Jump to content

--TheGoodDoctorSloth.exe

PC Member
  • Posts

    103
  • Joined

  • Last visited

Posts posted by --TheGoodDoctorSloth.exe

  1. No like.. lol literally as I said before, realistically... guns don't need to make noise to alert someone, if they hear a shot hit near them or hit a buddy of theirs next to them, they gonna realize that "I am in danger", this is common, basic knowledge. If you in danger, don't let the danger get you. In a world of invisible space assassins that are well known of, if something invisible shoots or hits a wall loudly, its gonna spook the enemy and they will be aware of you, but not necessarily know of you. They still gonna stay alert. This is normal gameplay. Stealth is broken in this game now as of.. 4? 5? years since there is so many enemies, stealth doesn't work anymore since things like this occur.

  2. This isn't a bug, this is how their AI reacts ~usually~ and always has. Realistically even when invisible, if they are alert, they are going to know where you are and track you, it is stupid and annoying cause they clump up next to you even though they can't see you, but this has been a thing for years, I think what it was supposed to be was enemies tracking you while invisible and staying near as if they ~could~ see a shimmer like the predator, but now that there are so many mobs and AI these days, they all push each other into you and clump, their AI is outdated since warframe used to be... hard... and not a one shot mass mob murder simulation. 

    Also they shoot in your last known location to them, this is realistic, if you see and invisible person in a direction and have a gun, you gon' shoot over there boo. And also they are gonna keep their guns at the ready since there is a space assassin running around, it all can be explained.

     

    Now there actually IS a bug that has been around for years, killed invisibility for me. Basically due to lag and the latency in the network, your guy sometimes goes partially invisible rather than full, and the enemies can see you and fully attack you, its due to lag, I have tested, and it sucks that it is still around.

    • Like 1
  3. I have watched hours of streams and know support is no help for this, so I am here, its almost the day I can't get it anymore, what is going on bruv? 

    I base most of my color schemes around a purple tint or energy so this palette could be invaluable.

  4. This has happened a few times now, but I got a double roll with my cat, with booster, with kuva flood... do you know what that is? Thats 10,000 kuva that SHOULD be in my pocket, but it isnt.

     

    I did not disconnect, I did not lose the buff, I did not lose the mission, everything went fine, until I saw that it wasn't in my rewards screen like it showed in the mission, I got NO kuva at all this mission, and frankly I feel cheated asf from it, not cool. What the hell is this?

  5. As the title says. The exact stats are:

    +99.5% Critical Damage,

    +88.8% Critical Chance,

    +176.3% Melee Damage.

    No negative.

     

    So, the catch is I am not necessarily trying to sell it, I am open to doing so, but, I am looking for another gram riven with +attack speed, + crit chance, and + crit damage, I would trade for this. Or range instead of speed, but preferably speed. 

    If you have such a riven, PM me, might be cool with swapping for it. I am also ~technically~ open to sell this as well, though it wouldn't be ideal, don't "need" the plat necessarily.

  6. NOT LOOKING TO SELL, only to trade for another Gram riven.

    "Gram Visi-acricron"

    +234.5% DMG/ +115.1%CC/ +121.6%CD/ -99.8%SD.

     

    Not quite what I need personally, I very often crit for over 2 mill, even moreso 1 mill, and almost always around 500k, but I need a particularly different build so this just doesn't work for me. Can 1 shot ambulas in sortie flood with a ground slam if aimed correctly, for comparisons.

     

    THE STATS IM LOOKING FOR ARE:

    +DMG

    +CD

    along with any of these as the third one: Range, Speed, CC and different negative, Combo counter.

    PM me if you are interested.

  7. Literally a whole different game.. its been a long haul since those days, I can say for better and for worse, I honestly miss old warframe with stamina and ability mods but thats just me, hoping this melee 3.0 which is coming out over the next few months is gonna fix the game, but we will see. You really need to just hop in and get used to it, can't really explain what you missed since there is so much. Just don't spin to win.

  8. I'm gonna be quite blunt about it, I have noticed quite a few things while waiting in my ship waiting for the kuva flood to refresh, these are said "things". I know I am not alone in these.

    Taking the power away from us.

    1. Knockdowns/Staggers. 

    Don't even get me started on this bs... we are space ninjas, whether we are a monkey, an egyptian, a cowgirl, or a damn magnet, we are space ninjas, yet a simple stagger takes so long to recover from, and... the dreaded knockdowns.. Yes there are remedies to these 2 in form of mods, but come one, standing back up takes about 2 seconds.. as an attentive, mid combat, space ninja, specially trained, master of gun and blade, from the distant past... you'd think we could brush the S#&$ off easily. A stagger is understandable from maybe a parry or a huge impact, but like... cmon.

    2. Combas/Scrambus.

    Y'all know about these dirty lil bastards already, cool idea, great even... mmmmm I would say well executed.. I guess, except they are totally OP in many forms. They ARE already being worked on but these guys needed a mention. What the hell bro. "We heard you liked nullifiers, so we made extremely mobile, invisible, insanely hard hitting ones that look cooler and are girls sometimes."

    3. Nullifiers.

    Damn those guys. Their bubble is bugged with melee so we can't kill them half the time, and their bubbles take a lotta dmg, burn them into the ground for us pls. But otherwise honestly they aren't that bad. Just broken with melee, which I main. Also maybe make the energy cut off work like nidus where it drains stats rather than completely killing any abilities. Maybe increase energy drain by 5EPS or something while in it and halve the stat bonuses from abilities and not allow them to be recast or cast inside the field? But not just cancel an ability completely.

