it nets more EXP at the end, it's only due to killing more enemies than the other mission. 

     

    Another idea, a way of absorbing affinity and storing it, say you have nothing but rank 30 everything, warframe, sentinel, sentinel weapon, primary, secondary, and melee. You go through a high level mission and have nothing for the affinity to be absorbed into to level up, how about an option to save that useless affinity at the end of a mission into a "bank" of sorts and then when you do get a new warframe or weapon, ect., you can tap your bank and a percentage of that saved affinity goes into the new item. I'd say no more than 5% every 24-48 hours, that way you don't end up with an exploitation of players with new gear already max ranked.

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