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--HM--DaveElionHUN

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Posts posted by --HM--DaveElionHUN

  1. i agree with that. i know some forum members will say "DE has more than 26 million registered lo...ahh..users, so they have to focus on their expectations instead of a dead gamemode", but...but... we also part of that communiy, lunaro aslo part of their game, so i just dont get why are their doesnt want to make it shine. its unique gamemode. Maybe there are games that almost alike this, but dont forget, this is a plus, an additional gamemode to an already very versatile game. You can have a resting,  fun time if you tired by the grinding, you can have a different experience wihtout leaving the game. In lunaro evryhing is about skill, practice and effort, not like in most pvp games, where when you have bigger guns you are winning no matter what your skills are.

  2. Lunaro is an absolutely fun gamemode. Most people doesnt care about it because they are scared from the conclave. I was so happy when it first introduced, it was a nice change for the game, not just killing mindless mobs, or get massacared by conclave maniacs in pvp, but this game mode was fun, enjoyable, and more team centric. Sadly the community ignores it, and even if they play it a little, when they are meeting with a old timer like tukan and me, they almost evrytime get uninterested because of skill level difference. none of them thing about it, how or why we got there, why we still want to enjoy that gamemode. I cant really recall any MMO that gives this much fun to players (not just lunaro, but thats a big plus that i didnt see anywhere else). The thing i dont understand is, that why people doesnt play it for fun. thats the meaning of game. Not the farmin, not the "who has the most outrageous, one-hit eidolon rifle", just have fun. Luaro doesnt give you too much reward indeed, but it gives you something else: a fun, easy-to learn-hard to master gamemode, where you can get friends, rivals, and an enjoyable atmosphere. I remember times when we played throught the whole day only with lunaro 3v3. It was Fun, and in my honest opinion it was worth it. Its just sad to see the chainreaction of the players dont care about it then the devs also arent, then because of that bugs remain, and new players cant exprerience it in its full bloom, so they dont care about it either and so on... We even played with theese bugs, we laughed all the time. Half times from desperation of the impposible bugs, half time because even in top of that hell of a lot bug we could enjoy the gamemode.
    Maybe we arent many, but its not because the game mode was a "mistake", but because the always remaining bugs makeing it less enjoyable for players, and also, because somehow the community is too much focused on ingame rewards, and belives the bad-talk about a gamemode but dont belive the good points. I agree with that, its not enjoyable for evryone, just like warframe itself, or any game is not for evryone. But if you doesnt even try mastering it, you will never know if its fun or not for you. We have a discord channel, with pro players who happly teach newcommers even for the most advanced tactics, so you dont have to do it alone, just give it a chance.
    For the bugs, i agree, its nearly immpossible to play now, the host has too much advantage, a pro can win in 2v1 against two pro if he is hosting with little effort. So i too will be happy if the devs could spare some time for fixis theese trivial bugs. i dont know the programming mechanics, but i cant see why it should takes soo much time. Well, i hope someday the lunaro will be revived and enjoyed to its fullest, as the devs back them wanted to it. (you players made it a "mistake", so you dont have any rights to call it that way. its like when someone gives you a gift toy, you drop it out in front of them, then blaming them because you didint get what you wanted...)

  3. Sorry for multiple post. we just tesing it in simulacrum to show how buggy it is. Its really gambreaker. we didnt tried it in mission, and we wont do it, but it should be fixed asap. it can trigger accidentally as seen in ch40ss33 post. and i can imagine people abuse this exploit.

     

    we are testing it still. it works on every warframe with growing power on. rhino can lets say make a lets say, 600% damage buff, and so on. infitely stacking.

    Octavia is an exeption somehow. Mirage also. or at least we didnt find a way to make it work. (we doesnt even try it that hard, becouse its only a testing in simulacrum, to see the effect).

  4. https://drive.google.com/open?id=11DTlNVzfL0PIUiUaJ_fgRiW9HJeBe3bD

     

    we tested it. 2 growing power. the limbo rift aura mechanism may be the buggy here. we tried it without limbo it doesnt stack, with rimbo it does. if the buffer wisp proccing the growing power constantly the buff will become stronger and stronger, if a player leaves the rift and goes back in to pick up the buff after the older buff wears off.

