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Shikkoku

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Posts posted by Shikkoku

  1. 38 minutes ago, (PS4)kite9000 said:

    Huh ?

    Do a sortie, where there's a fair chance of a sculpture dropping.

    Do a Maroo's bazaar ayatan run, once weekly garuanteed sculpture.

    Help Clem,there should be sculpture everytime somewhere on the map.

    Gives you a week time to find the rest of them.

    Sure if you're a speed runner then it will be difficult but anyone that even occasionally slows down and actual treasure hunts should have no issue finding some sculptures in a week. Not if they play regularly. And if they don't, that's not our fault nor DE's. Unless you think that those that only breeze by once in awhile should have as much chance on getting rewards as those of us that spend lots of time on the game.

    I did yesterday a 40 min arbitation surv. got 5 ayatans as rewards. 

  2. 10 minutes ago, Astronomicon. said:

    I'm gonna add this seen as it's recent and relevant...

    [ I find Ksilisabs content amusing but do advise he uses some bad language. I'm pre-warning you if you are sensitive to that sort of thing ]


    At no point, ever, what he does to that pack of LvL130 enemies in literally 3 seconds should be possible. There is actually no difference to him doing this to a pack of LvL20's or LvL130's. Stand, aim roughly in the direction of things and pull the trigger. If you think this is okay you have no idea what game balance and progressive difficulty is about. The fire CC's and it melts them while doing so, so there is no interaction or risk of retaliation from the enemy.

    "But this is a Riven build"... Yeah, on a weapon with a disposition of two. There are weapons with Dispo fives not cranking this much damage over such a large area. And no I don't want them buffed. I just think that when you're hitting into enemies that can take up to anything like an hour to appear in certain missions, maybe, by that time the reaction most other weapons get is the correct one and this weapon shouldn't be doing what it is doing. You really can't hide behind the Riven argument, we all buy and trade them and getting Rivens is not difficult it's just a question of how much time you have. And given that Plat can be bought OR there is possibility of rolling something like this on any roll. No I don't think the " I took time or spent money, so I'm more entitled than someone without the same luck " argument is a good one.

    No weapon should be able to do this. It is not okay. Weapons that are capable of this are not okay.

    I guess the price of a riven like that is around 2k platinum... so okay you are right, this weapon with this mod is OP as hell... and they paid for it a nice sum. So nerf it, then his money goes in the waste, and i guess it's not just one men... 

    Well i guess DE should ban trading rolled rivens at least... but they are too greedy, and i somewhat understand that. 

    The build is open, if your problem is that they are more efficient than you, just get that weapon and build. If your problem is that you think it's too OP, then go with a weaker one. 

    So yeah maybe weapons like this is an issue, but really it is? I mean, it's a co-op game, you don't lose anything by others do the killing... you still got the mission rewards, you still get the drop. Play solo if you don't like how others play. Or get a clan and play with clanmates/friends. 

    Warframe become a game nearly impossible to balance, but because it isn't a PvP it isn't that big issue. I don't really see your problem in a practical point of view:

     You go to a public mission. Someone with an Ignis Wraith does 90% dmg/kills. 

    Why you go to public?
    1.1 The mission is too hard for you, need the help of others. Don't see the problem. 
    1.2 You just want to do a mission faster: Well i guess it would make most of the missions faster. 
    1.3 You're farming XP, Well Your weapons got 25% xp from others kills (if you only have one weapon it gets 75%) and your warframe gets 25% too. From your own kills if it's with warframe ability WF get 100%, if with weapon, 50/50 between weapon and warframe. It's only an issue if you want to level your warframe. But if he with his super weapon does it faster enough than you would do without it, it can compensate or overcompensate. 
    1.4 You go there to compare your abilities and gear with others. Well, in this case, they are just having better gear. You can get it too, you can get the same weapon or wait until DE releases a better weapon. (If everyone would go with it DE would nerf it anyway.) 
    1.5 ??? Don't know why other reason someone goes to public? 

    If you just want to enjoy the game, play with friends, clan mates, it's more fun that way anyway or go solo. 

    And another issue is that, we don't really need strategic gameplay, as the content isn't hard enough... and where a strategy is needed it becomes the meta, just like for Eidolons. If a highly efficient strategy is invented, and you try to play it another way, mostly you would decrease the efficiency for others if not, and instead your new way increases it, it can become a new meta. 

    In this game, you have to beat the grind-wall for everything. So people forced to go with the most efficient ways as possible. If they nerf Ingins the people would find another way to get tons of dmg and steal your kills. 
     

