Haxwell
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Posts
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Posts posted by Haxwell
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Ever since parkour 2.0 there has been many mobility skills that just need to be flatout replaced. Case and point, Zephyr.
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The only thing the mêlée buff does is reduce your channel cost to 1 (if you have stock efficiency).
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21 minutes ago, lukinu_u said:
And make all people who raged about it but finally acceped and forma for D polarity, raging again.
Not many options when every spot is forma'd to fit your build and the cold dmg mod is the only one that fucks you up. Then you don't have the option to just "forma for it". Idiot.
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5 minutes ago, DreamsmithJane said:
I understood that. I'm telling you the range for the augment is the same as the range for the power itself, and both are affected by power range mods. It's already kind of a lot for how cheap and quick the power is. It doesn't need to be increased.
Theres no way that the spreading function is affected by range. I have never seen it jump to an enemy more than 5m away. Yes it does need to be increased. Or it needs to be affected by pwr range if it isn't.
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He needs tougher defenses that's for sure. Bottom line is hydroid needs a rework from the ground up. None of his kit is actually useful. Scrap everything. Start again. You've had more experience with making actual good kits. Time to go back and re think all the horrible ones.
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Nova is fine where she is except for null star. Terrible skill, needs to be replaced or made useful. Volt could use a bit of further tweaking but its in a pretty decent place. Your post is very petty and accusing. Also those design council members ur slagging are literally the reason why DE didn't shut down and go bankrupt. Sit down.
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Come on... this malarkey has gone on long enough. Switch it to dash polarity like the other elementals. Its needlessly complicated by making it a different polarity from the others.
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Shotguns are so strong already lol.
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3 minutes ago, bluepheonix13 said:
I'm asking myself right now, is there something with my settings that makes it look different from yours? Because when I'm in the rift, the game looks different, almost like I'm in a comic (kinda Borderlands-esque) and I feel like that is enough for me to know I'm in the rift plane.
Color correction. If he has that turned off, things don't change lighting color anymore. Like the yellow tinge for Loki cloak or red for hysteria etc.
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Has anyone watched Stranger Things? That'd be crazy if the rift looked something like the other dimension in the show.
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The mod needs a buff. No doubt about it. Either more duration or a secondary effect that makes it more useful. Obviously improving the companion a.I. would help make the best of the clones but that's a large task. My suggestion for now is give the clone solid agro pull. Like loki's decoy. That way at least for now we could get solid benefit from the augment by using the skill to take the pressure off of you for a bit.
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20 hours ago, DreamsmithJane said:
Calm & Frenzy has the same base range as Rest & Rage itself. You're asking an awful lot out of 25-energy 1 and 2 powers that are already very effective.
I'm not talking about the skill itself I'm talking about the augment and the base range of how far an enemy can be from the one affected and killed for it to spread. Which is 5m. I'm saying that range needs to be a bit bigger if it is affected by power range. If it isn't affected by range then I think it should be. Power range affects the initial aoe of the skill cast but I'm pretty sure it doesn't apply to the distance for them to spread to other enemies that U get from the augment.
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Just recently started playing Equinox and I'm having loads of fun. I like the augments but I feel like Duality and Calm & Frenzy could use a tiny bit of love. Duality in the way of more base duration and Calm & Frenzy in the way of more base range on the spreading effect (unless the range to spread to other enemies does not get affected by power range, in which case, please make it so)
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If anything, what they should make is a little tutorial you can play for each frame.
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This has been requested since day one. This is now the only thing left that is shown in the intro advertisement video but not doable in game.
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5 minutes ago, Shockwave- said:
BS ash is almost unusable.
* by you. Don't assume you speak for the community.
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1 minute ago, Noamuth said:
Source? Link?
Face to face conversations with devteam.
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I'd be down with this idea on two conditions. One, it's a fire-mode selector. Like the stradavar has. Two, it vastly reduces fire rate.
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Primed reach and maiming strike. Those are the only two u need to make the slide attack perform well. Every other mod spot is your choice.
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Mirage isn't super OP, her 1 is super OP. And as for the synoid simulor well that's a kid's toy.
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My hope is for them to introduce conversion blueprints. Convert a reactor into a catalyst and vice versa.
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I just want him to have more armor. He's undeniably one of the largest body-mass warframes in the game. I feel like he should be a little beefier than his current armor value.
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I don't mind having to jump to cast. But then again, if they gave it to Ash's smoke bomb I don't see why they can't for loki's cloak.
Peacemaker Mesa
in Warframes
Posted
Don't do the whole toxicyst thing cuz its tired and everyone does it. Plus it is a bug so eventually it will be removed. If you're looking for the highest dmg numbers you can get just run a crit build on the secondary.