--ZeRo--
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Posts posted by --ZeRo--
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It has been this way since mainline. Teralyst works fine, gantulyst works like 50% of the time and hydrolyst will almost always give you problems. Been reported countless times but DE doesn't care about eidolons anymore.
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Castanas have been bugged since January, I think. DE have basically dropped eidolons completely so we just gotta wait until they get back around to them. Then, maybe, we will get fixes.
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Whenever i change the color of my charge ephemera on my operator the sparks go away, but the flow like part that stays on your skin still shows up. The only way i have found to get it to come back is to transfer to warframe and then transfer back. Really annoying when trying to find the right color to match my operator because i have to switch back and for from warframe and go back through the menus.
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This has been plaguing eidolon hunts since mainline dropped. One of my squad mates gets bugged like this at least once every night cycle. It really slows us down and kinda ruins the fun of hunting eidolons especially when paired with all the stuff DE has done to the meta so far. I would also like to know why this hasn't been fixed even though it has been reported so many times, maybe DE doesn't care about open worlds any more.
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There are two of those "transaction things" have you found both?
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Before mainline you could use ivara to stick a castana to an eidolon limb and if you had a good build on everything it would break the limbs and work flawlessly. After mainline there is a glitch where the castanas either don't do correct damage or don't do damage at all. The teralyst works perfectly fine, The gantulyst's knees work fine but all other limbs have a chance to not break, and the hydrolyst is the same as the gantulyst but it has a much greater chance for the castanas to not do correct damage on the top four limbs. Using castanas to capture the gantulyst and hydrolyst is basically not possible anymore.
I recorded a 5x3 using ivara to show the bug in action. Most of the problems come from me in this run (detonating early, not sticking properly) but there are a few times where you can clearly see that the castanas don't do correct damage. The gantulyst cap and the hydrolyst cap in the first set are the most apparent. There are multiple failed limb breaks that were set up perfectly and detonated on time and didn't work.
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If you can, share this video everywhere. I want dps ivara back and this is the first video i've seen. hope it gets a fix soon.
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It is still around but unfortunately DE bugged the castanas hit-reg on eidolon limbs when they dropped mainline, and it looks like it won't get fixed despite being reported at least 20 times.
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After the latest hotfix titania can no longer go into archwing while in razorwing form. Whenever you try it just plays the archwing activation noise and nothing happens. I'm not totally sure if DE made it this way intentionally or if this is a bug, but going straight to archwing from razorwing form just makes life a little easier.
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Been going on since mainline. I've lost multiple eidolon runs to this and other bugs. DE hopefully will fix it soon.
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On 2020-04-24 at 12:43 AM, bubbabenali said:
Wait, Castanas actually where a thing..?
yep, use ivara's navigator with around 300% strength and stick a castana to the limb and detonate as soon as shields go down. It used to one shot every time. But devs broke it and won't fix it cause barely anyone knows about it.
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Ivara was my favorite DPS. I remember the good old days before the mainline update where you could actually use something other than volt as a DPS. Maybe DE could stop pushing out content that no one is asking for and fix the game. That would be great.
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This bug has been going on since mainline. Should have been fixed by now but oh well. The cause is usually running into the ground with your archwing then getting off immediately after. So just try to avoid that until DE can get a fix out sometime in the next 2-5 years.
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After the latest hotfix, if you go into archwing from titania's razorwing form and then melee to leave archwing you will hit the air and be stuck flying without being in archwing or razorwing form. This bug is easily fixed by going into razorwing and back out, but it's very annoying. Anyone else encounter this bug?
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After the latest hotfix, if you go into archwing from titania's razorwing form and then melee to leave archwing you will hit the air and be stuck flying without being in archwing or razorwing form. This bug is easily fixed by going into razorwing and back out, but it's very annoying. Anyone else encounter this bug?
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13 hours ago, Lucidess said:
Also lol eidolon runs. Still doing that?
Some people may not, but I find eidolon hunts to be very fun, that's the only reason I still do them (eidolons are probably the only reason i still play the game). DE has been making the runs harder and harder with all these changes and bugs that they refuse to patch, so it feels like my one reason i still play the game is being abandoned.
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Mainline dropped about a month ago and we still have all of the bugs that it came with. I'm going to specifically refer to the plains of eidolon as those affect me and everyone I play with the most.
There are multiple bugs on the plains, some of them are very minor but there are a few game breaking bugs that many people have reported and DE has done nothing about(as far as i know). The bug where you if slam into the ground with your archwing and lose all functionality of your warframe is still around.This bug is easily fixed by going into k-drive and getting off of it or jumping into the water or by just letting yourself die. There is another bug that causes you to be stuck in your operator not able to shoot or go back to warframe, all you can do is dash and nothing else. I'm not totally sure what causes this bug but there is no way to fix it, not even death resolves it. With the mainline update we lost two eidolon DPS(chroma and mirage), but we also lost one more due to a bug that came with all of the AoE changes. This bug messed up interactions with the eidolon hitboxes and the sancti castanas which is what ivara uses to break limbs in eidolon hunts. For some reason when you place a castana on the upper four limbs of either the gantulyst or hydrolyst, it has a large chance to either do less damage than it's supposed to or just do no damage at all. This bug for some reason doesn't affect the teralyst at all. Also when you stick castanas to the head of the gantulyst the castanas have a chance to do full, half, or no damage(this does not happen for the teralyst and the hydrolyst just doesn't take damage from them no matter what). These are the bugs i know about and they have been around since the mainline update and have been reported many times, DE has not given any updates on them or shown that they are at least working on them trying to fix the problems. I feel like DE is just going to let the open worlds die to bugs so that they can push out more broken, unfinished content like scarlet spear.
What are your thoughts?
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On 2020-03-06 at 11:56 AM, zhellon said:
Ivara is the best DPS here.
Ivara is still broken. castanas sometimes don't do damage when they should. Detonations that should be doing massive damage come up as either half or just 0.
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get this bug all the time while trying to hunt. please fix this. Eidolon hunting is getting ruined.
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Happened to me and people in my eidolon squads countless times. Please Fix
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Post scarlet spear update- This still isn't fixed, ruined a few of my 5x3s. Feels like DE doesn't care about eidolon hunters. Ivara and her castanas are also still broken, would very much appreciate this getting a fix because ivara is the only DPS i find fun.
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5 hours ago, VanFanel1980mx said:
Because you weren't playing the game the way the developers wanted to.
The best thing about this game is that you can play however you want the devs don't get to decide. The "eidolon meta" was made up solely by players not the dev team.
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With the scarlet spear update the redeemer's falloff damage was nerfed significantly. Now the redeemer can only hit the knees of the eidolons. Everywhere else it just does about 1-5% of the damage that it used to do. i need to know why this change was made because there was nothing wrong with the falloff damage before, why change it now? --This post was written after a rage filled ivara(who is still broken even after multiple people reporting the problem) dps 5x3, the redeemer is still "usable" in eidolons just not nearly to the extent that it was. it used to be able to do significant damage to all limbs but now it can only take out knees and sometimes arms. after a few more runs with it i can say that it wasn't "destroyed". However, i still think this change was completely unneeded.--
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I constantly have the jumping glitch the only way i have found to fix it is shooting the ground with my bramma to stagger myself. not 100% sure if that actually is the fix tho.
Primary Kitguns don't show up in the "entitle" menu
in UI
Posted
Just gilded a new primary kitgun but accidentally skipped over the naming section and it was just named "kitgun". I went to Zuud's entitle section so i could actually put a name on it but it didn't show up, neither did my other primary kitgun. My secondary catchmoon kitgun showed up like normal so i assume this is a gltich.