  5. this bug is old, and in my opinion easy to fix. only the ball should spawn further from the warframe at the moment you throw it. For the ball speed, yes, it changed at the chimera update, also the trajectory and bounceing physics. Im ok with the ball speed, and such, but the drop mechanism is really bad. Sometimes, if you have ping the ball can go crazy, i mean, it can shoot out from your hand like it was hit by three dash at the same time, without being unstable, and ofc to a random direction. So there is a lot of smaller bugs in the game that even if small they can give hard time for casual and aslo the experienced players.

  6. 2 minutes ago, tukan165 said:

    Yes, DE've started fixing lunaro after ""seeing someone us in chat" on devstream 126". 
    Practice mode was fixed,  bulletjump can be dropped again (not by all warframes though)  and it is better then it was in the worst times. 

    But please, make E-hit as long as it was BEFORE chimera update because now it is too short, and let ball spawn like it was BEFORE chimera. 

    Thanks. 

    agree, the dash is kind a short, or slow now. either make the full animation faster, or make it at least 1,5x longer. not as long as before this fix, that was indeed too long, but i see a lot of luanro players now think its really too short. It is almost useless. When you are close enough to hit the ball with dash (E), you can almost hit it with LMB "slap" too, and its really hard for clients with a ping above 100ms. The time it needs to dash that short distance makes it even more hard to use, and most of the time, its better to just jump slap the ball instead of the dash, you will be faster and you will not loose the momentum. Other fix i can think of: Remove the "momentum stopping" mechanism of the dash, so you can speed it up with your own movement speed.

  7. 4 minutes ago, -OP-NerevarCM said:

    Everyone plays new things in the beggining. Doesn't mean anything. Everyone played Anthem in the beggining, made streams about it. Didn't changed the fact the game is sh*t.
    Conclave and Lunaro were only popular at the launch because everyone was trying it. It was a new thing in the game. Especially Conclave because it was launched in the beggining of the game. When the game had a really small amount of content. After that? Nothing.

    Older players are leaving because the game doesn't have an endgame.
    And your brilliant idea is to give then Lunaro updates instead.

    "Hey veterans, we heard your concerns. We will make new Lunaro content instead of a good endgame, because the community of 5 or 6, ops, 400 players want it! This will sure bring everyone back!"

    May i ask you, what endgame you want? I mean, if DE puts in a new boss two things can happen: if its too hard, evryone will cry about the game being even mire grindy. it its too weak, evryone will laugh about it, that DE cant even make a boss fight interesting. Like the last gas city boss. they say its too easy. it is, easy, but its really fun, i even play it sometimes just for the fun of it. And now, the main problem of the playerbase is, they cant get once rescource easyly, by just afking in a mission for hours. I play since like 6 or 7 years, and i still have fun on the same old missions. As i used to say, i dont farming things, i play the actual game. And, man, how much new content you want from the developers? They actually giving out one big update and a bunch of smaller ones EVERY YEAR. What else do you need? Updates like gas city every day? We just want one little, small bugfixing. I dont think it should take more than a month to fix the bugs, WHILE they are working on the next big update. And let me ask again, i really curious about the answer: what would be a good endgame in warfrmae for you?

    • Like 3
  8. 3 minutes ago, -OP-NerevarCM said:

    Can you please show me where I said it should be removed?

    Do you want an actual comment related to the topic? Ok...

    I find pathetic this "cause" you guys trying to fight. Complaining because the least played mode in the game (less than raids had in the last time DE showed info, and raid had 1%) is not receiving constant fixes and updates.

    The game never had focus in PvP or competitive modes. It was added because a small amount of loud and entitled players (like you guys) complained so much that DE tought the PvP community was big.
    Guess what? It wasn't. Since Conclave 1.0 PvP is dead. Dark Sectors was the only thing that created a big PvP community and even that died after so much bullsh*t, DDoS, Mafias and exploits.

    Now you complain that DE doesn't care about this mode. Why should they? To make your 4 girlfriends in this thread happy instead of making content for the other 99% of the playerbase that plays the main part of the game? The part that really matters?

