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-NR-Dabears

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Posts posted by -NR-Dabears

  1. Since there most likely are many people around collecting them:

    DC70-17A9-907F-C979
    C3B5-A51F-D56F-4B96
    BF65-6879-45E9-BDA1
    57E4-CF51-DE8B-1704
    5381-12A5-5413-8912
    1861-0528-4451-9C0C
    A427-BE00-1C17-7335
    7F83-1E03-8FD4-A1F5
    76D0-69F7-BDF0-5F06
    1EB2-4066-077C-902F

    Saving you some time there, have fun ;)

    (Those are PC glyph codes, btw)

  2. I agree.

    The status chance and crit chance of the Tiberon are extremely low. Not even the high puncture damage and general raw damage can compensate for it. Imo there should be a status chance or crit chance buff to make the weapon usable for enemies above level 70.

  3. 4 hours ago, EmissaryOfInfinity said:

    For Change 19, that's already possible. All item tiers share the same values: Items with a bronze name are worth 15 Ducats, silver items are worth 45, and gold are worth 100. As far as I'm aware, there aren't any exceptions to this.

    I discussed it a bit with someone else on the post on reddit.

    Yes, you are able to see the value by checking the color/rarity grading of the item, but new-ish players often don't notice that it's going in this 15-45-100ducat-rarity-grading system. I often mention this on my streams when I'm explaining someone stuff related to relics, void traces, prime parts, ducats, or alike.

    Another big point in this is that colorblind people (partially me - I'm colorblind on the left eye) can barely or just can't differ the colors of the items in the selection screen. Imo this not only is a QoL change, but a necessary change. Doors already bother me too much :/

  4. 1 hour ago, Chitanda.Eru said:

    Along with the Smeeta's Charm it would VERY NICE if you finally got the 2x pick up buff and your Smeeta DOSNT overwrite the buff with something else.

    That's a change that I'd really enjoy to see in the next updates. The fact that your pick up buff can be ruined at anytime by a simple other buff is just terrible

  5. Hey.

    I have several small changes to suggest. I'll just get to the point.

    -----

    Change 1: Status effects or particle effects that affect the Warframe should also affect the armor set and syanda you are wearing. It looks quite weird when your Warframe is pulsating because of the "coldness resistance" it is currently experiencing, but your armor looks fine as always. This partially even makes Syandanas and armors look like they are just hovering along with your Warframe, instead of being attached to it. The 3 pictures below are an example of what I mean. Currently your syandana and armor are not affected from the status procs.

    xEPZLoD.jpgqtSSQVF.jpgvIPosMV.jpg

    -----

    Change 2: Tintable weapon parts and shoulder parts
    The Cerata can't be colored freely, aswell as the Provvok shoulder guard. The "white" areas are the ones which can't be colored. As far as we know we are going to be able to color Wraith weapons later, so I thought these things should be tintable too.

    Wsn6cY3.jpg
    BHC81D6.jpg

    -----

    Change 3: Offline-mode for friendlists and alike
    Some users want to play without of having to chat with someone all the time. Many know the feeling of immediately being asked tons of questions or just randomly being messaged, and many of those feel like they are compelled to answer all those messages, preventing them from playing in peace.

    -----

    Change 4: Show mission progress via TAB in Archwing
    You currently are not able to see your mission progress during archwing missions by pressing TAB, which works perfectly in normal missions. It'd be nice to be able to quickly see mission progress in archwing missions too by just pressing TAB instead of pressing P.

    -----

    Change 5: Melee combo counter timer
    As a melee player I'm often heavily annoyed by the fact that I'm unaable to see the timer of my melee combo counter. I usually have to estimate when the combo stops or I have to count the seconds in my mind, which can be quite a distraction. So, it'd be awesome to have a small timer along with the hit counter and multiplier.

    -----

    Change 6: "Show chat" option in chat settings
    For people who want to record and create content this can be quite annoying. Imagine you are recording something, and everytime your footage is ruined by a single chat message popping up.

    -----

    Change 7: Re-opening a chat window that you accidently closed
    Sometimes it happens - you find a good trader and want to sell something or buy something, but you accidently close the chat and don't remember their name. You end up having no possibility to reach back to that person. It'd be usefull if there was something that gives us the possibility of re-opening a closed chat, or atleast see whom we've been chatting to.