  3. I think you should get friends, in-game, or a Clan with active and communicative members. And tell them what you want do do, where you want to go and how you want to do. There is an option between public and solo... 

    So instead of telling others how to play the game, just get some people who want to play them game as you do... 

    As you say, people use them because they are efficient. This is a game, where everything is behind a grind-wall, you can't blame people who want to get their thing efficiently. I don't have much time to play, and I'm sure I'm not alone with this. 

    So your solution would make others get their stuff slower, make their effort to 4-5 forma a weapon to make it stronger, in vain. I don't think that's a good way to solve this matter. 

    So I truly think, you should get people around you who think as you do, and play only with them... the 99% of the game is can be done in solo, and a part of it isn't slower to solo than to do it in public anyway. 
     

  4. 17 hours ago, hooperinius said:

    I'm interested in hearing peoples Trinity builds, off the top of my head I've got umbra vitality, umbra intensify, adaptation, quick thinking, prime flowand continuity, streamline and then maybe range.

    Here is what I use:

    A Bless build

    CF68E6F08315869DAA01F8947942055CEF303AC8

     

    And an EV build:

    12A5581933C6808D7B5C4D78BED926C303F9582B

    If I need Vampire Leech I put it in the place of Intensify or Augur Reach if the map is small

  5. 4 hours ago, BRT_LovesSushi said:

    Pretty sure that’s changed, I just built Ivara a coupe of weeks ago and all it took was two off nights of spy runs. Bring Limbo - easy quest get with a stealth kubrow. Pick corpus spy missions so Limbo can just by-pass every laser grid in the rift and let your kubrow keep you invis - this method worked for everything but the Kuuva fortress (you’ll need to run the spy there for a specific Ivara part) in which case I used an Ash with a decent duration and was good to go. Could have been the RNG was in my favor, but it seems like once I decided to drop everything else and just run Spy missions on repeat it didn’t take long at all.

    Well I farmed Ivara shortly after it came out, and it was so painful back then I actually bought her with plat instead, I did 150+ spy missions and got 1 of her parts. If they changed that i'm glad for it. But it can be that, RNGesus loves you... 

    Well I think farming Khora is as hell-like now that farming Ivara was back then... as two of her parts drop from the 8th round of SO... well it maybe not as bad with a premade squad, but going with randoms isn't make the thing easier. 

  6. Trinity can be played as a tank, that can protect others too, Basically with the right mods, and if your squad stays near you they get immortal. (max Duration build, some strength, ) 

    Or can be build as an Energy provider support, (max Range build, duration <100%, Lots of strength helps) who can overcharge shields as an extra (Vampiric Leech augmented mod), with this you can have a high energy demand AoE DPS like Saryn or Volt in your team, who can spam it's 4th ability and kill the whole map continuously because you provide them the energy needed...

    and these two builds can be acquired with the same polarities, so you can switch between them. 

    Limbo is a really unique warframe, can get some missions easy to do as hell, like rescue, sortie defense, Lua spy. Really good to bring on defensive missions too. He got an actually not that bad rework, as he could be annoying to have in the squad, he still can be, but not that much. So lot of people won't be happy seeing you bring him. Limbo can/could troll a mission... 
    esp. for non-experienced players who don't even know how to get out of the Rift plane. (just roll) 

    Both are good warframes, but Trinity is easier to use. 

    I hope I could help to choose. 

  7. On 2019-01-17 at 4:18 PM, Kelowrax said:

    I currently have Excalibur, Mag Prime, Nova Prime, and Octavia.  Kind of a fun mix of abilities with them.

    But what I'm finding I'm lacking is somebody who can heal.   So I'm looking for some input on a tanky/healer frame that I can add to my collection next.   Not sure if it matters but I'm a big fan of shotguns and short/medium range combat and some stealth.

    BTW if you like stealth go for Loki and/or Ivara... but farming Ivara can be very time consuming...

    Loki is one of the best warframes in the game, he shines in high level (80+) 

  8. For survival mission type, Nekros is the best, and he can be build to a very good tank too. With arcane pulse you can heal your teammates as Nekros. 

    The best tanks, are Inaros (every ability does self heal) and Nidus (innate self heal, AoE healing, 

    The best healers are Trinity (2 healing abilities, energy restore, 1 self damage reduction, 1 team damage reduction) and Oberon (toggle on team healing

     with death denying augment, status immunity AoE) 

    BUT in this game Healers are tanks too, so Trinity with bless build is kind of an immortal just like a health/armor + rage Inaros 

  9. Well completing the starchart is where the game starts... complete the quests (enjoy the story), try out new weapons, get your hands on new warframes... there is so much to do. get your standing maxed with syndicates... there is a PVP mode (Conclave) with it's own mods... Plains of Eidolon, Orb Vallis, get Corrupted mods... get stronger and stronger. Then wait for the new quests. I think Warframe has a decent lore.

