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(PSN)Sgt_Buttscratch

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Posts posted by (PSN)Sgt_Buttscratch

  1. The time gate on rising tides was good pre-Empyrean, good hype builder, but post launch I’m thinking slashing times in half would be wise.

    I like Railjack but let’s be honest, it is crap, love the idea, content was lackluster (kill 90/6), genuine excitement when I start hearing about sentient ship and derelicts.

    On PS4 it is a mess, sentient ship quickly stops being cool once you realize all the secret doors are bugged, Shedu is literally broke. Derelicts are a buggy mess with no reward? Even though it says we got a reward. Railjack itself is a calamitous mess of just buggy gameplay and weirdly dispersed loot. 

    What really sucks is I had friends from various other games hyped, made accounts, got ready then bailed after a few days. And playin on PS4 head counts are dwindling, the ‘we’ll fix it later’ thing has not helped. Time it took me to type this 15-20 mins have not seen one LF Railjack/ hosting RJ in the recruiting tab.

     

    Time gating gameplay was not an issue, time gating bug fixes for what it seems will be 7-9 weeks....very very bad. 

    Myself, I’ll check back in 6 months. Clan wide agreement as of Sunday night

  2. Or it wasn’t a bug on pc but is on PS4.... never seen a bug report get attacked with such ignorance 

    45 minutes ago, (XB1)R3d P01nt said:

    If it is a bug, it's one that is already slated to be released on the next update.  So, you creating a thread to criticize DE for something they already did for PC and have planned to do for console is not helpful.

     

  3. 1 hour ago, zehne said:

    I mean, I hate to be the bearer of bad news...

    But DE has stated that first and foremost Warframe is a PC game.  For those on other platforms, you're always going to have a backseat.  Throw in the certs that the other platforms require and you're looking at alot of reasons why your experience in game might be sub-optimal.  Yes there probably could of been more testing before the initial launch, but is it better to have no update vs one that is buggy?

    A very easy solution DE could implement is to push ALL major updates/launches on other platforms back 1-2months so that all the major bugs are found/fixed on PC before sending to console.  Would you like that?  When developing there is no way to catch all the bugs.  That leaves 2 options: Launch it early as is (debugged as best you can) or delay.  Considering the nature of the program in question, the best way to find bugs quickly is to let millions of users find them.  Like it or not, users (consumers) are always going to be a good source of bug discovery.

    If people always complain about buggy launches the solution is going to require later deployment, even to say, a much later deployment.

    Since the console launches are further gated by certs, the best way to push it out to console fastest w/o bugs would be to launch early on PC (buggy) and wait for bug fixes before launching on console.  But that means the PC version is likely to be worse at launch.  So there is give and take.

    Since we're talking about the discovery of bugs too, the optimal point to launch isn't known exactly (except in hindsight).  So DE can only really take a stab in the dark on whether something is ready for launch or not.  That decision is obviously effected by many variables.  The only thing we do know is that DE thought it was time to launch and so they did.  We can (and often do) give them feedback on their decisions and maybe that'll factor into making better choices in the future. 

    As we all know though, you can't please everyone.

    If they had let me on a PS4 test server before release within minutes I’d have a list and a half. No way Empyrean was tested, not a chance. 

    As for separation in time across platforms, that has to be brought inline before the end of the year. So far we started the year within a week of each other and it’s lookin like the 1-2 month gap will be here regardless of update release times.

     

    not one good reason has been given for shunning consoles, they pose on interviews claiming to be for the fans, up on game awards acting big. Now in 2020 they are trying to mimic Bethesda, warframe 76. No updates, no real hot fix. Only support we’ve seen is the new $29.99 Empyrean support pack. 

     

    • Like 1
  4. 13 minutes ago, Kaotyke said:

    And there are no patch notes in the forums.

    And a hotfix  IS an update.

    No notes on forums.....yes there is. I went and found it within 30 seconds.

    On PS4 hotfixes are very small that are applied when the game loads. An update goes through Sony’s lame system, and are usually a decent size. I did tag the title with (PS4)...for a reason.

