Jump to content

Mad_NOORS

PC Member
  • Posts

    52
  • Joined

  • Last visited

Posts posted by Mad_NOORS

  1. 51 minutes ago, -N7-Leonhart said:

    Yes, I noticed as well that I got a stupidly large number from the first stealth kill, but I didn't have the numbers to back it up like you, so great job there.

     

    If it's broken then it's broken and it should be fixed. By the looks of it, you two are the kind that would use cheats in games if given the opportunity. This is not that kind of game, and I prefer to get things done properly without having to rely on questionable duration crutches. 

    Have you ever capped focus daily with no sortie eximus? Have you EVER tried farming focus daily? Do you realise HOW many people didn't even bother with focus farm until eidolons came out? Nice try lumping us that tried to make the grind reasonable with cheaters.

  2. Wow the salt of TP users. Reminds me back of my Tonkor days. Alright let's break each and every one of your arguments right?

    1. Memers automatically lose since they can't give counter points and just meme away.

    2. Rivens are meant to buff underpowered weapons. DE stated that all weapons are balanced outside of rivens. So let's take the discussion without including rivens heh? Oh yeah btw defenders, if you need a riven to compete with TP then something is very wrong isn't it.

    3. Kohm wasn't THE best gun. It took rivens to bring it up to god tier. Those same rivens that are costing people thousands of plat. Yeah you expect 90% of the playerbase to have 120% SC Kohm riven? Gimme a break.

    4. Warframe abilites are independent of weapon balance unless they become a staple(*cough* Mirage+Memelor) and FYI. Chroma needs a buff to his 1/4 and bugfix to his Vex causing his multiplier to reach 1600%.

    5. If going by the majority of the replies here I expect nothing by meme discussions then fine by me. I rest my case saying the DE needs to look into TP.

    6. The investment of one forma and its good to go says a lot about the effort/power ratio being so high.

    Tigris Prime, also known as Sniper Prime/Noob Tube Prime/One Shot Prime.

  3. So, why is this thing still is allowed in the game? DE nerfed the Arca Plasmor which honestly I don't even give a damn because I don't use it much other than fashion for my frame. Who cares about that stupid shotgun when we have our god and saviour TIGRIS PRIME. This weapon, this stupid OP weapon managed to dodge nerfs like Neo in the Matrix, WTF. For the investment of ONE forma, MR13 and above literally grab this weapon the first thing they get that MR and literally, quite literally bulldoze everything regardless of armor or not up to level 150(not that you people here go up that far). Hell there's even complaints from low MR about "Waaahhhh, I couldn't build the Tigris EZ mode because muh MR". EVERY. SINGLE. SORTIE I go there has to be that one person that goes with that gun. It's not even uncommon to see entire squads made up of Tigris Primes because why not? Enhanced armor? Pfffttt Tigris Prime doesn't care, Ancient Healers? Pffft it dies when slash procs get transferred to it. Shotgun? WTF is that LMAO. Tigris should be renamed Sniper Prime.

    What's the problem you ask? Well being the single top tier gun that requires no rivens and only one forma to obliterate everything in sight, in fact the only shotgun that's able to compete with it is a Rivened Kohm with 120% status chance, that riven costs 2000p minimum in trade chat. Need to activate easy mode? Tigris Prime. Every single pellet procs slash hurray. Easily farmable, every single players knows that's its the best for the investment put into it. Oh want to clear rooms? Seeking Fury says hello. Now you can clear rooms AND reload faster. Double whammy right there.

    I do not care if this thing get nerfed into the ground. I'm sick and tired of people parading Delete Everything Prime to everyone else. RIVENS(yeah that's what) are the only thing keeping the other primaries above the Tigris Prime, which you need godly credit cards or luck. I want this thing nerfed into balance tier like EVERY SINGLE PRIMARY IN THE GAME.

  4. On ‎12‎/‎11‎/‎2017 at 4:26 AM, MobyTheDuck said:

    Never had problems with Vombalysts. Two always spawn near the lure and the rest always spawn either in the way or near the Eidolon.

    Unless your are crippling addicted to fighting the Teralyst and NEED to be able to do more than 6-8 per night, I dont see the problem.

    Yeah it's called, being efficient. The only reason why we're running pre-mades in the first place. Also Focus gains are pitiful, good luck maxing that out in one year.

  5. Hello, so I came again with another complaint about operator amps/zaws related to client/host interactions, at this moment clients DO NOT receive gilded stats from their amps/zaws. In every single eidolon hunt I go to, if I'm host using Adarza/Virtuous Strike set and Volt Shield buff I do 1.2k damage per hit using a gilded Granmu prism. If I'm client using the exact same loadout buffs and all, I do a whopping 672 damage per hit. That's a 50% damage reduction right there, come on DE it has been the case for WEEKS. Zaws also do not inherit their gilded stats when you're a client which makes for some frustrating gameplay.

