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(XBOX)Silens Phoenix

Xbox Member
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Posts posted by (XBOX)Silens Phoenix

  1. The problem here is that the RNG isn't rewarding. Even ignoring all of the other stats, just not getting a negative stat on a weapon is a 1/20 chance. To get a 50% chance of getting a Riven mod without any negatives, you need to reroll about 14 times. By the 10th reroll, you will have spent 20,100 Kuva. To get a 90% chance of not getting a negative stat, you need to reroll 45 times, which would cost exponentially more.

     

    Even if you decide that certain negative stats are fine or irrelevant to the weapon, then you have to consider which positive stats are worthless. Faction damage and IPS damage are rarely going to be useful unless its a weapon you intend to use almost exclusively against that faction or has 90ish% of its IPS in one section. Weapon Zoom, i can scarcely think of any weapon I'd desire to zoom in further with. Critical stats on non-crit weapons or status stats on non-status weapons. There are a few more which can be undesirable in some cases like fire rate on a bullet hose, reload speed on a bow, etc.

     

    What does that leave us with? Base and elemental damages, multi-shot, punch-through, fire rate, and crit stats or status stats (unless it's a weapon that is bad at both of them)... More situational bonuses like reload speed, magazine capacity, and flight speed maybe? That's an average of roughly 10-12 bonuses that would be universally good on a weapon.

    I don't know about you, but I don't particularly desire to spend 100k Kuva just trying to a Riven mod with stats to care about. Nor does the current implementation of the system really work towards giving end game players a reason to revisit their old weapons and think what they can do with them. I will never see a Supra Arma-Satidra in trade chat, because it's for a weapon that isn't particularly good (even if it's fun as hell to use). So if I ever want to get a Riven like that, I will have to contend with a massive 1 in 253920 chance.

     

    Oh, and you know what I will see in trade chat? Mods for meta or nearly meta weapons with +Damage +Multi-shot +Crit +Elemental stats, for hundreds of USD worth of plat.

  2. 8 minutes ago, (XB1)C0gnitive 0n3 said:

     I enjoyed looking forward to what drops were coming every 5 minutes. I felt a sense of accomplishment lasting that additional 5 minutes after the 60 minute mark. And now, it doesn't matter if you last 5 minutes or 600 minutes, Survival missions, if I'm not mistaken, will only award you with 1 reward?

    If that is, indeed, the case: U19-Part2 is going to, absolutely, OBLITERATE the rewarding experience of endurance running for me. And those runs were...ARE....pivotal in keeping me playing this game.

    Regular survival missions are not being touched as far as I know. It's only the endless mission types, including survival, that will give only one prime part reward regardless of how long you go.

    Want to smash your face against infested for an hour? ODS will still drop rewards every 5 minutes.

    Want to run a void tear survival for an hour? You will only get the one prime part.

    Though, during Devstream #77, they did mention that the 'endless' alert missions not giving normal rewards at normal intervals is going to be looked at and potentially changed.

  3. 16 minutes ago, (XB1)xLethalLethargy said:

    I'd much rather hear: "our console teams are close to finalizing integration", not that their deadline is close- deadlines caused the problems with the initial SotR release- give it to us when it's ready, not bc of some "cutoff date"

    "Integration cutoff date" is simply the date at which they will stop looking at PC hotfixes for stuff to bring over to Xbox and start working on the actual Xbox version. It implies nothing about if it is or isn't rushed.

  4. 17 minutes ago, (XB1)C0gnitive 0n3 said:

    I used to play this game for hours on ends. For the past week, however, and it has nothing to do with "burnout" - I sign on, get my login reward, get a Forma BP going in the foundry, run a quick Simaris scan mission (4 games, at most) and sign right back out.

    I love this game. I have from the moment I downloaded it. Recent changes, going back to U18.13, followed by Lunaro - which I find no enjoyment in (because I'm not a PvP player, but tried it) - has me on guard to what "U19-Part 2" will bring. The latest PC Hotfix does very little to ease my concern.

    I said nothing about your "burnout" though it really does sound like burnout if you can't play just to have fun, I digress.

    You were concerned with every void tear mission being X + Excavation. X + Excavation is no longer how void tear missions play out.

  5. 1 hour ago, (XB1)C0gnitive 0n3 said:

    Based on everything I've read in the forums and seen on YouTube regarding SotR: I won't lie - this update has me concerned about my future with Warframe.

    I'll be diving in, headfirst, to see how I enjoy endless "excavation" type missions (across all mission types) but what will be done to the reward system in Survival missions will be a HUGE blow to my enjoyment of the game - it's what kept me playing for hours. I guess that time will tell.

    Hotfix 13 for PC, which is what console SotR will be based off of barring any emergency hotfixes, includes an update to the new void missions where instead of turning every mission into excavation for prime parts, they will instead buff the enemies and spawn some corrupted units. If you are playing a defense tear mission, then you will be defending against the normal enemies that are being buffed by the tears, as well as proper corrupted units. Same goes for survival, exterminate, etc.

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