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denrenso

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Posts posted by denrenso

  1. I started doing tridolon captures not long ago as I didn't realy enjoy them when gantulyst and hydrolyst came out (I've captured a hundred-ish teralysts before that though, all counted as kills).

    What I've come to realise is that capture and kill numbers aren't acurate at all. Kill number sometimes increases for a captured eidolon or said capture doesn't count at all in the profile stats.

    I don't have mutliple screenshots (yet) to prove that but my profile stats are still wrong.

    captures.png

    How can gantulyst and hydrolyst capture numbers be higher than teralyst capture number ?

    I don't have an answer to the why but here are some things that might be relevant :

    • I'm rarely host for those captures,
    • I've played with higher pings (200-300) on some occasions,
    • I've seen a few kill animations when it was supposed to be captures. Hosts (and some others team mates too) saw capture animations and we all got capture rewards in the end.

     

  2. 4 hours ago, Stoner74 said:

     Get Kavor to A then to extract. Get Kavor to A then extract. Rinse and repeat.

    I don't particularly like the mode either but how is that any more boring than an excav (or any other endless). "Go to site, kill mobs, bring charges to excavator. Rinse and repeat."

    The drop chance on the other hand is S#&$... like always.

    3 hours ago, (Xbox One)Onyx Guarrd said:

    Is it also in the sortie rotations now? Not looking forward to that on console if so...

    Haven't read all the update notes yet but pretty sure I read it is now in sorties missions pool

  3. HI,

    I think I have another one to add to the list... I made a separate post about it but I think it should also appear here.

    I can't say if this is new or not as I stopped running raids for a few months.

    This is both to notify of the bug and to explain how to bypass it (spread the word !).

    In part 2 (and 3) if someone dies (I mean 0 health, not revive screen) while standing on pad it bugs the electricity on the rails (the opening of the door). Even if the player who got downed is revived and go back on the pad, or if someone else goes to stand on that pad, the electricity will remain on the rails (door won't open).

    To bypass that problem, all the players standing on the concerned pads (2 or 3 of them depending on the electrified part you try to shut down or the door you try to open) need to get off of them and only stand back on them when all those players got off (meaning : all at the same time, not each his turn).

    I can't say if the problem occurs in the 1st part but there's no reason for it not to.

     

    TL; DR : death on pad = electricity/door bug --- to bypass bug -> all players off the pads at the same time then back on.

  4. Hello,

    I can't say if this is new or not as I stopped running raids for a few months.

    This is both to notify of the bug and to explain how to bypass it (spread the word !).

    In part 2 (and 3) if someone dies (I mean 0 health, not revive screen) while standing on pad it bugs the electricity on the rails (the opening of the door). Even if the player who got downed is revived and go back on the pad, or if someone else goes to stand on that pad, the electricity will remain on the rails (door won't open).

    To bypass that problem, all the players standing on the concerned pads (2 or 3 of them depending on the electrified part you try to shut down or the door you try to open) need to get off of them and only stand back on them when all those players got off (meaning : all at the same time, not each his turn).

    I can't say if the problem occurs in the 1st part but there's no reason for it not to.

     

    TL; DR : death on pad = electricity/door bug --- to bypass bug -> all players off the pads at the same time then back on.

     

    PS : I saw 2 or 3 posts reporting the problem but never specifying the problem nor the solution.

     

  5. if you do send a ticket for that, I think I found a patern.

    didn't make it to exit (mission success after the 60 sec but I wasn't on extraction point) on a relic run with some friends and ended up not getting the reward associated with my relic. All my gear was unranked on end of mission screen.

    tried another random mission without going to exit and it happened again. So I'm guessing not being at the extraction when timer runs out is the source of the problem

  6. Hello !

    Although not perfect, I'm mainly happy with this relic system but something needs to be done about the number of relics.

    Not counting the unvault relics, there is at the moment 10 different axi relics obtainable in mission. Even if we consider that the chances of getting a relic in mission is 100% (which we all know is far from the truth in most cases) that means that the chance of getting a specific relic is 10% at best. And that's only to get the relic...

    Why not divide the (axi) relics  into groups? Let's say 2 groups of 5 relics are created and each group drops from different mission. In the best case scenario that would allow players to get 20% chance of getting a specific relic.

    I know that this possibilty has already been considered, unfortunately only to sink us even more into the grind. For instance : before valkyr prime release every axi used to drop from high level interception (such as berehynia) on rotation B and C; now every axi relic can drop from rotation C but only old ones drop from rotation B.

    You also once said you were thinking of new and more ways to obtain relics. With that increasing number, I realy believe now is the time.

    NB : I'm only talking about the axi relics because the others aren't in such great number (5, 7 and 6) but they'll eventualy become a problem too.

    PS : I did a quick search for similar topics before creating mine. some did mention these % but none focused on it.

  7. Just comming back to confirm : did 2 LoR Raid and ended up with 2 Mantis parts witch were both Mantis engines.

     

    I suppose they changed Grineer and Corpus drop.

     

    I also beleive that it dropped from non-reinforced container but can't confirm that.

  8. Hello,

     

    Just did today's highest cephalon suda genius mission which was a rescue on jupiter against corpus and found a rare reinforced container (corpus one of course) while searching pickups.

    Corpus rares are the ones I struggle the most to get so one can imagine my disapointment when "Mantis fuselage" dropped instead of the "Mantis engines" I was supposed to find.

    http://www.hostingpics.net/viewer.php?id=218244Sanstitre2.png

     

    I know I can keep on dreaming to get my last mantis part dropped changed to engines ^^ but please fix this. I won't be able to bare another stab in the heart like this.

  9. Lotus sometimes changes the objective while in mission...like once for me it went from sabotage to exterminate.

     

    I know but that is an intended change of mission type. Just like Spy mission can change to exterminate if datas are extracted with alert timer.

     

    I've seen two reactors in a Sabotage mission: I destroyed the one I wasn't supposed to, and the game prompted me to move to extraction as normal.

     

    Yes. That's the kind of thing I'm talking about.

  10. hi,

     

    So I just did a syndicate deception mission and ended up finishing it as a sabotage one.

    What I mean is that I found the sabotage room while seeking for the pickups and destroyed the thingy thing, allowing me to extract even though I still had the deception item in hand like shown in this pic :

    http://www.hostingpics.net/viewer.php?id=239686Sanstitre.png

     

    This happened to me once before, in corpus ship tileset also, although it was a sabotage then and just ended up destroying another sabotage room instead of the waypointed one.

     

    No big deal with this bug, I know. But still wanted to share.

     

    cheers

  11. Hi,

     

    First of all I’d like to say that I do not know if it is a bug or not.

    I’ve read about mag pulling only what she can see (new) and only in front of her (old) but I’ve only experienced it now (stopped using her for a while).

    Although what hit me was that greedy pull only pulled resources with same mechanics as pull, meaning only what is in front of her and that she can see. That wasn’t the case before. Resources were pulled from every directions (as stated in the wiki).

    I don’t know if it is intended or not (couldn’t find anything on it) but I sure hope it is not cause greedy pull would just receive yet another major blow that would turn it, IMHO, useless.

     

    Hope to see this fixed soon,

    Thanks !

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