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chrystan123

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Posts posted by chrystan123

  1. I should do test but the Augment usually works on humanoid figures, But when going against corpus or even worst infested, ash's fatal teleport starts to crumble. According to the Augment page for Fatal Teleport on the wiki:

    • If the targeted enemy is moving fast enough (such as a running Charger), or you are experiencing high lag, the finisher will fail.
    • Some melee classes may fail to trigger finishers on certain types of enemies.
      • Several melee classes will fail to trigger finishers against all MOA variants, including their Mutalist counterparts.
      • Scythe weapons may also fail to trigger finishers on moving targets.

    I am not experiencing high amounts of lag because I feel my internet is fairly good and I run solo for the most part. They should really rework the augment so it works on all enemies. According to the wiki, fatal teleport doesn't work only on bosses (except lech krill , the sergeant and hyena pack) which is fine. Which is why I feel they should add some sort of CC effect before he teleports so the enemy is stunned before he teleports for the kill. That way, the enemy is standing fairly still so there's no error in the teleport execution. 

  2. I would like to see changes come to ash's fatal teleport augment. When Ash teleports with the augment mod, in my experience it works 60% of the time. I would like this augment to work 100% of the time like it should have always been. Ash needs different animations for assassinating different enemies so it works every time. And also some sort of cc that effects the enemy before he teleports to them so even enemies that are moving fast get assassinated as well. 

  3. I have also seen this inconsistency when playing on PC. Ash is a really good frame but when an augment mods do not perform well wiith his abilities, i feel like i might as well not even use the ability. When i use fatal teleport, there's a 50% chance Ash will actually kill the target. other times he will just stand there. DE really needs to work on Ash again, and fix it to where he will perform a finisher.

  4. So i made a recent post about the Sevati Sekhara bug in my recent post. I figured out that this problem only occurs when you put the eos prime shoulder plates on as well. When i took the shoulder plates off, the Sevati Sekhara regalia's were the same size. This problem happened on ash and nekros. But when i tried it on mag prime, i didn't see the sizes change when wearing the eos prime shoulder plates and the Sevati Sekhara regalia. This isn't a big issue but I would hopefully in the future like this problem addressed.

  5. On "Capture the Grineer Commander" mission in the Plains of Eidolon, there is a bug where the capture target never shows up. The mission ask you to kill fifteen enemies before he would arrive. But after killing the fifteen enemies, he would not show up, therefore we were unable to complete the mission.

  6. Hey guys, i dont know if this is a bug or not but the regalia of the SEVATI SEKHARA on the shoulders of the warframe are not proportionate. One SEVATI SEKHARA is bigger than the other. If this is not a bug, i feel all regalia should be symmetrical. Hopefully someone sees this and helps calm my OCD. haha

  7. We completed two eidolon Teralyst quest and after each time when we went back to the get it would never load mission success. we were stuck. and we got no rewards for either mission. the second time we did the hunt, one of the lures was destroyed but the lure line was still attached to the Teralyst. so when we went to get another lure it would not attach. There is also a bug where vomalyst would not charge the lure even when in close proximity.

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