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(XBOX)Englands Own

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Posts posted by (XBOX)Englands Own

  1. On Thursday, September 01, 2016 at 4:42 AM, (XB1)Oussii said:

    I don't see what was the problem in that mission.

    Did it twice, once for me and one time to help a friend.

    Both time it was a smooth match

    Stop nagging, sorties are suppose to be challenging.

     

    I have to agree, I ran It with an Ice Chroma, Tonkor and Stug for the Nullifiers.I went down once, but overall with a decent squad we were fine.

  2. 13 hours ago, (XB1)Oussii said:

    I don't see what was the problem in that mission.

    Did it twice, once for me and one time to help a friend.

    Both time it was a smooth match

    Stop nagging, sorties are suppose to be challenging.

     

    I have to agree, I ran It with an Ice Chroma, Tonkor and Stug for the Nullifiers.I went down once, but overall with a decent squad we were fine.

  3. On Friday, August 19, 2016 at 9:48 AM, Ceryk said:

    First off, the whole point of de ntroying the Void was so that people wouldn't spend all their time there. You may not like it, but the Devs never intended for people to abandon the Star Chart like they did. Getting people out of the Void and out hunting Relics and making Void runs shorter goes a long way to them getting the game to where they wanted it to be in the first place.

    Secondly, Derelict missions have the highest chance at dropping Relics of any location in the game, giving it a legitimate reason to exist and encourage to people to play more than just Survival and Defense.

    The system offers better chances at getting pieces you want than the previous system did. And while capture missions may indeed be longer, the LONG missions are SIGNIFICANTLY shorter. You can be in an out of Survival or Defense missions in a fraction of the time when looking for Rare pieces. No more staying for 20-40 minutes in Survival or 20 waves in Defense just to be disappointed. And I'd rather run 10 5 minute survival runs than 10 40 minute Survival runs when I'm after parts and stick to longer survival or defense missions for fun or leveling.

    I think the reason alot of players liked going 40 mins or longer was to challenge themselves.Going 5 mins In a survival Isn't a challenge, when something Isn't a challenge It can quickly become boring.

  4. Thanks for the reply,Just trying to get some clarity to what players do for a challenge now.Obviously DE can't make everyone happy with what they do.Personally my opinion only, I don't like what they've done.Reason being i'm not a fan of getting 1 item per fissure mission (I don't really like the fissure missions),at least before you had a chance of multiple primes,even if it was only Ducat fodder.But I appreciate your reply.

  5. 1 hour ago, at35z said:

    It's funny that you say endess missions have no real reward right after the release of Nekros Prime Access.

    Endless missions I regard as Def/Int/Sur or Excavation, Nekros Prime parts drop from fissure missions.Correct me If I'm wrong but what fissure missions do you regard as endless?

  6. With the Specters of the Rail update, what do you regard as endgame or where is it at now?, now that it's pretty pointless running longer Def/Int/Sur missions due to the lack of any meaningful rewards.Obviously I was a big fan of running longer Def/Int and Survival missions.I've played the game for a while now, but I don't see where longer time players are going to get further challenge or reward? The sorties and raids are once only per day, so where's the longevity coming from now?

  7. I have to agree,running low level fissure mission isn't fun,for higher rank players even with unranked frames or weapons there's no challenge.Only getting one drop is the worst aspect and makes ducat farming a lot worse.I enjoyed the T3/T4 Def/Survival longer runs and the same for the T4I multiple waves.The fissure missions are not rewarding enough for ducats or challenge.Overall very disappointed  with this update.I've played warframe since Mesa was the new frame.So quite a while now,but sadly i'm not sure if I will much longer.Here's hoping DE change things sooner rather than later.

  8. 1 hour ago, kswong98 said:

    Truth to be told, ever since the Second Dream, everything in this game changed, in a bad way. Cinematic quest was awesome, but the story wasn't.

    Operator system was ok, since the frames can be revived. 

    Frame? Aren't they supposed to be some armor covering the operator?

    Well let's get into the topic, regarding the recent update, Specters of the Rail.

    It brought about a huge change to the game (again, in my opinion, a bad way).

    It changed the Void, something we used to know as the "Prime Parts Farming sector". The idea of letting us to choose the reward we want is totally superb.

    But did DE forgot something? The introduction of this new system almost destroyed the thing we know as "end game". Void Survival or Defence or Interception was one of the main reason we play the game for hours (admit it you peasants). It was fun, challenging and we did it mainly for the rewards (not always promising though), the main reason we grind Survival and Defence or Interception for hours and waves was mainly moved by the Prime rewards.

    Now, no more? No more rewards that worth our time grinding Survival, Defence or Interception missions?

     

    DE, please return that feature to us. Some Tennos may not agree with me, but I believe, Aang can save the world.

    Lol no, I believe that a lot of veterans out there would be in consensus with me.

    I have to agree,running low level missions with warframes/weapons you have levelled/forma ed etc isn't exactly fun,even unranked weapons or warframes are too over powered due to higher level mastery rank.But in my opinion the worst thing of all is the after running a fissure mission you get one reward,good if it's what you want,but terrible for ducat farming.I'be played the game for around 2 yrs and I can honestly say it's the first time I felt underwhelmed and disappointed with an update.

  9. I'm a little concerned for Mags rework,I just see shield polarize getting nerfed, which considering it's only effective against corpus or shielded enemies,it would be a shame.If they nerf that,I Don't really see her having any viability late/endgame.Whilst I felt some frames  needed reworks,i'm not convinced their reworks improved or made them more viable.Here's hoping they get her rework right,because Mag is a frame I enjoy playing.

  10. Mag is getting a rework,i'm intrigued to see if that will actually be a nerf.She has one outstanding ability against one faction,whilst i'll agree some frames needed reworks,I hope they don't hurt that one ability and make her completely insignificant.

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