    • Like 1
  5. 5 hours ago, (PS4)crashteddy03 said:

    In the most recent livestreams DE acknowledged that there was a lot of stuff that needed fixing, however most of it touches code that needs to be sent to cert rather than just being hotfixed. Rather than send multiple builds to cert the plan was to wait for a new content drop which is coming up for the PC version and include that in the next console build sent to cert for all consoles along with all of the fixes to date. I'm hanging out for it too because the changes are massive compared to what we have now.

    I understand DE trying to release Railjack as a surprise just before Christmas. Could it have been better? Yes. Did the timing of it make it worse because all the devs were on holiday? Yes. Has it stopped me from trying to play it and have fun regardless of the bugs? Absolutely not!

    This is the worst way to deal with it, hold and release it with new bugs...new content. We’re missing actual content which was and is there for others, can’t even trade my friend a mun vortex(he has baaad luck). 

    We need bug fixes ASAP, not after pc gets its 100th hotfix and new content. The new content is not needed, we have Lich and Railjack to fix.

  6. On PS4 we didn’t get the same empyrean as PC, not only did we receive the buggy, laggy update but we not given avionics trade, 1 month later we still don’t. Shedu is bugged, engineering 10 is broke, if you’re not host 90% of stuff don’t work. Garuda’s claws don’t work... list is huge

    A few days ago we got a hot fix, which broke ship spawns, we get Crewships spawning 16km away, only 50% of fighters will spawn, trickle spawns of 2-4 fighters at a time etc etc. how did you manage to break it more DE?

    Can we please have an actual hot fix, a month of trash. This is not good enough. You have dropped the ball big time.

    • Like 1
  7. We don't have the update on ps4 yet(lol we didn't even get the full Empyrean update(can't trade avionics)) but are we seriously crying about "2-3" hits ......such an over dramatic use of "RIP' get a grip kids

  8. Yes it was!
    The degradation you speak of is so dramatic, left to rot....had me laughing.

    It is great to see a company stepping outside their box, too many games nowadays offer almost identical content to what they have done prior at $60 a pop, "expansions" of identical content for $20-$40. So much safe and boring plays by the gaming industry.

    There is a lot of stuff in warframe that needs fixing, replacing, removing and adding, always has been. All we have is time. Rather than doom saying I prefer good feedback, every time they do something the forums (a minority of players), reddit (another minority of players) burst into tears, fires start, toys are thrown from prams....somehow DE always end up getting it right. A good example is Mag's rework, all those RIP MAG posts when they announced her 3bomb was not gunna be a 3bomb no more....DE got it right.

     

  9. All the mods you would have gotten so far, you can easily get again. Completing the early spy missions will give you some better(rarer) mods. Mod capacity is based upon item rank, can be increased using a reactor and can be improved by adding polarity slots(forma). At low mastery you need not worry about this, just keep pushing on. On ps4 make sure you grab the PS+ booster pack, that will give you a boltor that makes early game easy mode. it will also give you platinum that I'd suggest you spend on warframe slots and weapon slots

  10. Given railjack a good go and I don't see a (Ps4) feedback section so it's going in here.:

    All in all I love the new game mode, had a lot of fun but it has an onslaught bugs, bad design choice, shallow design and poor foresight.

    I'll go from the beginning
    Building the ship: For me it was pre-empyrean so the 12 hour builds were nothing, I am high MR so the farming was easy, a non-issue and worked very well as a hype building mechanic. But now the ship is released I tend to try look at it from the point of a lower MR player, already strapped for cash and resources due to the fact MR8-2x is a foundry massacre, non stop crafting, leveling, farming. Even the mission would have hit quite a few with the fieldron, mutegen etc. All in all it needs to be shortened, either the farm the cash or the time. That being said we're building a huge spaceship. So it can't be a minor feat.

    1st few hours of Empyrean, got it built, coloured, named (Red Dwarf), and away we go. 4 man team all on mics, was brilliant, ship was weak which made battles fun, we tried to progress through Earth fast which led to some epic moments where we thought we'd lost it. Pulled through. great fun. Then you start to get new parts and quickly the ship is way way too powerful for Earth, so onto Saturn we go, A little tough but not too bad. more parts...more strength. Onto Veil, once again it was a little tough for a few missions. Then we became gods...and all the fun was suck right out of it. 6k hull monster, ignoring all ruptures, fires etc. Kill Kill Kill.