    Warframe always gives new content, to not let down it's veteran players, so completing the starchart is far away from endgame... hunting Profit-taker Orbs the newest thing

    BTW were you in the Orokin Delerict? Kuva Fortress? Lua? 

  10. 20 hours ago, zollnierz said:

    I have Limbo, Rhino, Ember, Frost, Titania, Vauban, Volt build but not leveled at all

    Chroma and Saryn will be built in 3-4 days

    Aten is a mobil defense mission, bring limbo or frost for that. 

    For the different mission types I like to use these warframes:

    Defense and Mobil Defense: Limbo, Frost 

    Interception: Saryn, Volt (Chroma if solo), Equinox 

    Capture: Loki, Volt, Rhino (with Arcane Vanguard helmet)

    Spy: Loki, Ivara

    Survival: Nekros

    Excavation: Frost 

    Exterminate: Ember, Equinox

    Sabotage: Loki, Volt

    Hijack: Trinity, Nidus

    Rescue: Limbo, Ivara





     

  11. I think you probably don't use Excalibur as he should be used.

    I would only put a Vitality on him, Streamline, Fleeting expertise., range and duration (optimize it) the rest should be strength, so you can spam your 2nd ability (Radial blind) If they can't hit you, you won't take damage. Excal isn't a tank, he is a hit and run melee warrior.

    Put on the Rage or Hunter Adrenaline so when/if you run out of energy and take damage can use Radial blind again. Equip your melee with Life Strike. Now you have an infinite health pool and can't really die. Radial Blinded enemies are opened up for finishers, so you can one hit heavily armored enemies. But be aware that Radial blind only affects enemies in line of sight. In higher levels CC > Damage.   

    Maybe the only warframes worth to put on Steel Fiber are Inaros, Nidus and Valkyre (but a duration/efficiency/Flow build Valkyre doesn't need it, as it will be invulnerable most of the times) 

    Shields are quit unnecessary to build for any warframe yet in my opinion. 

    Here is an example: 

    http://warframe-builder.com/Warframes/Builder/Excalibur/t_30_0400020300_2-1-10-4-2-5-5-6-5-8-8-5-14-5-5-27-9-3-55-7-5-59-4-3-857-3-5-859-0-5_859-7-2-6-4-9-857-7-59-9-14-5-5-9-55-6-8-7-27-9_0/en/1-0-5

    I would use this on Excal if I would have a problem with survivability. 

    But I usually go with Chromatic blade build, and use another tactic: If the enemy is all dead they can't damage you. :) 

  12. Lol Nekros is unkillable if he keeps killing, go with a boold rush melee, and naramon focus... 

    Nekros needs Despoil, Shield of Shadows, Equilibrium, 214% strength f.e.: Maxed Blind Rage + Power Drift, Vitality, Health Conversion it's enough to make him extremely tough, and still have one mod slot, If you still don't fell tanky enough go with Adaptation... Get a decent melee, blood rush + crit + slash damage build... enjoy soloing 1-1,5 hour survivals 

  13. Also consider, to invest in learning to handle the mod system, as the auto modding can't be good. 

    Warframe is a game, where knowledge about the game is extremely profitable 

    the auto mod function can't know that you will fight with corpus, and that toxin damage type ignores shields. Also if you don't have acces to such a mod to your weapon, try to bring a weapon with high impact damage or cold damage as they are good against shields.  

    I advise you to use the Warframe wiki as while the game is fast and definitely not hard, it doesn't takes the hands of new players. 

    Alternatively to wiki you can buy codex scanners and scan the enemy that you have problem a few times, then your codex will show the weaknesses of that enemy type. 

    Also don't forget to fuse your mods, to give you extra strength. Corpus attacks are inffective gainst shields and effective against health/armor while Grineer attacks effective against shields and less effective against health/armor. 

    Also I recommend you to join to a clans as soon as you can, clans in this game are somewhat essential, and you would always find a calnmate who would help you out. (esp. in a bigger one)

    Good Luck!  

    • Like 2
  14. It's strongly recommended to join to a clan, usually there are clans on the recruit chat windows recruiting members, as a lot of content (including good weapons, warframes, archwings, segments to your ship, etc) only available through a clan. My experience is that, warframe's community is helpful, and maybe the best of every online games, but people tend to be even more helpful with their clanmates. And this is a game, where help from a more experienced player isn't restricted in any way. (Well trading, some game modes and weapons/warframes are restricted via your Mastery Ranks, but that's all.)

