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WraithAngel

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Posts posted by WraithAngel

  1. really? sure, things arent PERFECT, but comparing any issues we have now to what we had before is laughable. If p2.0 is RNG now, what do you call it before? nothing was consistent before. Remember rolling after a fall? remember vaulting when near the edge? remember wildly unpredictable slingshotting? remember trying to run along a wall, but running up and backflipping? remember having to guess the arc of air melee?

     

    p1.0 was terrible compared to this

    I remember all of that but just because that is gone is no reason to ignore new problems. Such as the fact when you hit an uneven surface and try and bullet jump it can send you into the ceiling or even backwards. I love the new parkour but I'm not going to sit here and say it's good enough and there is nothing to improve upon.

  2. 6/10

     

    Parkour is too slow and unreliable. If you hit even so much as a bump in your path and try to bullet jump it can send you into the ceiling or off in another direction. There are things I like about it like the new enemies, weapons and capes but the incubator and quest....WTF DE

  3. weapon experience is divided between your weapons (even if they are already max level) bonus affinity is gained more when your team mate get kills and you are within a certain distance of you. (you got almost no bonus because you did everything) i think you might also get more for using weapon itself. considering it was a level 3 soma prime, i doubt you got most of your 600 kills with it. (if you did then i have no idea what happened but i would blame your carrier :P)

     

    TD;LR i think your other equipment stole the XP

    I think I get what happend I was using abilities with Trin even though the abilities were not lethal it made all the xp go to the Trin instead of my soma prime. 

  4. I was wondering how it is possible to only gain 1 weapon level and get 600 kills with said weapon. I have encountered this more then a few times and I have no idea how this happens. I do however know it is very annoying and makes me feel like I'm wasting my time with this game.

     

    Also the weapon in the picture below was level 3 when I started the Survival.

     

    http://postimg.org/image/e24jye8f1/

  5. DE has a problem. They want to remove coptering because it is stupid, broken, and overshadows any movement abilities. Most of the playerbase is used to it being there though, so they have to replace it with something that is versatile and powerful, while also being much more controlled.

     

    Glides, doublejumps, and the like allow this to happen.

    I couldn't agree more. I was a bit apprehensive when I first saw parkour 2.0 on the Dev Stream, it looked slow and clunky but after the latest stuff they have been showing. I couldn't be more excited.

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