    Once this happens, once fun has stopped; everything become casual, subconscious and easy. So then rather than 4 people on a ship running around like madmen, surviving. We get 4 people chatting about all that is wrong, all that could have been.

    Railjack(the actual ship): (based upon Veil face punching machine)

    Movement- I really like the movement of these ships, but I can't roll, I pilot a Fed Corv on Elite Dangerous and roll is a major part of flight, especially combat flight. Not having true free movement takes away part of the 'space' feel that it should have.

    Damage- doesn't die...cannot die. And the mechanics to fail a mission are very very shallow. (blue lightning symbol - ignore, red fire symbol - ignore, Orange fracture - ignore, Red fracture - 60 seconds to do a very small task(or be weak and glitch it with breach quanta). What is missing is damage, we don't take damage, little scenarios appear on the ship which for the most are insignificant. This falls under another big issue(engineering) that I'll tackle a bit later. Damage to the ship should cause performance issues. Engine damage(speed), thruster damage, reactor damage, electronics damage. This could help set urgency and priority to the mentality. Fires should spread, electronics should cause issues with UI, doors, consoles. The ship should have atmospheric control that should cause damage to players at an increasing amount as breaches appear.

    Empty - The ship is a head and a butt, mid belly is just the area where weird symbols appear. I do have ideas for this. See below in my engineering blurp.

    Leadership - Once you are in a mission, if not my team. It's in the hands of randoRNG, I can tell people what to do, or what roles I'd like to see them do until I'm blue in the face. realistically I just sit in my pilot seat, knowing if I step off someone will probably nab it and do what ever. We need to be able to assign roles and permissions. See below 'Roles".

    Aesthetics - Looks good, love my ship. Down side, tycho seekes look like I stole them off a WWII sub, down match my ships(which capitalizes on the wear effects. Engines look brand spanking new....My ship beat down red with wear...engines bright, plastic red. minor minor problem in reality, but DE know we get a little obsessive of looks.

    Roles

    Pilot - Pilots role is in a very good place, for the most the crew is at his/her mercy. A few improvements would mainly be communication based, ability to mark target, thrust is either on or off, no range in base speed(visualized). Battle avionics are shared, which can cause issues. On the PS4 only the host can see healing bubble most the time, causes issues for my pilot. An upgradable cockpit or cockpit AI would be nice, but nearly all Pilot intrinsics are based on bosst/drift.

    Captain - The captain (ship owner) should have the ability to set roles and permissions. Current set up allows for easy grief. The owner of a ship should have full control of his ship. People will be more willing to run with randos if he can safeguard his ship.

    Engineer - Currently when I see a 'LF RJ engi for veil' I know that my idea role will be diminished to just sitting at the back of the ship, trying to stay awake whilst refilling flux for a void hole spam, boredomfest. The engineer should be the most overworked crew member. To do this a huge overhaul of everything is required(ironically so does Empyrean lol). Refill and refining should be a once or twice per mission thing, not a pull up a chair job, or a non job(With my crew we don't actually fill until everything is dead).
    What I'm going to suggest will seem overkill, but added to the rest of my idea's would be (in my opinion) fun.

    • Stockpile/cargo - Using just 4 resources to do everything is boring, we have an onslaught of materials to use in warframe, to see 4 new ones being all we need is crappy. I think we should have to stock cryotic, scrap, alloy plate, circuits and other existing materials.
    • Belly of the beast - The center of the ship is a great space for an engineer, has the look and feel of such an area. So it is here I'd suggest a console was added for repairs, resource management, power management.
    • Engineering - This should be a role of ship control and maintenance. Instead of Revolite, repairs should be based upon what is needed. Fires should need cryotic to keep fire supression systems working, electrical damage circuits/scrap. Hull breach - scrap and alloy plate. Bigger issues would be repaired over time using the console. Engine failure would effect speed/boost, thruster damage would effect all other movement, reactor damage would effect entire ship(a rare more critical issue), which repairs times being extended, cooldowns extended, potential avionics failure. Grid goes down and you are in the 1000/1000 ship until fixed.
      Another part of the job is making sure general systems are working and are being maintained, flux, munitions, weapon coolant systems etc. Moving power to where it is needed(1 gunner, why feed both?), more power to tactical and battle avionics to increase the effectiveness and/or efficency. Flux pool, if the ship only uses Particle ram, why does it need 10x the amount to activate. Maybe that flux power can be fed somewhere else/

