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porcelio26

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Posts posted by porcelio26

  1. I remember the days when I was afraid of him, asking my teammates for backup and afraid of doing solo missions

    Then the day came when I managed to beat him, in a man-to-man combat

    And now, I'm always looking for him to borrow his Hate and Despair

     

    So for new players, just get better gear and better mods. Slowly but surely, you'll be able to deal with him

    Yes to scaling, a big no to nerfing

  2. Sorry I didn't read all the previous post, but this is my idea regarding Star Chart 3.0

     

    You go on a mission let's say Exterminate on Ludi, Ceres. After you eliminate all the enemies, instead of 1 green marks (extraction), there will be 2 or 3 marks that will appear. For example green means extraction and bright red means another mission. These red marks will be informed by Lotus as another mission in another node. For example one of the red marks will lead you to Lex (Spy) while another one will lead you to Nuovo (Survival). 

     

    If all 4 players reach the green spot, they all will be returned to the Liset Landing Craft. But if one wish to enter another mission, upon reaching the red spot s/he willl leave the current squad (a host migration occurs if s/he is the host) and will be assigned in a new squad. Rewards from the finished mission will be recorded and viewed upon reaching the Landing Craft. Of course if players wish to move to another planet, they need to extract from the current planet.

     

    tl;dr continous mission without having to go back to the Landing Craft

  3. Just state your desired price, even if you're asking for 20p for a Syndicate Primary (he/she is the one asking you to offer anyway)

    Either:

     

    a. You'll be ignored (which you should not give a f, and move on to another seller)

    b. You'll be informed with the real price (even though the seller was mad at you)

     

    Then you'll figure out the acceptable price and you can define your own price for that item

    Since this is a free market, there's no fixed price list and people are free to state their desired price

     

    It's all about patience and perseverance

  4. The only stupid thing for survival games (for me) is when players telling you to use another frame because "frame x is worthless, and frame y is a lot better"

     

    T4S with Oberon, Ember (prime), Banshee and Mag (prime)? Why not?

     

    Survival is all about sticking together and having fun. It's not really about dealing the most damage or having the highest accuracy. Just like OP said, go play solo then.

  5. Regarding the "required" mods, honestly I'm a bit skeptical about the changes you guys (DE) are gonna make. Please no more "fixing what isn't broken" and observe the root of the problems this time. It's not gonna be Multishot 2.0 or Mods 2.0. To me it's rather Damage 3.0 with the complete overhaul of the scaling system. I like Tiberon with its 3-round burst and efficient ammo economy. But sadly it's turning into a toy gun after 40 minutes of T4 endless missions. I agree that some weapons should stay as stepping stones or mastery fodder before a player can reach a higher rank. But also please allow us players to "preserve" our favorite weapon by enabling them to compete with end game content.

     

    Exilus mod slot is fine. It's good to be able to equip an extra Rush or Intruder for Spy missions, but it's not a ground-breaking feature.

     

    I haven't seen the Brawler warframe so I don't have any opinion on this guy.

     

    Regarding the difficulty and the rewards, I believe you guys need to have a better look at the reward table, especially for T4 missions. Some of us don't have that much time to farm a lot of T4 keys, and when we do get into one, all we got is just a bunch of Forma BP and even Orokin Cell. Quicker enemy scaling is fine (since it's a bit boring during the first 5 minutes tho) but please put a proper reward table. Remove all the non prime parts/BP from T4 missions and make it more rewarding for the players. Or you guys can make Tower 5 missions where it will guarantee prime parts and BP.

     

    Cheers.

  6. In my opinion we need a full-fledged melee warframe. We already have Mesa as the completely gun-oriented warframe. Valkyr is close to being a melee-oriented warframe but she needs a major overhaul. All I want is a Valkyr who depends on melee assault, and the only melee warframe who can survive the enemy scaling in the higher content. So whenever a player feels like going melee all the way, Valkyr should be the only choice to do so.

     

    So it's not buffing the whole melee system to match the guns, but create a specific warframe, weapons or even companions for that purpose.

     

    In addition, I would love to see a major rework of Djinn Sentinel so it would become the perfect companion for any melee players. Gunplay is gunplay and melee should stay melee.

  7. All I can say that the problem is not just the modding system, it's also the community itself.

     

    Why so? It's started with a simple question such as "what is the best build for bla bla bla bla" and people will start throwing their builds, which later become a "standard" for such warframe or weapon. Which means, Hek for example, has less than 6 mod slots. There's such "standard" which requires you to use damage mods, multishot, augment, 2 elementals, etc etc. You end up having only 3 or 4 slots to modify your Hek.

     

    Of course, you can create a Hek with fast reloading speed and higher magazine. But you'll end up as laughing stock in pubs as people will use those acceptable "standards" as a measurement. I was thinking that if DE buffs all those auxiliary mods (such as reload, max ammo, zoom, recoil, etc) by big numbers in order to compete with those "pre-requisite" mods, maybe people will start using different builds. But it's kinda difficult when you still have people "who told you how to play this game" around you. I think that's the major problem of this game at this moment.

     

    So for me, buffing weapons and removing several mods is not really a solution.

     

    Either buff those auxiliary mods or provide even more Corrupted mods. Corrupted mods will force players to focus on several aspects of their warframe and weapon, creating a tool for specific purpose, giving birth to different kinds of build.

     

    Cheers.

  8. My thoughts on this would be:

     

    1. Enable combos on Quick Melee (or Quick Melee button goes into melee mode)

    2. Merge Parry and Channeling button to RMB (for PC) and LMB is used to do Quick Shoot using the secondary

     

    This way we'll have better experience in close counter combat due to combos being enabled in Quick Melee mode, albeit channeling is still disabled

    Melee mode will still have the advantage of channeling and parrying. And even better, you can shoot enemies from afar with your secondary (without zooming of course). This way you'll eliminate the time required to switch weapon.

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