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killerpancake

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Posts posted by killerpancake

  1. Molecular prime is affected by pretty much every thing so if you're going to build for that then i would suggest a well rounded build. The distance is effected by power duration. 

    I use: energy siphon (aura), power drift (exilus), redirection, vitality, primed continuity, constitution, streamline, fleeting expertise (2 from max), intensify, stretch

    I like being able to spam my abilities so i like using fleeting expertise for the efficiency which takes a bit of duration from continuity and constitution but I think it's worth it. The exilus mod is really up to you but i like having the 145% strength. 

    Power range doesn't have a huge impact on molecular prime but anti matter drop also uses power range which is a really nice ability to use with molecular prime.

     

  2. It all depends on what ability you want to specialize in. 

    I build my nezha with warding halo in mind so i focus on strength and armor. Efficiency is always one of my favorites so you can spam your abilities but just keep an eye on duration for divine spears if you plan on using that at all. If you have primed continuity then you can throw that on to counter fleeting expertise's minus duration.

    If you get a bunch of range then you can do this... doesn't even matter how much health your halo has. melee can't touch you. 

     

  3. So the way this weapon works is that it when you land a headshot you get a 6 second buff that increases fire rate, unlimited ammo, and extra toxin damage. During this countdown if you land another headshot it does not reset the countdown. Instead you have to wait until the 6 seconds are over and the weapon is back to its normal state in order to reapply the buff. Would you think that making headshots during the buff reset the timer would make this weapon broken?

    At first i thought that having the headshot mechanic work that way would be a lot of fun, but then after thinking about it for a little bit I think that could over doing it a bit. 

    Infinite ammo 4ever??

  4. 10 minutes ago, TARINunit9 said:

    It's not that the lore doesn't exist -- Lotus flat-out tells you it -- but it's too sparse right now:

    • Vor is an incredibly dangerous, incredibly infamous military commander who is stealing Orokin artifacts to bolster his forces.
    • Jackal and Ambulas are "concept cars" and have killed several of Lotus's allies' soldiers in their field tests. Destroy them to disrupt Corpus research
    • The Sarge is stealing cryopods from the black market
    • Sargas Ruk is attacking Lotus's and the colonists' mining fleets
    • Kela De Thaym sits on the Grineer high court. Kill her to disrupt the Grineer politics
    • Raptor is another "concept car" that was being shipped to a Corpus lab for testing, before the cargo ship was taken down above Europa. Destroy it before they recover it
    • Vay Hek's various schemes threaten most of the solar system, should they succeed
    • Lech Kril is supposedly about to attack and destroy a colony near Ceres
    • Phorid has hidden himself in an infested asteroid base, and has killed Lotus's scouts. The Grineer/Corpus are paying you a hefty reward to finish it off
    • Lephantis is guarding a derelict that's spreading infested units all over the "sector" (whatever sector that is). Destroy him so... actually, this one didn't get explained properly. What does Lotus hope to do once Lephantis is gone?

    As for Hyenas, Alad V, Tyl Regor, and Jordas, well, they already got their own special quests/events describing their dangers. Heck, so did Vor and Hek if we're being honest

    This is a great list. I feel like if the lore was developed just a bit more and then incorporated into the gameplay a bit. 

    Maybe if the first time you run a boss you get a little bit of mini quest as you go through the star map and progress to higher level planets and bosses. 

  5. Pretty interesting stuff.

    I'm only respond to part of this because it's early in the morning and I'm still figuring out what I just read. 

    I do agree that hunhow is not the only sentient left (besides the lotus). I'm sure there are others that are in hiding and in sleep, corresponding to the warning hunhow gave us. Hunhow seems very powerful as he is but I think that other sentients, when awoken, would be very similar in strength and I doubt that hunhow is the only sentient that wants the Tenno dead. 

    I'm imagining a full scale sentient invasion... And oh boy. You know that landing craft type thing from one of the trailers? I'm just picturing a dozen or so of those just showing up and making my Warframes day a bit rough. 

    So the conculusts and battalysts are just parts of a sentient? If so, how would it go down if had to fight an actual sentient? Not just their minion things. 

  6. The pre-rework saryn favored negative duration, because of miasma.  But now you're gonna want to have power duration.  The spore bubbles are effected by power duration but the viral procs are not. The viral proc is supposed to last 6 seconds but is boosted by saryn's passive which increases proc duration. 

    Whenever you pop a spore bubble it's supposed to have a 100% proc chance. 

  7. I definitely understand the frustration in leveling archwing gear. I hadn't really focused on it until the Jordas precept quest came out and I couldn't do any damage to the golem. I used the Odonata as my main archwing until I got the primed version and they've gotten me through everything so far without much trouble. The imperator did no damage so I went with the grattler and I haven't maxed it yet but so far so good (aiming with it is kind of difficult though) 

    as for the corpus maps I really like em actually. The tight spaces make me feel like Luke skywalker doing the trench run in the Death Star. 