    Why DE should waste manpower, time and money in a mode that no one plays or cares about? Oh sorry, "400 active players" play in a game with 52 thousand online players only on Steam. Acording to your info that looks like a huge lie exposed by other people in this thread already.

    Why DE should waste time in a failure like Lunaro and Conclave instead of using this time to make something new and probably a lot better?

     

    So, it was never my intention to attack, or judge. If i did, im sorry. Well, we doesnt expect constant fixes and updated, but man, its been too much time, more than a year since the last actual fix to the gamemodes of conclave. We dont want it to be the main problem they working on, just a little. and yes, thats a post that contains all what we need here. just dont be harsh. we play the same game, and we all have found a lot of fun in it. By the way, you arent actually right at the pvp being dead from the start. it had a rough start cuz it was much harder to master, and now its even more hard. the gamemode contains older players, because the younger players mostly arent patient enough to practice it. For the spin-to-win you dont need skill, just have to repeat the same button sequence all the time, but in conclve if you try that, you'll die fast. I like the reguar pve, its a nice, relaxing, but sometimes challangeing gametime, but i like pvp too. Again, i dont want to attack anybody, i dont want to be rude, i just want this topic to reach its goal. Just like any other furom topics about bugs. And why they should waste time? because its already ingame, and the idea behind it is worth the time. its my opinion, and i accept yours too. you arent a pvp player, and thats all. Just please, dont take our fun only because you cant enjoy it.

    • Like 4
  9. so. you think if there is only "5 or 6" players in a gamemode (more than 400 actually...), then it should just get removed? Why is it bothers you? You think, you know this better than the actual developer team? You think, if the gamemode would be dead like you think, DE would mention it in a livestream? Yes, there are fewer players in there than in pve, but thats true for almost any game, but there ARE people who likes it. Dont be so smartass, and if you cant make any actual comment related to the topic, leave. Go hunt some eidolon, massacare thousands of mindless enemys, and leave the conclave part to us. we want to enjoy the FULL game, ALL the gamemodes that had been worked on hard by DE. We complain about it becouse we like it, and we suffer when we see the bugs. but this is the same as the famous eidolon topics, and other "old bug, why isnt it fixed" topics.

    • Like 3
  10. This is not a chat channel, its a forum topic about Lunaro. You made it personal, so dont be suprised if someone comes in at his side. other than this, i dont really care about you. If you dont have anything to say about the topic, please step aside and find a chat channel. I dont want to be rude, but this is a forum, not a talkshow.

    • Like 2
  11. Can you guys stop talking about Hawks game experience and personal abilites, and if you dont care about conclave, just leave? If you really cuorious i can tell, The_Great_Hawk is one of the best, and most hard working Lunaro players. He really loves the gamemode, and its just a very rude, or even evil thing to say, that he doing his utmost is useless. I dont think so, as far as i know DE, they will hear him, hear us. Raids were removed because they were outdated, and mostly, because you can find raids in almost evry MMO. But didnt you notice? DE tries to make something NEW! Yes, there might be similarites with other games, but they really working hard to make an unique and outstanding game.

    • Like 3
  12. Conclave isn't dead at all. Yes, it needs more skill (aiming, timeing, etc) here, than in a regular FPS or TPS competitive game, but there are people who are care about it, and with time, and a lot of practice they get the skill to be good. The most player skips Lunaro becouse they only see the other Conclave, and if there is a pro player in lunaro who dares to shoot an unstable ball in, they scared off, because they think, they cant do it, its too hard, its too fast. Yes you need to actually focus on playing Lunaro, or any conclave, not like a 1h kuva surivival when you just turn off your mind and massacare thousadnds of enemys. Im not want to offend anybody, dont misunderstand me, i actually enjoy the whole game, even the conclave part. I might not play as much pvp as pve in wf, but i almost always up for some ball hitting if someone invites me to do so. DE cares about players, cares about their game. just when i see a fun to play gamemode actually dying in bugs and such, its just feels too bad. I was really happy when i heard that, the "fixes are on the mainline". I just wish that "mainline" was already here.

    • Like 5
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