    4. Disruptors/Energy Drain/Scorpions.

    Man, ok I was just gonna separate all of these but they honestly are all just straight up annoying late game. I have spawned in, and you'd think that 3 or so second invulnerability would be good mid game when you spawn in, but not if you can take the hits, but the enemies around you are hitting you a bunch and drain all your STARTER ENERGY without you even being able to move. :clem: :facepalm:

    Also not to mention the stupid OP grappling hooks that get you around corners, through cracks in the walls, from above you in the heavens, mid air, whatever... AND do a ton of damage. Then drag you as you struggle to get up and get merc'd. THIS is a good case where maybe the knockdown getting up animation taking its time is tolerable, I'd be ok with the knockdown here, but what about a stagger from time to time instead of knockdown spamming in a crowded room, yeah?

    Just add a damn cooldown from staggers and knockdowns, even like 5 seconds is fine.

    Then there is just energy drainers... I personally don't have a huge problem with it cause I kill everything in sight pretty quickly usually, but I hear all the time about others struggling with it, so I thought I'd mention it. just make it like scale with distance so you know at least kinda.  

    5. OP melee.

    This is controversial, but honestly melee and enemy hordes are just broken, moreso than the insanely stupid scaling. Old warframe used to have way less enemies and non OP melees. I personally enjoy the melee, but the reason it works is cause I can EASILY crit for 100k per hit with my melee, 3 times per second.. but guns not so much so. There are dozens of enemies so it encourages melee cheese, and droning with meme strikes, and such, but like honestly is just really is super bad. Some of you may already know my hatred for meme strike, but its part of a bigger problem. Guns just generally just cannot keep up. Also bare in mind I'm not necessarily saying nerf all melee. Just.. maybe change how damage works and scaling. And making channeling good would be cool too.

    6. Good transition: Scaling and EHP.

    My melee and most of the guns I use don't have a problem with taking down lvl 155 guys, the problem IS that it is inefficient and you are better off using melee that late ingame to just one shot everyone. With level, why not just remove armor and give flat DR? maxing out at like 99% or 98%? The health and damage will still scale, but they will still be tolerable in all forms. Have the DR take away a flat amount, and you are good to go. Let's say DR would work like this:

    99% DR on enemy due to scaling, your gun does 1k dmg per shot. The enemy takes 10 dmg, call it a day. But anything past 1k maybe, goes directly to the health. So bows and opticor and such, heavy hitters, stay heavy hitters late game instead of being completely nullified like with armor. This way newer players can struggle, and notice improvement with their skills and damage increasing, while also giving warframe abilities that strip armor, a DR% strip instead. And corrosive procs stacking, with maybe 1 or 2% removed per proc. EZPZ, DE can figure that out, just an opposed idea for their armor scaling, no need to change damage. Make bosses real bosses rather than iFrame basic annoyances.

    7. Kuva... 

    So the endless kuva was a good start but honestly I never do it, all the time spent is not worth it for me, an hour of play and maybe.. what.. 3? 4? rolls on a maxed riven? Why not just make permakuva locations? Lvl 200 base, kuva flood amount of kuva, replayable. Just feels like rivens with all the RNG are just plat sinks for lucky players. I know it is free to play but.. eh. I just thought warframe was something more than that.

    8. OMG THE PARKOUR DERPINESS AT TIMES UGHHHHHHHHHHHHHHHHHHHH.

    Y'all every jumping through crowds willy nilly and boom, you are caught on top of the doorway or on a damn barrel :facepalm:Yeah me too. ALL. THE. TIME. Just could take some looking into. Not necessarily mandatory but oml pls.

    9. Bosses.

    Like the bosses and stuff in warframe are very interesting and cool, 1 or 2 are fun to fight. But they just honestly don't feel like bosses, they're annoyances mostly cause you are forced to wait on them and their damn iFrames. Which incase some of you don't know what that is, its when something is INVULNERABLE.. hence the i in iFrame, for a set amount of time, a frame, 2 frames, 2 minutes, 10 minutes... *cough* Kril. Some bosses like Ruk, Raptor, Kela even, they are alright, but guys like Kril, Hek, etc that have unnecessary iframes, are just totally irritating and a waste of time that I often leave halfway through missions for. Give them a flat DR like what I said above, and call it a day as we struggle to rekt them like in Borderlands or something. I personally like the bosses in Destiny 1 and 2, they are just big beefy bois, that is fine by me, its an RPG hybrid game. 1m health with 98% DR oughta do it. Stalker is fine, he is in a good place honestly, some of the assassins too but they could use a DR as well.

    10. More stuff like Peculiars. 

    These were a great idea, I love them honestly, but now that my flowers are basically non existent cause that stupid nerf, I'm disappointed and want different ones. We needed more fun like this in warframe for years, simple, dumb fun.

    11. Global Skins?

    When we gonna get our universal helmets and stuff that DE never mentioned but really should? Stalker mask? Grineer one on warframe? Halo maybe? Horns? Some fun stuff.

     

     

    Start fighting in the comments, lets see what we all have to say about stuff. DE is making a lotta changes lately, maybe they will see this. :thumbup:

  9. I thought I was tripping last night so I went to bed, woke back up and ran 2 kuva floods.. like 20, 30 mins in between each one or whatever, and went to go roll some crap stats, and realize I wasn't tripping, it just ain't saving.

  10. Straight up doesn't block any damage unless the melee is in hand. It does the animation, cutting off any charged shots or aiming you're doing.. like normal, except, hey, it doesn't actually work. You can parry attackers, but rarely since it only blocks hits after the triggering hit, but hey it works in that aspect "I guess". Just thought I'd let y'all know. Should fix it, or whatever. Js.

×
×
  • Create New...