    -----

    Change 8: Clan bans
    Clan kicking is existent, but clan banning would be usefull. Imagine you had a player with terrible behaviour in your clan. You kicked him, but later on he returns with a changed name, so you can't notice that it's the same person. You invite him after he asks if he could join, and then he starts with his terrible behaviour/trolling again. Clan bans would prevent such situations efficiently. What I mean by clan banning though is simply that the banned person can't be invited back into the clan until the clan ban has been lifted by the clan leader (or clan member with permission to do so).
     

    -----

    Change 9: Chat in Captura settings
    Players should be able to chat while they are in the captura settings. From what I've seen this wasn't possible yet.
    Also, allowing players to change the day/night cycle on earth captura scenes would be amazing.

    -----

    Change 10: Icon for the fifth ability based on your currently "equipped" focus school
    What the titles already says. It's a small change, but can make a slight difference.

    -----

    Change 11: Completion indicator for weapons
    There should be an indicator in the market and the dojo which shows you which weapons you already completed leveling for mastery.

    -----

    Change 12: Bleedout indicator for spawned pets and syndicate allies
    I'm not sure how this will work out exactly, as there is no HP-bar or alike in the HUD for spectres and other spawnable pets. But you'd atleast be able to see on your screen that your ally is bleeding out, so you can revive them.

    -----

    Change 13: Loki and mobility
    Loki is not able to cast his invisibility while running like Ash. You have to slide, jump, aim-glide, or alike to be able to move while you are activating it. Imo Loki should also be able to activate it mid-movement.

    -----

    Change 14: Tradeable syndicate statues
    I don't know if there is a real reason for the fact that those statues aren't tradeable, but it would be nice if they were. But I can also imagine that they are not tradeable because you'd represent a syndicate which you are hostile towards.

    -----

    Change 15: Tradeability of items listed
    Imo "Tradeable" and "Not tradeable" should be listed along with the items when you are about to buy them from syndicates.

    -----

    Change 16: Keyboard keybinding settings


    -----

    Change 17: Precise drop-locations for prime parts
    If you link a prime part in the chat you should be able to see which relics contain these parts by just clicking on the tagged/linked item. With this change the community doesn't have to search in the codex or in the relic panel, and also the community wouldn't have to use the Warframe wiki as much for this.

    -----

    Change 18: Relic refinery during runs
    During the relic selection screen in infinite-runs you should be able to refine your relics. Sometimes you start a public lobby and end up playing with really good people, but you cancel the run because you don't have the relics you wanted to bring anymore. It'd be good to be allowed to extend runs with this.

    -----

    Change 19: Ducat worth
    It'd be nice to see the ducat worth when you are about to choose a prime part in a fissure run.

    -----

    Change 20: Riven dispositions
    Riven dispositions should be shown for every weapon, even if you don't own a riven mod for the respective weapon.

    -----

    Change 21: Smeeta's Charm
    When the Smeeta kavat activates charm the given buff should show the name of the given effect instead of just "Charm".

    -----


    These are some QoL changes I have collected in the past hours, so I thought I'd share them here. Feel free to tell me your suggestion or what you think about these changes.


    Cya ingame Tenno
    Dabears

  6. I agree. It has been quite a pain for a long time already. Most of the time I just stick with my 1-2 favorite syandanas, instead of quickly changing the arcane sets to the Syandana I'd like to have it on. Imo it just takes way too long to really make that much of a difference. Instead of sitting there, removing and re-applying things I could already have done 2-3 runs

  7. 7 hours ago, -AoN-CanoLathra- said:

    We already have the ability to set a key for our melee weapon. I have mine set to one of my mouse's thumb buttons.

    Yes, but it doesn't allow you to freely change your weapons. If you used your primary weapon before, you would be switching back to the primary and you couldn't immediately switch to the secondary.

  8. Hello dear Tenno,

    I've recently talked with @Osanctus in my stream about the controls for switching between weapons, and as far as we could observe there is a lack regarding the weapon switching options and we also talked about possible solutions. I will just use some pictures to point out the problem. It's easier to understand that way, and easier to explain.

    A5b11DB.pngcCnOvJO.png

    I have to contact @Osanctus regarding his solution again, as he couldn't entirely explain it to me because he was forced to go offline because of real life circumstances.