    Please DE fix this or just move the gilded stats to the ungilded version if its too hard.

  6. Came here after doing a lot of tests with how Octavia 4 works. On paper, her 4 multiplies FINAL modded damage by whatever strength you put on her. So I did a test in the simulacrum, tests are as follows:

    Lato, against a level 20 frontier heavy gunner. Shots to the CHEST ONLY. Octavia modded to have 678% damage multiplier at max noise.

    Test 1: No mods

    With NO damage buff : 9 damage per shot

    With 678% damage buff : 77 damage per shot

    Test 2: With ONLY R8 Hornet Strike

    With NO damage buff : 26 damage per shot

    With 678% damage buff : 89 damage per shot

    Test 3: With ONLY R5 Heated Charge

    With NO damage buff : 17 damage per shot

    With 678% damage buff : 134 damage per shot

    Test 4: With R0 Heated Charge & R8 Hornet Strike 

    With NO damage buff : 29 damage per shot

    With 678% damage buff : 100 damage per shot

    So this makes the damage multiplier NOT working as intended, as the amp buff is supposed to be multiplied of FINAL modded damage. From these tests it means that elemental damage is multiplied as it should, but normal damage mods do not multiply as it should be. Please fix this as it makes calculating buffs a headache, it seems the best way is to slap all elemental mods on weapons that you want to use with Amp.

  7. My 100% status chance armor stripper Boar Prime doesn't remove enemy armor anymore, great now I have to deal with 100k health Bombards/Gunners at level 80+. If DE wants to nerf corrosive procs then nerf the armor scaling in high levels, thank god 4CP still works. Or I just use OP Slash Proc Tigris Prime.

  8. This is Grinlok. http://warframe.wikia.com/wiki/Grinlok

    This is Marelok which is a Grinlok with barrel cut off. http://warframe.wikia.com/wiki/Marelok

    Tell what the hell is DE smoking when they made the Marelok better than Grinlok? That's not even taking into account the fact that pistols have WAY better mods(Primed Target Cracker and Primed Pistol Gambit vs Point Strike/Vital Sense) and there's a Vaykor Marelok which is a top tier pistol. GG DE nerf meta weapons but can't buff weapons so bad that even rivens can't redeem it.

  9. 3 hours ago, Arkandae said:

    That's a 100-150% damage buff a bit more usefull in low level missions (but then use ember), with a range increase for aoe weapons (firestorm op ?). And it's only for you. What about octavia/nova/etc buffs for the whole group (no downsides!) ? And when you use it with light eclipse, the clones damage become nearly irrelevant most of the time (I do 6 times clones damage, or 12 times if we talk about one clone).
    I don't see why it's "the most terrifying and effective first abilities in the game", except maybe for the "first" part. But then, does it takes more skill to push 4 instead of 1 ? I don't care if they switch abilities, but because we push 1 to cast it isn't a good reason to nerf it.

    Also mirage has bad survivability and permanent HoM is needed, especially with the current eclipse. With your HoM, you can't bring her in sorties (or hide in a corner waiting for energy with energy siphon, amazing gameplay), and even lvl 40+ missions will be hard af (or boring af, your choice). 

    I always bring her in sorties, even with CP Mirage doesn't need a ton of energy to begin with. Usually I vaporise everything unless its assassination missions, which then I bring Chroma+Tigris Prime combo instead, or Mesa if I'm lazy. But yeah Mirage dies to a wind breeze in high levels unless you're in shadow(too bad Corpus Ship dark areas doesn't exist :V)

  10. Just now, (Xbox One)Ivan of Jupiter said:

    And that’s why I’d LOVE for her 1 to be a 4. The energy drain is a means to control the spam especially if they revert it to its once great status.

    Seeing how they handled the current frames they're trying to balance yeah I want DE to not start shuffling major stuff on her. Last thing I want is DE putting stuff like energy drain per bullet fired and only limited to secondaries without buffing anything in return because B A L A N C E. 

  11. 5 minutes ago, (Xbox One)Ivan of Jupiter said:

    Sassy. Except your entire post was bashing on my opinion. Eh. It’s what I’d like to see. Hate me if you want.

    Nah, I said that after seeing 5 or so people saying Mirage is OP GUYZ nerf her 1 to the ground. Yeah only 3 weapons that had too much synergy and let's blame the frame instead. 

  12. 10 minutes ago, Cubewano said:

    But if you think frost situation with an hp meter is the same as gara's fourth being duration based, then why is gara's four being made to use an hp meter instead of duration a nerf? it's should just be shuffling design to you. 

    Gara can't stack globe health, no 3 second invulnerability timer like Frost. So its worse than normal Globe. In 40 waves Axi Defense even 1 million health globe takes reasonable time to go down if you let enemies shoot it. 

