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HalidarSilvercloud

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Posts posted by HalidarSilvercloud

  1. So I farmed the Korrudo blueprint, got it, crafted it, equipped it and happily went to try it out....and since quick melee doesn't exist anymore, I realized the Brutal Tide stance combos are absolutely terrible. I press melee once, my frame shoots forward missing my intended target. I press melee two times, my frame is locked in place dancing capoeira for 30 minutes 😆 That's enough time for a heavy to shoot most frames to death. If the first enemy I'm targeting dies, I'm stuck dancing anyway, doing no damage to anyone, waiting for the dance performance to end :laugh: so I can reposition to attack another enemy. I tried to cancel with roll, crouch, nothing.

    How are my fellow players dealing with this stance? Are new stance combo movements still coming with melee 3.0? Please say yes :sadcry:

    • Like 1
  2. I did the 60 minutes kuva challenge and at least for me and my team, it wasn't hard. But it also was the LEAST fun I ever had in WF, second to that April's Fool 100 minute lvl 100 infested alert some years back... It felt like a chore, and the non-NW mission rewards were awful...getting a Stretch or Serration as rotation reward at like minute 35 or 40 in the Kuva Fortress felt...not so rewarding. The total kuva I got was 7800, that also made me realize what a bad source of kuva the survival is. It felt odd that we get 1000 points for spraying one glyph, but one hour of survival only gives 5000? Maybe 40 minutes could have been enough?

    Many daily and 3k acts are more open ended, and can be achieved in multiple mission types of our choosing. That's great! Some elite acts are way more specific and don't leave much freedom..."kill/cap a hydrolyst", there's only one way to do that. "Do a kuva survival of more than 60 minutes without using life support pillars" that's as specific as a riven challenge, not even sorties are so limiting.

    I would like to see more freedom of choice on how to gain standing. Yes, we can skip some acts, but you can never know what's in the future weeks, or if you will be able to play in the future, and what if you end up skipping too many?

    We can never recover missed points, and that's also quite a big problem. Any new player or old returning player that starts in the middle or end of a Nightwave season won't get enough progress, no matter how much time they are willing to spend playing. And I think you said that alerts needed to go because they forced players to play when they didn't want to? Maybe there could be weeklies that don't expire for 2 weeks or a month or something similar?

    For a system that will be the new basic activity in Warframe for new and old players alike, it feels way too constraining... If I ever missed an alert, I was a little disappointed but I could always get another in the future, without losing anything...

    • Like 4
  3. When my Oloro MOA has the mod Security Override equipped, sometimes it becomes totally immobile and stops following/teleporting to me for the rest of the mission. The MOA just stands still until enemies kill it. After reviving it from bleedout the bug will persist. I tried falling into a pit, no change. I got to extraction with the MOA on the other side of the map. I unequipped the mod and it didn't seem to get stuck anymore. Anyone else had this issue?

    • Like 1
  4. Maybe this was intended to balance it's power, but honestly this arcane is completely useless in indoor tiles...and most tiles in the entire game are indoor...I guess we can only wait for some official word from DE.

    Edit: I would even prefer the max rank arcane having only 2 projectiles, if they both actually hit an enemy every time...it feels really bad to score a headshot and see all 4 projectiles going into the nearest wall...

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