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Sailak

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Posts posted by Sailak

  1. Exact same thing happened for me, got the sequence and order correct, start the final execution, stuck in the same part of the same animation
    Happened in two missions now

    m8fqWpH.jpg

     

    Switched from Public to Solo mode and it worked fine just now
    Notably in public mode it failed to play the parazon animation in stage 1 and 2 before freezing in stage 3
    In solo mode all 3 stages played their parazon animations

  2. In my experience the tracks are clipping into the ground to the point of being invisible, particularly with tracks on non-flat surfaces.

    Here's an example of one in the process of disappearing, a step towards it and it is gone, a step away and it is fully visible.

    GqRlJEo.jpg

  3. With Dynamic Resolution turned on the energy color overlay effect does not scale correctly to fit the screen.

    The image below somewhat shows the effect, just below and left of my sentinel you can see the part of the effect which should be overlaying Oberon's head.

    Disabling Dynamic Resolution hides the error. Using Dynamic Resolution with a fixed scale produces the effect, while using Auto scaling results in the effect scaling wildly as it adapts to frame rate.

    I see this every time I or anyone else uses Hallowed Ground.

    I'm using an AMD Radeon HD 6670 (Driver version 15.201.1151.1008 , as provided by Windows 10 update) with dual screens.

    If any other information would be helpful let me know.

    OPp0pBh.jpg

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