Haxwell
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Posts
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Posts posted by Haxwell
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A unit that actually is some sort of EFFECTIVE against you!? Balderdas!.
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Making those moderators work for their pay with ANOTHER post that belongs in the mega-thread. Prepare for lock.
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Another post that belongs in the mega-thread. Prepare for lock.
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Forma your Aura slot to have no polarity. Then make up for it by forma's in more mod spots. Problem solved. No detriment to switching aura's other than less capacity if that applies.
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No thank you. The skill system with energy is fine the way it is. You also have 3 weapons to devastate with.
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This belongs in the Saryn rework mega-thread. Prepare to be locked.
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Seems the bugs happen to us a lot when we try to skip things. All the bugs about the injector things seem to happen when we skip the first nerve with syndicate explosions or punch through.
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Omg yes. Ice based/themed melee weapons would go on my frost prime SO FAST.
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Same problem he
DESCRIPTION:Nerve B, antiserum disperser does not move
IS THE BUG EASILY REPRODUCED? M?Ticket:#449892
REPRODUCTION STEPS: How did you come upon this bug, what are the steps to recreate it?1. laggy host, clients preform steps <- may be relevant, we had players dropping off left and right, and laggy doors all around. > possibly packet loss effects bug? idk.2. move the antisirum injector to the window3. have people stand on pads4. expand antiserum bubble by window5. antiserum disperser is not moved by esophage.etc. not really sure what's happening, but it has happened twice, I'm not exactly willing to try reproducing it.Wish I could help more, I may have a video of the bug if that would help, PM me and ill dig though my pile of recordings and try and find it.Just a BTW: when it's extracting you cause your being tracker beamed away, alt F4, restart your game and you might just be able to reconnect.This has happened to us more times than we've succeeded. Don't know if this contributes but one thing done differently is that the first nerve was killed immediately by a punch through weapon or syndicate explosion. This resulted in the antiserum despenser next to the first nerve not being there; and instead the dispenser in the lower storage container was permanent.
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Absolutely not. This game was built to be a third-person game. Also, and this goes without saying, what's the point of customizing your warframe looks if you NEVER get to appreciate it.
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DE does not need to cater to impatience. New players catching up to veterans is fully possible. Givin adequate patience. I don't see this game pushing large portions of players away at all. Most people are aware that in a multiplayer game such as this, time and effort is required to get up that ladder.
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More orders to give spectres/helpers? Yes. Everything else is unnecessary. If you look at them you'll see their health bar above their heads. Nekros's undead army has a duration counter above the skill icon.
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Oh god yes. Kick function pretty please with cherries on top.
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I disagree. I strongly believe that augment mods specifically are supposed to have a benefit and a detriment. The detriment being that you lose a mod slot. There needs to be a sacrifice involved for balance, more so than just mod capacity.
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It has the power to max out any mod fully with no effort. Seriously. It even removes the credit cost.
It is blatantly overpowering. I don't understand how you don't understand how it is.
I guess I don't understand how maxing a single mod is OP. The amount of 10 tier mods to max is becoming staggering.
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Dank Chronic
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Not by me, no, I will be honest with you. But I would fully agree that it's a stupidly unfair and overpowering form of compensation, and for a mistake on top of that. I feel like legendary cores should, I don't know, be worked for considering what they can do.
Could you explain to me exactly what is OP about a single legendary core? Is it the 1000p it's worth? or the single mod it maxes. I just don't understand.
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I would have to disagree as well. Shuriken and Bladestorm definitely need small tweaks. Ash however as a whole does not need a complete rework. Especially when other frames are hurting so much worse for reworks.
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First Person would work against you in Warframe. In archwing it might be a benefit but only just barely. Would not be worth the effort.
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I wonder if this thread would have been made if OP was there for Gamma palette and got a legendary core for the aura.
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I thought the Mesa doom-thread floodgates were closed already.
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Prime frames raise the ceiling of achievement for a frame you are really into. The more time I can devote to a frame I really like after i thought I had hit a wall is something I welcome with open arms.
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Limited Time stuff is how you drive sales. It promotes people to play Warframe regularly so as to not miss anything. I've missed quite a few palettes and mods, but there are many other mods/palettes to suppliment.
For The Love Of...
in General
Posted
You'll feel differently about multishot when you realize it won't change your weapon stats anymore. No more increase in status chance and damage. Just a chance to fire 2 shots instead of one. It will be more effective on some weapons, and less on others. DE is trying to come away from "mandatory mods". That is, mods that are put on basically every single weapon loadout. Personally this comes as a big positive for me, freeing up another mod spot on weapons that it would work against. Try to look at the good instead of focusing on the bad.