    But even with my limited experience in archwing and unleveled gear I've managed to get through everything. Even the archwing raid went well (might I add it was pretty fun also)

  8. 5 hours ago, RetroRender said:

     I've always looked forward to coming home to Warframe. 

    Props to DE, and to a brighter future.

    This game has always been something I've been able to come back to, no matter what's going on. Thanks [DE] for giving us this amazing game. Keep up the good work!

    * Inserts community of Tenno sigil

  9. " The Infested Mesa is the Mesa Warframee experimented on by Alad V, controlled by his mutalist Infestation. " 

    - warframe wiki 

     

    There is also the infested chroma. So there are somewhat haywire Warframee in game but they don't play as nearly big a part as you described in your post. It would be kind of neat to see more though. 

  10. 19 minutes ago, Siugeppe said:

    And i hate jordas :(
    I can't finish that quest, too difficult with the archwing.

     

    When I was doing the Jordas precept and couldn't finish it, it kind of forced me to do leveling for archwing. I also had to farm for a better weapon so I could do some damage. 

    I still haven't finished leveling almost all of my archwing gear but having a grattler really helped finish up that quest. 

  11. 5 hours ago, DrBorris said:

    Lol, they made it a wave (that looks awesome) rather than instant, don't be so melodramatic.

    Now instead of watching everything explode at once you get a nice little ripple-ish effect. 

    The corpus have to watch as their certain death approaches. 

    Plus the rework nkt only effects shields but armor as well. I really like the idea of shrapnel flying everywhere. 

  12. I'm really looking forward to the Dev stream later. I kind of like mag the way she is now, so I'm kind of scared of what the ideas are. But at the same time I know all of the other reworks have made the frames much more fun to play. 

    I think the option for disabling the liset would be a bit of a stretch. I would think that the ship would one of the areas where fps is ok. I mean other locations generally have much more action and stuff going on. 

    My launcher was going through slow download speeds as well. Especially when the last update launched, but then the speed continued to slow down even when just downloading small hot fixes after that. But my problem was fixed after I got a new wireless card. So I don't know if its the same problem for you. 

  13. If i were you I would level up your frost and and make a build for power strength (snowglobe health, avalanche damage) and armor (for snowglobe health), power range (for a larger bubble, and avalanche range), and power efficiency (so you can spam all your stuff). 

    Snowglobe is great so you can keep the cryopod safe from ranged attacks (it's even better if you have the augment so can freeze stuff that tries to melee). Avalanche is awesome also because if there's ever a big bunch of enemies or things get a little too hectic then you can use that. 

    I don't have access to warframe builder right now, but i'll post my frost build here in a bit. 

  14. Wow. Really great concept here. This would be a very cool addition to the game I think. All of he abilities seem pretty unique to hennya (blink reminds use of ash's teleport, but it has a nice twist to it). The first ability would be interesting to use as you get to hold down an ability button which would be unique. Mirrors edge would be fun to use but I imagine it being pretty difficult to implement with the new stance (which would have to change with each type of melee weapon). The ultimate does seem kind of expensive but having an army of hennya spirits would be... Something. So it's probably better that way. 

     

    The quest really catches my eye. That would be very interesting to play through. The concept of a warframe operator trapped in a mirror, very cool. Like previously mentioned, if this was a whole new mirror land dimension tileset there should be some other purpose other than the quest (especially after putting in all the work to make the tileset change as time passes). After getting the blueprint from the quest you could have to farm for the individual parts from a boss (maybe the reflection of yourself, or one of the members if you're in a group). 

    Very cool idea! Keep up the good work.

  15. The primed auras would definitely be a bit too much. Energy siphon gives +0.6 maxed now, the primed version proposed is more than double the effect. If you are in need of that much more energy then try messing around with power efficiency. 

    Energize seems relatively pointless to me. I would rather have the mod slot over capacity anyways. Forma and potatoes  take care of the capacity problems.

    primed rush and primed master thief would be kind of neat to see though. I don't think it should be 120% though. Current rush is 30% so maybe 50 or 60% as a primed mod would be ok. Being a primed mod they would take a bit to rank up to max so only people really dedicated to opening lockers would use primed master thief, but I do like the concept of being able to open all the lockers.

  16. If you had a ton of fun playing as rhino then go ahead and play as rhino. It doesn't really matter if he isn't the "best" tank in the game. Like already stated rhino offers some great cc. 

    Say for instance a team mate goes down and you have to rez them. Instead of just standing there letting iron skin take all the damage, rhino stomp and rez ur teammate while everyone is busy falling down.

    find your gameplay style or whatever you have fun doing and do that. 

  17. 1 hour ago, Trichouette said:

    The wiki also states that increase slash (by using slash mods) doesn't increase the slash dot.

    Thanks for clearing that up for me also. Slash mods don't affect the DoT. Only mods increasing the base damage increase the DoT. 

    http://warframe.wikia.com/wiki/Damage_2.0/Slash_Damage

     

    for the toxin procs I took a look here: 

    http://warframe.wikia.com/wiki/Damage_2.0/Toxin_Damage

    So the poison DoT would stack but each proc will have a separate duration.

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