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Goosmo

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About Goosmo

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  1. Historical accuracy and theming are two different things. Hoods just doesn't fit on a character like hydroid. He doesn't have the personality or silhouette for that. It makes more sense on edgier frames like nekros harrow or ash.
  2. Facial features are allowed as long as it isn't explicit. You have to be subtle in your design, so that it only hints to those features. Take xaku for example. The eyes on the helmet aren't really eyes, but just holes that shows the inner glowing skeleton. Eyes however are more forgiving since both grendel and mirage has them too. But if you are making something that resembles a mouth, jaw or nose, you have to be extra careful.
  3. Thanks alot, i'm glad that you like it. I just gotta suck it up, and do better next time. Hopefully the feedback will come in just a few weeks.
  4. Congrats to the artists, who got their skins in. Perhaps one day i might be able to stand alongside these tennogen artists. Hopefully 4th time's the charm.
  5. Correct me if i'm wrong, but didn't they let players test stuff with railjack at some point? Edit: sorry i meant test clusters, not test servers
  6. For a system with so many abillites and combinations, i doubt DE has enough manpower to test everything. And it they care this much about balance that they even nerfed some of the abilities, before release, wouldn't it have been a good idea, to get some help from the players. Kinda like with what they did when they revisited railjack. Edit: i meant test clusters, not test servers. I'm not 100% sure what the difference is.
  7. I see, do you know if there is a way to rotate it, so it's exactly 90 degrees on the axis? Or do you just rotate it close enough. Edit: found out you can do it with the transpose tool. Anyways, thx for the help!
  8. Hi, i'm currently using zbrush to make a harrow skin. He has some parts that are symmetrical, but are outside the symmetry point. I need help with the elbow parts on harrow. For example on harrow veles. The elbow part is somehow symmetrical. The uv's aren't mirrored either, so i can't bake the normals symmetrically.
  9. They need to be updated because they were rejected in the first place. The community's opinion and votes doesn't matter. In the end it's DE who decides which skins get in and doesn't. So yeah, they have seen the technocyst skin, and it has been rejected either because of technical issues or stylization, the ladder is the most common case.
  10. I imagine it might have something to do with their immortality. They switch bodies to keep themselves from dying. Their blue skin might have something to do with the fact, that the bodies are artifical, and maybe to distinguish themselves from the lower classes such as the dax soldier and the grineer.
  11. Do what hitsusan says if you are starting. Blender may not be the best, but it does the job well enough, and it's free too. I personally use it for both retopology and uv mapping. You can also use the sketchfab 3d viewer on tennogen models on the steam workshop to see how others have split their uv's and their retopology.
  12. Any plans on letting us make skins for more basic melee weapons like dual swords, machetes or scythes?
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