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CandyManCriminal

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About CandyManCriminal

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  1. yeah, dupe protection needs to die now i dont wanna have to farm out two weapons for every one weapon i actually want
  2. i'd like to know the reasoning behind the 15 creds a rank 25 or even 20 would be so much better with current numbers you get 7x dailies a week, worth 1k each 5x weeklies at 4.5k each and 2x elite weekly at 7k each totaling 43,500 max weekly standing, a bit over 4 ranks or 60 creds 15 short of a potato doing every single activity in a week you still cant get a potato, but 10,000 kuva is only 50 either cred gain should be increased, or to not interfere with the rest of the cred store potatoes should only cost 50-60
  3. After using the Bramma for a bit PLEASE let us put Cautious Shot on it
  4. super in love with the new patch first mission Bopp Bipp showed up and kicked ass and i DIDN'T need for farm out a kuva kraken i didn't want and could go try for another lich this is how it should've launched i'd like to be able to pick which element is kept when fusing weapons, hunting for different ephemera makes it so i don't always pull the element i want to use, but the bonus increase is glorious murmur farming still needs some love possibly just making the lich themselves show up more often would be a good solution either by just increasing their chance to show up or by leaving them with more anger when stabbed or just bring back getting progress from other people's liches, that was really great everything is so much better now tho, now back to lich murder
  5. i think theyre looking for someone to join their clan temporarily to donate gallium
  6. from the patch notes: Fixed the stat value of Flux Capacity on Reactors showing higher than actual stats. We're using Round To value of 10 instead of 1, so some values were showing higher than they should be (37.x would show as 40).
  7. i need Bopp Bipp on my ship was really hoping for some info on Command
  8. numbers need tweaking because theyre mostly thrown in to have numbers i do have some really poorly drawn art for him, but its poorly drawn this is also a reworked repost of a reworked repost i've made before i like the concept, but i can never really nail down the abilities to my liking anyway, heres Nergal Name - Nergal Health - 1000 Shield - 0 Energy - 0 Armor - 350 Passive - every 100 health lost Nergal gains a stack of parasitism, up to 10 dodging causes Nergal to dissolve into a cloud of parasites enemies and allies touched by the cloud have Parasites attached to them each target afflicted this way removes 1 stack of parasitism 1 - Parasites Health: 4% Strength: 15 / 30 / 45 / 60 (damage per second) Duration: 4 / 6 / 8 / 10 (enemy) 5 / 10 / 15 / 20 (ally) Range: 15 / 20 / 22 / 25 (cast range) Nergal attaches Parasites to target enemy or ally enemies affected by Parasites take (20 / 40 / 60 / 80 + health spent) damage over time allies affected by Parasites gain health when Nergal gains health 10% of the damage Parasites deal is converted to health for Nergal (not moddable) Augment: Epidemic - if an enemy afflicted by parasites dies a nearby unaffected enemy is afflicted with parasites with the same remaining duration 2 - Vampiric Swarm Health: 8% Strength: 60 / 80 / 100 / 120 Duration: 6 / 8 / 10 / 12 Range: 10 / 12 / 14 / 16 Vampiric Swarm clouds the area around Viiryl, following him enemies within Vampiric Swarm take (60 / 80 / 100 / 120 + health spent) damage per second allies within Vampiric Swarm are 10 / 25 / 40 / 55 % harder to hit (not moddable) 10% damage dealt by Vampiric Swarm is converted to health for allies within Vampiric Swarm (not moddable) Parasites deal double damage to afflicted enemies within Vampiric Swarm, and 50% more healing to afflicted allies within Vampiric Swarm Augment: Engulfing Swarm - Swarm now targets a location and has increased range 3 - Pestlings Health: 4% (1% per corpse) Strength: 10 / 15 / 20 / 25 (health/armor) 50 / 200 / 350 / 500 (damage per hit) 400 / 600 / 800 / 1000 (damage on explosion) Duration: N/A Range: 5 / 8 / 11 / 14 (aura) 1.5 / 3 / 4.5 / 6 (explosion) Nergal twists the corpses of the recently deceased into vile minions that explode on death can have up to 2 / 4 / 6 / 8 Pestlings at one time (not moddable) the Pestlings have 10 / 15 / 20 / 25 % plague's current max health and armor, deal (50 / 200 / 350 / 500 + (Pestling's max HP * 0.25)) damage when attacking, and explode for (400 / 600 / 800 / 1000 + Pestling's max HP) damage in a 1.5 / 3 / 4.5 / 6 m range Pestlings deal double damage to enemies within Vampiric Swarm (not moddable) Augment: Pestling Implant - Pestlings is now a targeted ability, afflicted enemy loses health over time and if it dies while still afflicted it's corpse explodes into 4 Pestlings with a duration of 20 seconds. removes pestling cap. 4 - Infest Health: 12% Strength: 10 / 25 / 40 / 55 (health mod) 25 / 50 / 75 / 100 (buff) 800 / 1000 / 1250/ 1500 (explosion) Duration: 1 / 1.5 / 2 / 2.5 (health lost tick) Range: 8 / 10 / 12 / 15 (buff range) 2 / 4 / 6 / 8 (explosion range) Nergal infests target non-robotic non-boss enemy, the enemy is twisted into a shell for Viiryl Viiryl's health is replaced with (Viiryl's max health) + (Viiryl's max health) * (enemy level / (enemy level + 100)) when this is depleted the shell explodes for (800 / 1000 / 1250 / 1500 + (shell max HP * 0.1)) damage Viiryl's normal health is then returned at the same amount it was before infesting can be recast to eject from the shell early (still explodes) Nergal and nearby allies are granted buffs based on the enemy type Nergal has infested Grineer: 20 / 30 / 40 / 50 % additional armor and puncture damage Corpus: 20 / 30 / 40 / 50 % additional shield and impact damage Nergal gains a base shield of 100) Infested: 20 / 30 / 40 / 50 % additional health and slash damage if the enemy was afflicted with Parasites buffs are increased by an additional 10% (not moddable) every 1 / 1.5 / 2 / 2.5 seconds 2% health is lost from the shell, leaving behind a 6m (not moddable) toxic puddle that deals the amount of health lost per second to enemies in it the shell cannot receive healing Augment: Infested Echo - Infest also creates two friendly clones of target on cast
  9. scrapping parts gives you now 80% of what it took to build it since wreckage has zero resources put into it you get nothing when scrapping it also with the amount of zetki wreckage acquired resources would be too common if you could scrap them and get resources im hoping we'll get a system in place that will make dirac actually important cuz right now i've got over 100k and nothing to use it on
  10. resources have no effect on wreckage until you wanna repair it i want them extra slots for my BIMNIL
  11. the only reason to do it after EVERY mission would be if you get MORE than 15 per mission so you dont lose any or if you pull a vidar reactor and wanna start that build or if youre holding onto a lotta junk you should scrap, but are suffering from BIMNIL but for the most part doing it after EVERY mission is excessive and unnecessary that being said i would like a higher cap on wreckage, even just 40 or 50 would be great
  12. well for me there was the whole thing with Bopp Bipp absolutely made my decade and railjack is a LOT of fun at its core super excited to see where it goes
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