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Crackpunch

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Posts posted by Crackpunch

  1. So I heard these are worth a bunch nowadays. Anyone have any clue how much these are all worth?

     

    sXP7cZk.png

     

    I'm willing to sell them, but I want to get a good idea of their value before I commit to anything.

  2. No, and no to anyone who agrees with OP. The Soma needs to be Mastery Rank locked. To the intelligent fellow who said it 1 hit kills... uh... are you playing on Mercury? Because my x4 formaed, max crit, and max damage Soma doesn't 1 hit kill anything unless it's under level 20.

     

    Odd, are you running split chamber?

     

    It takes 9 clicks (I say clicks because with split chamber you can't be sure) with my Soma to kill Vor (if you don't count his shields).

  3. Also, the distraction team are getting choked out. On. The. Same. Ship.

    Think that doesn't affect you? Think again.

    You don't have all day. Or all the oxygen in the world.

    Adds a little action paced element to an already familiar gamemode

     

    Any good spaceship can vent the oxygen from select rooms, rather than the entire vessel.

     

    Thanks FTL.

  4. Wait. This frame's name literally means tank. Really?

     

    No it does not. Panzer means armour. The reason German tanks were called Panzers was because their full name was Panzerkampfwagen, meaning "Armoured Fighting Vehicle".

     

    @ G3m1n1

     

    1. Lowering his shields that far would make him rather squishy, especially at high levels. Although with the armour rework coming up it might be more viable. However, with shields being the more reliable defense currently, I'd say Panzer ought to have strong shields. He would be absolutely slaughtered in close combat if his shields were as low as 50.

     

    2. I was thinking 300 damage for maxed out Scatter bomb wouldn't be unbalanced. Sure you could clear lots of rooms at low levels, but once enemies start getting stronger, the stagger effect will be the reason people use the ability.

     

    3. Even 2 might be too much. Imagine if you had a team of 4 Panzers, you could block the majority of paths on a defense mission quite easily. The idea of having one disappear when a new one is created is nice.

     

    4. Well it depends on the formula used for the damage increase. I envisioned it as quite low (~5%) in close quarters, up to 400% at 50-60m (still less than Banshee's Sonar). The secondary effect would be to ensure that the ability would still have some use in a variety of situations. Perhaps as enemies get closer, the stun/stagger/knockback effect could increase? So you'd either get a strong stun attack, or a highly damaging one, based on the enemy's distance.

  5. Stats (base)

    Health: 100

    Shield: 150

    Energy: 100

    Armour: 150

    Speed: 0.85

     

    Abilities

     

    Scatter Bomb (25 energy)

    Throws a handful of explosive pellets in a wide cone with a slight arc (for hitting enemies in cover) in front of Panzer, dealing moderate damage and staggering all hit by them.

     

    Blockade (50 energy)

    Creates a thick metal shield (tall enough to crouch behind) that blocks all damage and movement of both Tenno and enemies. Also provides small health regen to Tenno standing near it. For balance purposes, there must be a limit to the number of blockades placed.

     

    Longshot (50 energy)

    Increases damage of bullet weapons and snipers exponentially as distance between the Tenno and the target increases. Also adds heavy knock back/stagger to the affected weapons.

     

    Blitzkrieg (100 energy)

    Increases movement speed, shields, and rate of fire of all Tenno in the area of effect by 50% (when maxed) for a period of time (20 seconds?).

     

    Panzer is the bulwark frame, capable of setting up defensive positions in almost any environment, and then keeping the enemy at bay with his solid abilities. He is centered around defense, support and survivability.

     

    Slow and purposeful, he marches into battle, laying down a withering hail of fire. Should he face something too great to tackle alone, he can hunker down and either wait for reinforcements, or wear down his foes in a gritty battle of attrition.

     

    While he may lack melee abilities, he almost certainly beats his fellow Tenno in ranged warfare.

     

    Using abilities such as Blockade and Scatter Bomb, Panzer can push back and effectively halt an enemy advance.

    Using the Longshot and Blitzkrieg abilities, Panzer can power up his team, allowing them to either take the fight to the enemy, or retreat quickly and safely under the cover of menacing firepower.

     

     

  6. Ether Reaper vs Reaper Prime. Very similar weapons.

     

    Ether Reaper can be bought by anyone.

    Reaper Prime takes a fair bit of farming.

     

    Ether Reaper is slightly faster and has a polarity slot.

     

    You could nerf the Ether Reaper so it doesn't outclass an 'endgame' weapon, or you could buff the Reaper Prime, potentially unbalancing the rest of the endgame weapons.

     

    It's pretty simple.

  7. Ice wave was incredibly useful for those defense missions during the last weekend event (you know the one with the 'rare' mods available after defeating something like 25 waves).

     

    With max stretch, flow and streamline, I was able to clear huge amounts of enemies, while still having enough energy for snow globes.

  8. Ice Wave:

    Get rid of it.  It is stupid.  Replacement? ... Common Cold: Cast common cold on an enemy and they begin to take cold damage over time.  When they die (from the skill or from something else), the cold spreads to infect two nearby enemies in a certain radius.  When they die?  Another two get infected for each one that died.  As the skill levels, the time common cold lasts increases, as does the radius of infection.

     

    Seriously? Common Cold?

     

    While we're being stupid, let's at least give that ability to Rhino, due to the fact that the common cold is the rhinovirus.

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