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CandyManCriminal

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About CandyManCriminal

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    Gold Disciple

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  1. if only i could melt a heap of the spare scenes i've gotten doing this into the mods
  2. yanno whats extra terrible? i pulled a venegeful revenant AND a war hilt out of them
  3. been farming 2 hours for these mods, not a single one has dropped i could open these doors in my sleep now i think the drop chance is too low
  4. all i wanted was Nora to be quiet, now everyone is quiet im not sure which i dislike more
  5. DE said on stream that the next nightwave was probably going to be infested
  6. im all for more ways to play Mag
  7. reworked this frame (again), i may have accidentally over powered a few things in the new theme shift would love some feedback new theme, same bad art tho Name - Viiryl (placeholder) Health - 1000 Shield - 0 Energy - 0 Armor - 350 Passive - every 100 health lost Viiryl gains a stack of parasitism, up to 10 dodging causes Viiryl to dissolve into a cloud of parasites enemies and allies touched by the cloud have Parasites attached to them each target afflicted this way removes 1 stack of parasitism 1 - Parasites Health: 2% Strength: 15 / 30 / 45 / 60 (damage per second) Duration: 2 / 4 / 6 / 8 Range: 15 / 20 / 22 / 25 (cast range) Viiryl attaches Parasites to target enemy or ally enemies affected by Parasites take (20 / 40 / 60 / 80 + health spent) damage over time allies affected by Parasites gain health when Viiryl gains health 10% of the damage Parasites deal is converted to health for Viiryl (not moddable) Augment: Epidemic - if an enemy afflicted by parasites dies a nearby unaffected enemy is afflicted with parasites with the same remaining duration 2 - Vampiric Swarm Health: 3.5% Strength: 60 / 80 / 100 / 120 Duration: 6 / 8 / 10 / 12 Range: 10 / 12 / 14 / 16 Vampiric Swarm clouds the area around Viiryl, following him enemies within Vampiric Swarm take (60 / 80 / 100 / 120 + health spent) damage per second allies within Vampiric Swarm are 10 / 25 / 40 / 55 % harder to hit (not moddable) 10% damage dealt by Vampiric Swarm is converted to health for allies within Vampiric Swarm (not moddable) Parasites deal double damage to afflicted enemies within Vampiric Swarm, and 50% more healing to afflicted allies within Vampiric Swarm Augment: Engulfing Swarm - Swarm now targets a location and has increased range 3 - Pestlings Health: 1% (1% per corpse) Strength: 10 / 15 / 20 / 25 (health/armor) 50 / 200 / 350 / 500 (damage per hit) 400 / 600 / 800 / 1000 (damage on explosion) Duration: N/A Range: 5 / 8 / 11 / 14 (aura) 1.5 / 3 / 4.5 / 6 (explosion) Viiryl twists the corpses of the recently deceased into vile minions that explode on death can have up to 2 / 4 / 6 / 8 Pestlings at one time (not moddable) the Pestlings have 10 / 15 / 20 / 25 % plague's current max health and armor, deal (50 / 200 / 350 / 500 + (Pestling's max HP * 0.25)) damage when attacking, and explode for (400 / 600 / 800 / 1000 + Pestling's max HP) damage in a 1.5 / 3 / 4.5 / 6 m range Pestlings deal double damage to enemies within Vampiric Swarm (not moddable) Augment: Leechlings - Pestlings now heal nearby allies when they damage enemies (does not affect Pestlings) 4 - Infest Health: 8% Strength: 10 / 25 / 40 / 55 (health mod) 25 / 50 / 75 / 100 (buff) 800 / 1000 / 1250/ 1500 (explosion) Duration: N/A Range: 8 / 10 / 12 / 15 (buff range) 2 / 4 / 6 / 8 (explosion range) Viiryl infests target non-robotic non-boss enemy, the enemy is twisted into a shell for Viiryl Viiryl's health is replaced with (Viiryl's max health) + (Viiryl's max health) * (enemy level / (enemy level + 100)) when this is depleted the shell explodes for (800 / 1000 / 1250 / 1500 + (shell max HP * 0.1)) damage Viiryl's normal health is then returned at the same amount it was before infesting can be recast to eject from the shell early (still explodes) Viiryl and nearby allies are granted buffs based on the enemy type Viiryl has infested Grineer: 20 / 30 / 40 / 50 % additional armor and puncture damage Corpus: 20 / 30 / 40 / 50 % additional shield and impact damage (Viiryl gains a base shield of 100) Infested: 20 / 30 / 40 / 50 % additional health and slash damage if the enemy was afflicted with Parasites buffs are increased by an additional 10% (not moddable) Augment: Infested Echo - Infest also creates two friendly clones of target on cast
  8. ticket time can vary depending on their work load hopefully someone will be able to get back to you soon
  9. all i wanted was the not hear nora call me a bad ass for pulling up a couple fish for the umpteenth time not complete radio silence
  10. i did miss that actually, but i was already excited for Wisp thank you
  11. we'll just feed him to helminth later and get Fenrir the hammerwolf frame
  12. i've seen him 12 times total still no set he also hasnt been showing up this entire week
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