Jump to content

Ultima_Advanced

PC Member
  • Posts

    179
  • Joined

  • Last visited

Posts posted by Ultima_Advanced

  1. I vaguely remember asking for this change ages ago, back when the second Penta augment first came out. But basically, Napalm Grenades and Tether Grenades should both be able to be used on the same weapon loadout. Tether Grenades has a similar function to Adhesive Blast, where it causes the launched grenade to stick to surfaces and have a timer delay. If you equip both Adhesive Blast and Napalm Grenades, the result is a projectile that sticks to surfaces and explodes on a delay. There is no reason why this behavior couldn't apply to using Tether Grenades alongside Napalm Grenades, and the result would be a projectile that sticks to surfaces, pulls nearby enemies to said projectile, and then explodes in a burst of napalm, burning nearby enemies. It should be relatively easy to implement, and it wouldn't even be that overpowered or anything, since the combination takes two mod slots to pull off.

    Please DE, let us use these two mods together!

    • Like 2
  2. Prior to Update 34.0.4(the most current patch as of posting), there was a bug with the Furis's Incarnon Genesis mode, where if you fired the beam into a bullet attractor field(most commonly a Void proc bubble) while standing inside of said field, you would be damaged by your own weapon, suffering status procs that would often kill you instantly unless playing as a high survivability Warframe. The most direct way to reproduce this was to play as Xaku and use Xata's Whisper with your Furis, activate the Incarnon form, and then fire the weapon at point blank range. As long as the Void proc took hold before the enemy died, you would get hit by your own Furis's Incarnon beam, and would suffer status procs according to the damage types it was modded for.

    As of the current patch, Update 34.0.4, this seems to have been partially fixed. However...

    The bug still persists in public missions where you are not the host. It does not happen in Solo missions, and it seems to not happen in public mission where you are the host.

    Xaku is one of my favorite Warframes, and the Furis is my favorite secondary. Please DE, fix this bug ASAP!

    EDIT: Still no fix as of Update 34.0.5.

    • Like 1
  3. This update seems to have fixed the issue with Furis Incarnon doing self-damage when fired point blank into a bullet attractor, such as Void proc. Very glad to see this addressed!

    UPDATE: After further testing, this bug still persists. I'm not sure why it wasn't before, but in the last mission I was in, I was killed by own damage twice, as evidenced by being affected by Corrosive and Heat procs in a Corpus mission. My weapon is modded for both Heat and Corrosive, and the damage from a single Heat proc tick was enough to fully deplete my Health.

    • Like 1
  4. Can confirm that this happens. It seems to specifically happen when the beam of Furis's Incarnon form hits a bullet attractor bubble like the one generated by void status. Another user on Reddit was able to make it happen with Scourge's weapon effect, but the easiest way to reproduce it is to use Xata's Whisper to give the Furis Void damage. Upon firing the weapon at an enemy point blank, as soon as the Void proc bubble appears, the beam will cause self damage/status procs to the user, often instantly killing them.

    Notably, Void proc bubbles will *not* cause this to happen in the Simulacrum; it only happens in normal gameplay.

    As a longtime fan of Xaku, the Furis, and now it's Incarnon, I hope this bug is remedied soon.

    • Like 1
  5. Re-wrote the Fortuna song. Since most of the Railjack crewmembers are from Fortuna, this is what I imagine their song would become once they've decided to help the Tenno:

    COLD, THE VOIDS OF SPACE WE TRAVEL
    HARD, THE HULL WE CALL OUR HOME
    PUSH, OURSELVES TO MAKE OUR WEAPONS
    REAP THE FRUITS OF WHAT WE'VE SOWED
    THIS, THE WILL OF SONS AND DAUGHTERS
    FORGE OUR FUTURE HERE AND NOW
    SOON, THE ENEMIES WILL ALL FALL
    BY US AS WE PUSH ON, CHANTING

    COLD, THE VOIDS OF SPACE WE TRAVEL
    HARD, THE HULL WE CALL OUR HOME
    PUSH, OURSELVES TO MAKE OUR WEAPONS
    REAP THE FRUITS OF WHAT WE'VE SOWED
    THIS, THE WILL OF SONS AND DAUGHTERS
    FORGE OUR FUTURE HERE AND NOW
    SOON, THE ENEMIES WILL ALL FALL
    BY US AS WE PUSH ON, CHANTING

    AND WE ALL BUILD
    AND WE'LL ALL BE KILLED TOGETHER
    TOGETHER
    ELSE WE'LL PUSH ON
    TILL THE END OF DAWNS TOGETHER
    TOGETHER, CHANTING
    (loop)

    • Like 1
  6. I notice that after the update, my FPS has dropped a bit while in the Arsenal/Mods/Companion area of my Orbiter, most likely due to the addition of an open window on the roof. One thing that I think would be neat, both as a cosmetic feature AND an option for FPS optimization, would be a wall switch or something similar that would close "blast doors" over top of the windows, obscuring the space background from view. This look would be preferred for some players regardless of FPS, and for lower end players, this would aid performance on start-up and between missions.

