Jump to content

Rhino

PC Member
  • Posts

    197
  • Joined

  • Last visited

Posts posted by Rhino

  1. Race: Tenno)

    Physical Description: it doesnt matter.....iron skin ftw 

    Mental/Personality Description: Although i may seem to be have a tough veneer, on the inside im really sensitive to things such as death and destruction. I enjoy things such as nature and making music. My biggest weakness are words....words can go through my iron skin. 

    Preferred weapon loadout: Galatine prime, spira, and soma prime.

    no companion....*all alone* c( ˵ ╥ ͟ʖ ╥ ˵ )੭

    Bio: I....cant remember.....all of it's...gone!           

  2. I got this idea when i was watching the nekros prime trailer. the soul punched target got raised as part of the army. Also explains why there are so many shadows compared to in game cap of 7. Nekros prime simply had this augment on and could raise even more shadows.

  3. This might be a really stupid idea but...

    I kind of feel as if the soul punch augment to revive allies is not that useful or is not widely used by nekros players. ( I might be wrong and this whole concept it totally stupid)

    Here is my rework:

    enemies killed by soul punch will be revived as an addition to an already active SOTD 

    ranking the mod increases how many enemies you can add to your army of the dead

    rank 1: 2 enemies added

    rank 2: 4 enemies added

    rank 3 : 6 enemies added  

    it will take 9 mod space

    Shadows raised by the soul punch augment give the same buffs as with other shadows *the plus 6% dmg distribution thing* and health decays at the same rate as other shadows

    can't revive bursas / capture targets / assassination targets/

     

     

    ill go die in a hole now...

     

     

×
×
  • Create New...