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Terteun

Hunter
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Posts posted by Terteun

  1. While in mod fusion, I noticed that adding an uncommon rank 9 core to a level 2 mod would give it a bout 1/20 of a bar.

    I then tried adding an uncommon rank 10 core, and....it went DOWN.

    There's some error in mod totals that needs to be looked into.

    Fusion cores added to a fresh rank 1 mod in the order of:Common 7, Uncommon 5, Common 5, Common 10, Common 10, Common 10, Common 10. At this point, Uncommon 9 gave a miniscule upgrade, and Uncommon 10 DECREASED progress.

    http://oi49.tinypic.com/104eusm.jpg

    Have to zoom in, website loses resolution, but should still be clear.

  2. Mousing over mods in the customization menu enlarges the card, and it makes the description on the bottom of the card unreadable because it gets cut off by the bottom edge of the screen. Move it up please?

  3. The thing is Rubedo isn't a premium item. I wouldn't mind if the only thing that need Rubedo are really power weapons/warframe. Then I could bare with the fact that I need to farm to get them at the current rate. The problem is just about everything need them yet they're consider rare rather than uncommon or common.

    Yep. Pretty much everything needs Rubedo and Alloy Plate, both of which have (recently) abysmal drop rates and frustratingly low bundle amounts (10-20 instead of 35-50/ 80-120 for the other mats that have no uses.)

    It really just feels like we're trying to get 2 resources, and the other resources are vendor trash, with no vendor to sell them to. Which is...frustrating >.>

  4. I'm having trouble leveling stuff too. I feel like the XP values need tweaking.

    As far as I know, XP is shared in the party. When a teammate kills someone, you'll see the xp pop up. You'll get that same xp to whatever weapon you have out at the time.

    Generally speaking, XP is relatively close in value for the entire party. It's usually bonus XP that makes the largest difference. As far as I can tell, a lot of bonus XP comes from doing the most damage/most kills etc, but I am not too sure on that. I've never been able to find much info on that. Back in the day, when Casta was still a stationary Corpus defense mission, I'd be getting ~13kxp on warframe, 7k for weapon, even split for regular and bonus xp. My friend, who was getting 90% damage (cause lolhostdamagebug) was getting around 18k/12k instead.

    With a cruddy gun though on a low level map, you kill stuff slower, you kill less stuff, and the stuff you do kill gives less xp. High level mobs don't have their XP gains scaled very well IME. A level 40-50 I think only gives 2x as much as a level 1-10. Meh. I'm as stuck as you are :|

    It'd be nice to get some information from the devs about how XP works in detail.

  5. The Ceres defense mission on the bottomright, I think it's called Casta, is pretty good. Plenty of mobs, plenty of mods, lots of xp, and decent alloy plate from monster drops.

    Average around 4-8. Pretty nice if you can get to it with a group imo

  6. Affinity (afinitad) es experienca solamente por sus armas y warframes, no por su cuenta.

    Gana experienca en su cuenta cuando sus armas o sus warframes gana un nivel. Creo que uno nivel de sus armas es igual a 100 puntos de experienca de su cuenta, y uno nivel de sus warframes es igual a 400 puntos de experienca de su cuenta.

    Si quiere gana niveles por su cuenta, es necesario que gana niveles por sus armas.

    Pero, el nivel maximo por sus armas y frames son 30. Si quiere mas experienca por su cuenta, necesita cambiar sus equipamientos al otros.

    Perdon a mi espanol, soy de Estados Unidos/Chino :p

  7. When enemies are pinned with the Bolto/Boltor, they almost instantly fly to the wall when they die. They travel even faster than the Bolto's bullet itself.

    IMO, decrease the speed a little to make the feeling much more visceral. No need to overdo it so airspace is cluttered or anything, their travel speed being the same as the projectile speed should be enough.

    It's probably okay to keep the current fly speed for Excalibur's Radial Javelin though -- it reinforces the idea of the strength of the ability.

  8. I think what's happening is you try to fire right before the reload finishes. The game thinks that the reload completes and your gun has ammo in the clip, and lets you cancel the reload to fire. Since you didn't actually finish reloading though, it just triggers the reload again.

    If my computer is lagging because too many enemies on screen or whatever, I can trigger a series of infinite reloads. It's really annoying. (I use a Bronco)

  9. When I play a game somebody else is hosting, my damage doesn't get registered fully. I am currently using a Bronco pistol/Strun shotgun. When I shoot an enemy and nearly all of my bullets hit the target, the target will lose a lot of hp and seemingly take a lot of damage, but on screen, the scrolling combat text will only register 2 or 3 bullets hitting. As a result, it looks like I'm shooting a level 20 enemy for a total of 15 damage, but he dies in 1-2 shots.

    If I am host, all damage is registered and shown normally, and the level 20 enemy takes ~150-200 damage, and dies in the same 1-2 shots.

    In the post-game results, my stats are absurdly skewed.

    http://i48.tinypic.com/35d6pad.png

    While I am host, my squadmates tell me they don't experience any lag in combat and they don't notice anything laggy, aside from a small delay while picking up a mass of credits from the ground. If I join someone else's session, I am a little laggy, but don't notice a delay of much more than expected, maybe 100 ms ping.

    Is there any way to pin down this problem and figure out the cause, or it is a known bug? I didn't find anything like this in the other reports.

    EDIT: Another bit of proof.

    Hyena run, my friend killed nothing but cameras and the occasional mine osprey, and helped dps the boss.

    I killed everything else on the level.

    http://i50.tinypic.com/6jgaon.png

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