  7. It seems that every now and then, while moving about sporadically, sometime a directional input will get stuck, resulting in the Warframe continuing to move in that direction even after the key has been released. This is easily fixed by tapping the same direction key again, but it is a problem that causes issues for frames that rely on precise movement, such as lining up a hallway with Gauss.

    I have confirmed that it isn't an issue with my keyboard, as bringing up the chat window while under this bug's effects does not result in continued key inputs, and I can type normally, as if the bug wasn't happening. This also causes the frame to stop moving. Closing the window without pressing the key that is bound to that direction results in movement continuing. Closing the window after pressing that key results in the frame still not moving.

    Upon further testing since the beginning of typing this post, it seems that it is triggered by the player repeatedly tapping and holding the key down intermittently, going back and forth between quickly tapping and pressing and holding.

    EDIT: Upon further testing, it seems that the same issue is also happening with aiming, hold to crouch, and firing with auto trigger weapons. In all cases, it acts as if the button/key that is bound to that action is held down, even if it isn't currently. All of these are triggered by the same method: sporadically tapping and holding the button in question. This is an issue for automatic weapons, as it restricts the player's ability to "burst fire" the weapon so as to conserve ammo. Sometimes aim-gliding leads to aiming getting stuck. Repeatedly sliding as Nezha can end up with a warframe locked into the crouched position. This is an urgent issue, and needs to be addressed.

    • Like 1
  8. I hope that they update it so that after maybe 10mil or something you get a special "Laverian Contributer Sigil" or something, maybe a glyph. Bigger things like a chestplate or Orbiter decoration could be nice for future rewards to work towards as well.

  9. It's been a good while since NW: Intermission, and we were told that there'd be a gameplay requirement tied to unlocking it. Some of us weren't able to play enough during that period, and don't have it. DE, please, if nothing else, release a small update with the Ephemera added back in, and with a gameplay requirement.

    • Like 1
  10. The blade of the Ether Sword has always had color issues, as it's controlled by the Energy color slot(now slots), but does not stay applied. When selecting an energy color, the blade goes completely opaque, and takes on the color currently moused over. However, when selecting a color, the blade reverts to it's colorless, translucent appearance. Ideally, the blade should correctly take on the selected color, while still staying translucent.

  11. 40 minutes ago, Riger82 said:

    The event was fun the first couple rounds, but now its just a chore. All I have left are whatever floofs I want. I already grabbed rucksack, but the rest are just so ugly... And my kavat doesn't seem to play with it.

    Grab a bunch of rucksack, your kavat will thank you ^^

    As for Garesh, I have problems hitting him too. Maybe DE'll use his AI for a new type of enemy? I imagine a small group of him would be a nice challenge.

  12. In my Dojo, I have the "roof" area of one of the great halls sectioned off from the rest of the hall, using large flat floor panels to block it off and function as that area's floor. In order to get up there, you need to use a transporter pad to warp to it.

    I bought a "Snob" Domestik Drone variant, and placed it in that area, since I thought it'd be cool to give my "Ceiling Lounge" a roomba. Upon placing it, it immediately sunk into the floor panel, and refused to move. I tried placing it again on a different part of the floor, but this time it just froze in place, not even sinking to the ground.

    The floor panels are, for the most part, completely even with each other, with no dead space in between. You can run along them and even slide across them with no problems. So, I have no clue why the Drone won't move on them. I can only guess that this is a bug, and needs to be reported.

    EDIT: I made an Imgur post of the bug. Don't know how to make a GIF unfortunately. https://imgur.com/a/10XiVTF

  13. 3 minutes ago, CxLL said:

    All orbiter decoration should be available in the Dojo. Go to the Dojo treasury post and donate your own.
    Should these particular ones not show up, it's likely not intended and a matter of reporting as an overlook.

    I tried to donate it, and it didn't show up. That's why I posted this thread in the first place.

×
×
  • Create New...