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bronzedisplay

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Posts posted by bronzedisplay

  1. I'm loving the direction you're moving in! Not worried about the numbers because they are easy to tweak, but I really feel like you guys are taking this game and really trying to make it the best and most enjoyable game it can be. 

    I have only read notes so far so it's based on that alone and I'll try to focus more on the concepts than the specifics.

    My feedback:

    I would prefer shields to have less resistance and faster recharge personally. I think the 1 second delay makes sense, but I'd remove the % resist and replace it with very fast recharge.

    With arcanes, I would pick either reliability or strength. I love the changes to the damage effect arcanes, but I'd rather arcane avenger was a lower chance for a longer duration, kinda like smeeta's buff. I much prefer knowing I'll have big crits for the next little while, or a bit stronger crits constantly to having some big crits kinda randomly.

    Thank you for killing self damage. I think chromas can adapt lol.

    Love the titania changes, but now I'm wondering if you'll change grendel's 2 to follow her's.

    I think critical has been in the spotlight for a while because gives lots of one-shot potential which is super satisfying. I would suggest making the duplicate status effects have really high AOE to combat the difference in single target lethality. I think it would be sick to have a miniature volt 4 after procing a bunch of electric damage on a target or a pox cloud from lots of gas procs.

  2. I'm loving the archwing changes right now, especially the new Itzal ability.

    I would suggest a few changes though.

    • make the ripline more visible so we can tell when it disconnects
    • possibly let us reactivate ability to force disconnect
    • increase range for ground attach. I don't think it needs longer enemy attach range, but I don't know if that distinction is a big deal.

    Overall though, I love the speed you can gain, and if feels way more enjoyable then pointing the crosshair and spamming 1 until you are there, or waiting for energy to regen.

  3. my feedback is on Pulverize

    I'm a fan of the movement it ball form. At first I didn't like it, but then I realized its more fun when you are always bouncing around. I expected it to be like a wrecking ball that doesn't bounce and accelerates more quickly, but then I started to play it like a pinball where I just keep moving and jumping and I really enjoy it now. I do feel like the acceleration is pretty sluggish, but I guess it encourages you to keep moving.

    I am not a fan of the damage you do in pulverize to enemies in your stomach. Mostly the slam damage to them. It feels best to me to be moving and jumping a lot so I usually end up killing the enemies inside my stomach really quickly from all the slamming into the ground. Video example: https://imgur.com/a/bn5jcbt

    *edit* I've found that using feast on stronger enemies like a nox alleviates this a good amount *edit*

     

    I like how the damage to enemies outside of your stomach works though. I feel like I do some damage bouncing near them, but if really wanna hit them hard I gotta make direct contact.

     

    thanks for all your work to bring us this frame 🙂

  4. Numbers are not concrete.

    Bjorn the viking

    Passive: Brute Force.

    Charge attacks have +20% range and damage.

    1. Axe throw

    Throw an axe that does 600 slash damage with guaranteed proc

    2. Ridicule

    Disarms and taunts enemies within 20 meters for 10 seconds.

    3. Pillage 

    Channeled 5 energy/second

    Tap ability to switch from gold/food/drink, hold to activate (see ivara's quiver). When active, enemies killed by Bjorn have drop tables erased except that:

    Gold doubles resources dropped

    Food grants 50% chance to drop health orb

    Drink grants 25% chance to drop energy orb

    Examples below*

    4. Glory

    Bjorn and allies gain damage and armor bonuses for every enemy killed for 30 seconds.

    5% damage and 10 armor per enemy

     

     

    Pretty simple except for pillage. Ideally it works like this:

    While Pillage Gold is active, enemies killed by Bjorn (not allies) will role their resource table and droup double the amount (entire party benefits), but will NOT drop ammo, health/energy/affinity orbs, mods, etc.

    While Pillage Food is active, enemies killed by Bjorn have a 50% chance to drop a health orb, but will NOT drop resources, energy/affinity orbs, mods, etc.

    While Pillage Drink is active, enemies killed by Bjorn have a 25% chance to drop energy orbs, but will NOT drop resorces, health orbs, etc.

     

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