    Play through the first few quests, and try to unlock as many nodes as you can. Quests are usually easy to deal with, and they can give you access to new game modes/nodes. 

    Level up every weapon/warframe to rank 30 before you sell it, even if you don'T like it that much, as that's the main source of Mastery Rank, higher Mastery Rank will give you acces to better weapons. 

    Use your starting 50 platinum to buy 1 warframe (20 platinum) slot and 4 (2x2) (12 platinum for 2 slot) weapon slots as these are the only things that you really need platinum for, other things can be acquired via playing the game :) (well actually one of the best things in warframe, that you can get platinum without paying for it with cash, the easiest way is that you can sell prime parts that you get from Void Fissure missions and Relics, for platinum, but that's only available later on the game, so it's hardly recommended to use your early given 50p for these.

    There is this page, it's an event/alert tacker https://deathsnacks.com/wfxb1/index.html 

    Use these and don't be afraid to ask in the recruit chat for taxi to an alert (there are weapons and one warframe that only available via alert missions) you can do it even if you dont have the node yet, but someone in your squad who has the node with the alert mission unlocked and starts it but you won't see it in the alerts I think, so checking this page is recommended. 

    Go to Mars as early as you can (you need the archwing quest to do the Mars junction) as you can unlock Maroo's bazaar, there they give you weekly one ayatan treasure hunt mission (granted ayatan sculpture if you able to do the mission (you can retry if you failed), and get endo for ayatan sculptures, also you can found ayatan stars (amber and cyan) on normal missions,, and through your mod segments you can combine ayatan stars with sculptures so they will worth even more endo (it's worth it usually a sculpture worth 300-400 endo two cyan stars 100 (50 each) an amber star 100. Fused, 1500-1800 endo total, so don't sell sculptures without stars installed. 

    Endo is needed to upgrade your mods, also mods give the strength of weapons and warframes in this game, it doesn't matter that much what weapon you bring if its properly modded you will be good with it. 

    The other resource you will need a lot is credit, you can easily get credits if you're in a helpful clan, with High Risk Index missions which are some kind of gambling mission (without real risk) you can get 150,000 Credits with each but you need to have 50,000 cr to launch the mission, and the node unlocked (or someone in your squad who has it unlocked). 

     Also you can find everything on the Warframe Wiki, this game has the best Wiki page in my opinion. If you need to know where a mod drops, or where to get a warframe's blueprint/parts you can check it there.

    Enjoy the game! :)  

  15. 11 hours ago, Oetpay said:

    there are a ton of syndicate mods that come with their own costs already built in - they improve something and make something else worse to balance it out.
     

    Why are these rated the same as straight upgrades (1 mod slot, 9 polarity)?

     

    For that matter, how is Infiltrate as valuable as Concentrated Arrow? How is Concentrated Arrow as valuable as Irradiating Disarm?

     

    It's pretty difficult to balance augments against each other because that's the nature of the beast - they're qualitative changes not quantitative ones. That means that at the moment the augment system is a static one; there's no choice involved, and no comparison is sensible. Each augment is its own specific thing that has its own considerations. Infiltrate is almost never worth the mod slot, Irradiating Disarm almost always is, and the only thing that changes that is the specific content you're doing, and even then rarely by much.

    I don't think a new mod slot is necessarily the thing to do, because that's too far in the other direction - because then it would become a choice between augments, with no consideration of whether your frame needs an augment, because leaving the slot empty would never be better. This adds ANOTHER barrier between newbies starting and finally having a proficient kit (since syndicate rank and rep locks off these augments), and it also kinda clutters up the mod screen.

     

    But I don't think the current situation works as a balance point, because actual development time went into Infiltrate just as much as it did into Irradiating Disarm and they cost the same and we're gonna keep seeing more augments that will never ever get used and waste everybody's time and syndicate rep and act as trap options for newbies who continue to not realise that Calm and Frenzy is much less usable than it sounds.

    Infiltrate is one of the best augments in my opinion... as I hate doing spy missions (because they are take a lot of time, and I don't have much time to play. I like the spy mission's design and conception, though), one method to increase the speed of the mission would be playing with a squad... which is in the 50% of the times is failure because some random troll/noob... but Infiltrate makes spy missions fast as hell. 



     

  16. On 2019-01-09 at 9:50 PM, AvPCelticPredator said:

    See pal, why dafuq we need thousands of augments and other mods if we cannot combined them or used without spending standard slots for build!?

    For example I dont using augments exept for Nekros (Despoil) and Hydroid (Pilff), thats the only augments which is usefull right now, all other augments gives u short buff counted is 5-10 sec...etc.