  13. She is absolutely FINE. No changes other than QOL like I said like 50 times both here and reddit. I play her a lot and NO she is not invisible in high levels unless you get lucky to get true actual not lying to your face map dependent 95% damage reduction. I play her BECAUSE I want more dakka, in fact I'm still angry DE changed 4 clones shooting to only 2, Mirage REWARDS map awareness and positioning and not vrain dead spamming at level 80+.

  14. 4 minutes ago, trst said:

    The top being open isn't even a factor, just jump higher. Besides the Kuva Fortress (which I honestly forgot exsisted) there are no defence tiles that are too vertical for MV to cover.

     

    And there are plenty of Frost alternatives already, Gara will remain one of them even after the change.

    Limbo causes salt levels to increase exponentially in certan players and you can't shoot out of Cataclysm unless the enemies are also banished.

    Volt can cast shields over a point but is more limited by their duration making it more micro intensive.

    Atlas' Techtonics augment works as an overall worse Volt shield but blocks enemy pathing.

     

    And then there is every other frame that doesn't provide direct cover but disrupts enemies enough to defent a point. Banshee, Ember, Equinox, Harrow, Hydroid, Mag, Nova, Nyx, Vauban, etc.

    Because it's so much fun to jump every 1 minute to recast. Limbo has minimum range, use it. As I said in pre made teams melee is the very strong so it's not a problem with good communication. Volt shields does not stop AOE damage(tried and tested) so its useless against Bombards and Eximuses. Atlas Teutonics is trash, try using against level 80 and abive, it'll go down veerrrryyyy quickly. Frost has invulnerability timer to bypass enemy damage scaling and can health stack to 1 million that's affected by armor.

     

    None of the frame you listed provide a PROTECTION so one stray bullet is all it takes in high levels to insta fail the entire mission. Trust me, I do a LOT of Axi Endurance runs and you NEED a frame that stops bullets.

  15. 1 minute ago, trst said:

    I can't comprehend at all how people think this'll "kill" Gara, using Mass Vitrify to defend points was by far the weakest aspect of it. It did deserve the nerf however as it completely invalidated the purpose of Frost and no Snowglobe does not deserve a buff to compensate that.

     

    And it isn't even a case about the overall "strength" of Gara but that she might as well have been a direct upgrade to Frost. If it was a case about strength then Splinter Storn needed some heavy handed nerfs.

     

    Gara is going to be exactly the same, if not better, after the change. The segment explosions of new Mass Vitrify will most likely stack with Splinter Storm meaning even more infinitely scaling damage.

    Look instead of giving Gara the health treatment why not just give her 4 affected by Range and make it channeling? Her 4 doesn't cover the top part of the objective so its very problematic in Void Defense and Kuva Defense, Limbo and Frost are already must haves in Defense and both of them don't invalidate each other, the problem with MV was it scales her 2 to the millions.

    Warframe already has lots of damage dealers, a frame that can provide alternative to Frost wouldn't make Frost obsolete.

  16. 1 minute ago, aligatorno said:

    All of these frames have downsides to counteract the advantages. 

    Limbo can deny access, but he can't kill  if the enemies are not within his cataclysm while he's in there, he has to take risks or restrict himself to his melee for kills. 

    Rhino only affects those in range and only affects enemies once per cast so it can't be refreshed until the duration on them is done. 

    Vauban requires enemies to touch his wall, and they can still shoot from a distance. 

    Banshee I kinda agree, I wouldn't mind if they strip this ability away and give her a brand new one. 

    Gara on the other hand can create an invincible, impenetrable ,save for teleporters and nullies, fortress that can last up to 67 seconds ,which makes her invulnerable while casts, which freezes enemies in range, which can stop 99% of the enemies from entering, enemies which can be shot both from inside to outside, and from outside to inside. 

    She has so much more upsides than the others have that it was innevitable for this nerf to happen. 

    A good limbo is a roamer, he banishes and kills high damage targets outside his 4. Due to how powerful melee weapons are currently being restricted to melee is NOT a disadvantage in coordinated teams. Zaws already are top tier and can be augmented with arcane to break enemy scaling.

    Rhino 4 can be refreshed even with duration still on, enemies affected by last Stomp get their CC refreshed. Rhino max range and eff makes interceptions a joke. Bring Zenurik for infinite scaling and energy

    Gara can be nerfed by making her 4 a channeled skill instead so she can't have 100% uptime, alternative to Frost who has 100% uptime and no channeling, also making 4 unique globes at 4 different places while Gara can only focus on 1.

  17. 12 minutes ago, AizenIchi said:

    I have to agree with DE this time. Her 4th can't be broken atm., except Nullies, and this "OP". Every other ability as a "health bar". I see this change of her 4th as necessary and not sth. people should be concerned about.

    You mean like Frost? And don't say Frost has health because he can: Stack globes, Invulnerablity timer, 1 MILLION HEALTH but poor OP Gara can't do that. Also Frost can push enemies from inside globe AND do infinitely scaling finisher damage.

×
×
  • Create New...