    Gunner - 1st off why do bother gunners have to have the same gun? they also need their own battle avionics that don't effect or mess with pilots. Ping system to alert pilot to hazards and threats.

    Away team - To get all AW intrinsic bonus' the away team needs to be 8888, bizzare... The away team needs a more responsive waypoint/tag system to allow for better communication from outside, a complete archwing overhaul(featuring just about all archwings/guns and melee). Some more activities to do while out and about. On Ps4 they have the name 'crewship killers'. because that is all they do... I'd prefer for them to be a critical role, killing crewships is critical, but it is simple, easy.

     

    Gameplay

    Very early stages of this game mode, so variations will be at minimal, that said every mission is the same one. I was expecting a defense style mission, a spy(sneaky sneaky) mission and an endless mission, how far can we push it. Everything seems too easy, Boss missions have bosses with no real protection, would have been the perfect mission to add some cool new mechanics, shutting down certain defense feilds(like we saw at TC2019), crippling defense forces and hunting out a weakness in the asteroid based, rather than the open door policy the game currently has.

    Can't access arsenal, during mission I can understand it causing issues, but maybe once mission is complete, open it.

    hacking turrets is a very cool mechanic, but bares no use as they do minimal damage and cant be killed by us if they survive so we loose out on the loots within them.

    Loot clean-up is tedious and messy, maybe the only reason I could see using void hole. On Elite dangerous they have 'limpets' that are ai drones that collect loot with 1km, but a very very squishy so can't be deployed during combat, Sentinels have vacuum, kubrows have fetch, Itzal have that one skill. Space ship capable of system wide travel have a close range suction.....

    Too many smaller rocks are gods, indestructible. Let us smash through them, damage to ship based on size. 

    Even with as few choices in ship modules there are no real choice, (Vidar reactor, Zetki shields(25% bonus, shield stats are pointless) etc..)

    No variation in builds. Shield offers nothing, 6060 hull 2800 armor or go home.

    We get avionics from ships that don't use them.

    Weird mission rewards RUBEDO!!!!!!

    Avionics

    They brands/schools idea could have been done better, rather than 3 types of 1 av with only 1 being good. They could have focused on the own ship build style with bonus' based upon amount of one type used.
    This is a huge area, and a big mess, AW av's being power hungry with trash range. Tactical avionics not all that tactical.

     

    The fact DE went after this idea has made me happy AF and proud to play it. But it was rushed, On PS4 we cant trade avionics, host migrations galore, bluescreens, have kinda left a bad taste on players tongues. I am however confident this game mode will come good. so thanks

     

  11. Tough one for me, it's between Nova and Banshee.
    Nova, when I 1st started playing Nova Prime access was out and after just 2 days of playing I decided that DE deserved a pat on the back and grabbed both the access and accesories pack, been a staple of my play since.

    Banshee however is my favourite, she is my playstyle. Give me Banshee and a Sybaris and I'm happy.

  12. 2 minutes ago, SenorClipClop said:

    You didn't answer my question.

    I think you're either misconstruing what "censorship" actually means, or you're cherry-picking its uses for ideas that support your argument.

    Your school thing? answer that...It does not apply to this because in your example I would have said all those things...therfore not silenced. In warframe however your comment is immediatley removed...silenced.

    Slow down your examples and magic stories of school and stuff and just look at the facts:
    log onto warframe----go to global chat(dont...)---have a birthday between june 21-july 23---tell everyone what your star sign/zodiac sign is---get silenced

    get a message about DE illness comedy scale

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