    90% of augments are trash, remember that!

    That's not true: Shield of Shadows; Infiltrate; Chromatic Blade; Peaceful Provocation; Irradiating Disarm; Hall of Malevolence,Total Eclipse; Vampire Leech; Safeguard; Mesa's Waltz; Resonance 

    Just a few augements that useful and worth it. Well mybe the best to not stir up the augmented mods system, but it would be nice to have an augmented mod slot. 

    My suggestion for augmented mod slot is this: Give us an unlockable mod slot (similar to exilus), you can put an augment in it, and it won't drain any capacity, but it's permanent. You can't change that. (or just via loosing the augmented mod) 

    So you gain some benefits, bot lose the ability to freely variate your build. 
     

  17. 19 hours ago, BiancaRoughfin said:

    Flow/Primed is Unnecessary on Nekros since you have Equilibrium.

    I don't think so, Equilibrium has great synergy with Vitality/Flow , (Primed) Flow makes you room for energy orb, that's helps you maintain your Health at High levels. 

    This is my current build: http://warframe-builder.com/Warframes/Builder/Nekros_Prime/t_30_3440320020_2-2-10-3-8-5-12-5-10-54-0-10-458-7-3-479-3-10-481-4-10-527-6-3-615-9-5-727-1-5_54-7-727-8-2-6-479-14-481-7-12-8-527-9-458-9-3-18-615-9_0/en/1-0-49

    It gives you the 214% pwr strength, so you get 90% damage reduction from the augment.

    I couldn't go so far in Survivals that this would't keep me alive, as I didn't have that much time to play, esp with Naramon Focus as primary and Galatine Prime with blood rush slash build. 

    With Max Blind rage and Primed Flow: you got 531 energy and and Shadows of Death costs 155 (3 cast from max energy) (Energy or Health orbs/ SoD = 7) From 0 energy; you need 4 orbs, if you depleted energy from max with the 3 SoD to cast it once again)


    If you would get a stream line instead of p flow, you would have 187 energy and SoD would cost 125 (1 cast from max energy) (Energy or Health orbs/ SoD = 5)  From 0 energy; you need 3 orbs, if you depleted energy from max with the 1 SoD to cast it once again)

    with flow instead streamline, you would have 375 energy and SoD would cost 155 (2 cast from max energy) (Energy or Health orbs/ SoD = 7)
    As you see you can cast SoD in an emergency situation with P Flow, but I would even consider normal Flow instead Streamline. 

    Well I don't know your mod suggestion instead of P. Flow, It's mainly a survival/melee build, so you don't really need power range, duration would be nice, so the SoD can last longer, but it wasn't an issue for me, and maybe it would be undesired as replacing a type of enemy in your shadow army (like a nice ancient healer eximus) would be a bigger problem with more duration. 


    Another thing beside primed flow: To efficiently use Equilibrium you need your health and energy bar constantly below maximum. So you can get more orbs. With Primed flow you got more room for energy orbs. With this you don't have to cast shadows of the dead every another second.. it's a bit too often even with my build. 


     

  18. Well the game has overwhelmingly lot of content. 

    The first thing you should do is joining to a clan, preferably one with fully researched labs. (as many good weapons are accessible 
    from there)

    I would, go for corrupted mods, get some dragon keys, search for squads, make a lot of Orokin Derelict  Extermination/Capture keys, get a team with all different dragon keys, it's not a bad idea to have 2 of each type so, you can fit in every squad and start to build one from what you will use, before the mission, and you will have one for reserve if you forget to build. 

    You will have a lot of mods, and maybe can sell a few for plat so you can get slots for weapons.

    Do the available quests, as they can unlock parts of the game.

    For the weapons, you're at MR8, the best weapons you can get I guess are:

    Primary: Braton prime, Lenz, Soma prime, Stradavar, Paris prime, Hek (Scattered Justice mod), Ignis; Grinlok (Deadly Sequance mod);

    Secondary: Lex prime, Atomos, Synoid Gammacor

    Melee: Dragon Nikana (need to craft Nikana first (dojo, tenno lab), it's good to lvl 30 it before go for Dragon Nikana for Mastery), Vaykor Sydon (well all Syndicate melee-s are good), Venka Prime, Kronen Prime, Jat Kittag, Orthos Prime. 

    If you got some good weapons, forma and potato the ones you like. 

    So you ready for Plains of Eidolon (From the weapons above Grinlok with Radiation is the way to go against Eidolons) and Orb Vallis. 

    You unlock a bunch of good weapons on MR10 btw. 
     

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