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Velsva

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Posts posted by Velsva

  1. Although I agree that clans are an amazing way to build up a community and meet new people, think about the myriad of impacts they can have on different groups of players, their play styles, the devs, and how they go about their jobs. Just to give an example of the impacts clans and alliances can have, look at rails.

     

    Ever since the armistice different sub communities within the Warframe community have had less fighting (or complaining) about rails and their policies. There has been no "Us V. Them" drive in the game. Awesome! But at the same time this vacuum of power (and taxes) has driven more efficient methods of farming. Does this burn out players more (as they play less variation in content and more of the same farm missions)? Does this efficient farming lead to a headache for the devs? Will they have to worry about rebalancing many of the mods and missions they put out? Does this pull any valuable time away from the development of new content?

     

    The market too. As old farm mods and gear become less useful due to balancing, less plat will be circulating around the market to acquire these things. Which means DE could be losing money, so they have to figure out a way rebalance the drop tables to create new demands to drive plat sales. Which in turn could either help or hurt players and how they go about the game.

     

    And all this mess could be caused by policies a few clans put out. Or even the absence of influence of clans and alliances. If clans and alliances truly are the base of the game, shouldn't the system be changed a bit to let players enjoy their communities without accidentally (or intentionally) creating a cascade effect that could slow the progress of game development, or create turmoil?

     

    There are other problems and advantages clans and alliances can provide. I will return later with more.

  2. What if alliances and clans never existed? Would the community be more or less unified if these things did not exist? Could the game survive? Do the advantages a clan can provide outweigh the negative things clans can bring into the game? Do clans and alliances bring unnecessary pressures upon the developers and players? 

     

    I have some opinions about this, but they could be biased due to how I play the game. I will refrain from posting my thoughts for now.

     

    What do you guys think?

  3. Clicking on the chat box occasionally binds your cursor to the box allowing you to alter it's size. Hard to unbind the cursor from the box once they are together. Once the cursor is unbound the box stays fixed at the size it was left at, and you can switch tabs and drag the box to different positions on the screen with no issue. The chat box has also become a lot less responsive when using the mouse scroll wheel to go up and down.

     

    hMfUe05.png

  4. Only the mods. You can only trade primes, special weapons (such as a Vaykor Marelock), mods, components for keys (like the one to get Mesa), Kubrow DNA, arcane helmets, Void keys. I may be missing a few categories. But regular weapons and frames can not be traded.

  5. I've seen enough to be convinced there are already people manipulating it but this is something No one in the community communicated to DE before we got trading. Really wish DE held it off and designed a system right the first time.

     

    Anyway the reselling/buying issue can be easily resolved if you give every item in game a limit of 1 trade. Binding the item to the purchaser account. It will prevent the type of price and market manipulation that many of us against a th/marketplace are scared of.

     

    I refuse to sell items to people who seem like they want to buy just to re sell the item. It just shoves up the prices of items in a bad way. I have a feeling this might be happening a lot with Life Strike as of late.

  6. I've encountered an issue where your warframe would lose a little bit of health after every time you enter / exit sharkwing (regardless of how much of your shield remains). When I was playing Zephyr on solo mode I had 2 health left in sharkwing mode. When I left the water I lost that 2 health and died instantly in front of a bunch of enemies. I couldn't move at all, use any abilities or shoot. All I could do was aim in a fixed spot and hit the escape button the exit the mission. There was no option to use any revives. The chat box was working while this happened though.

     

    I believe it was the exterminate mission on Sycorax.

     

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  7. The simplest solution would to make loot collected in missions be shared loot. If one teammate picks up a mod, the whole team receives it. This way an organized team could have one player dedicated to using Carrier as a loot collector while the others could choose different sentinels.

     

    That would get abused really quickly. Lazy team members in a random session would just sit back while some other person busts their back to collect every little shiny thing on the floor.

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