    And another thing to note: If you are in a lobby and connected to a host with a 500ms ping switching your weapons can quickly become a pain since the lag also affects the weapon switching. This switching delay would atleast be shortened with the new system. And in my opinion holster mods would be more usefull with this (although I think that even with the new one people will barely use holster mods).


    But so far, what are your thoughts about this? I mean, people barely pay/paid attention to this, but I thought it can still be a usefull change. I'd take the new system over the old one at any time.


    ~Dabears

  9. Kicks only result in a more toxic community. You might expect less trolls, but I'm calling exactly the other point. There are going to be more, and they will decide to kick you for totally random reasons (or just for no reason). Give people might, and they will abuse it. Unfortunately that's the case way too often.

    Instead settings for public matchmaking could be an option, as you would be able to do your own "settings" with which kind of teammate you would like to have in your squad. Nonetheless people could still abuse this so they can go into a mission with a team that would just straight up carry them through. This system would require a playerbase which is much more active, and especially one which tends to play public matches instead of private ones.


    For now you should just search for a proper clan or alliance, or get some friends to play with. Otherwise it's time to step up the solo-skills - almost everything in this game can be done alone (which is a sad fact).

    TL;DR: I'm saying no to the kick option.


    ----

    Edit:

    I don't mean to insult you, but wanting to kick people for playing Limbo in a mission so they can do the mission in a way they want to (or maybe also a more efficient way) rather makes you one of those troll-ish people who'd kick people for the most random reasons. Now just imagine some people would want to kick you just because of your choice of weapons or Warframes, although you could easily do the mission with your equipment. That's not really nice and just brings up more toxicity.

  10. 6 hours ago, Tommy2341a said:

    but isnt lex prime is the prime secondary that you can get early on

    and about akstiletto prime, i just got it and i will try out if what you saying is true

     

    Don't judge weapons by the accessibility. You can get many pretty strong weapons early on already, especially considering the fact that Dex weapons are accessable for everyone.
    A proper rank-based arsenal system is yet to come and takes much time to be worked out (since it also requires a hell much of thinking).
    Just go by the stats, create an Excel-Document or something to calculate every possible damage outcome, and then you are good to go. Atleast that is what I'm doing as soon as a new weapon comes in.

  11. About the nerfs, I partially agree with them but I also don't.

    The issue with nerfing those weapons would be that you'd end up rarely using secondary weapons because they'd deal less damage than primaries and melee weapons.
    So instead of nerfing these weapons I'd go for a buff of the other weapons. People will always go by meta, so the only thing to do is to expand it, instead of keeping it limited at just a handfull of weapons.

    The other problem is that secondaries (even the top ones) still don't even remotely deal as much damage as a melee weapon. An Aklex Prime is still easily outdamaged by more than half of the melee weapons. So as I already said, secondaries would need a balance check and many of them require a buff.



    @Tommy2341a Lex Prime surely is not a beginner weapon if it's that much high-end viable, really. And 15% Status chance for the Akstiletto Prime is still absolutely fine since it's an automatic weapon and will apply the status procs more than just quickly. The damage will go down a tad, but it's still more than enough to take out every high-level enemy.
    The Euphona Prime however could use a buff for it's secondary fire, but not in the meanings of damage. The damage drop-off that scales with range is too extreme on that weapon. So a decrease of the drop-off could be quite good at this point.

  12. 6 minutes ago, Xsoskeleton said:

    Maybe these crowned Corrupted Enemies spawned by Fissures corrupts other enemies near the fissure? Their crown thing helped to corrupt enemies but not perfect corruption the Neural Sentry did to them.

    That also sounds interesting, like as if they act as something like a relay for the mind-control.

  13. 13 minutes ago, ironfirefist said:

    This would also mean the plants never can rot, and don't need much maintenance.

    Therefore i doubt theory X6. These "ghosts" might be reflections of the past, of the orokin, as we can hear margulis talk during the second dream quest.

     

    I mainly meant that there were specters taking care of these plants during the Orokin Era. My explanations kinda sound not they way they should at some points since I'm not a native English speaker^^

    But yeah, the ghosts that we are able to see there would kinda be the "leftovers" of what we can see of the botanist specters.

    And I also kinda missed out the point of the Void Fissures, but yea, they would require more thinking as they don't have any kind of spores involved at that point. Still, the Orokin might have developed an defensive way to mind-control enemies (spores), and an offensive way (energy coming trough the fissure).

     

  14. 2 minutes ago, TARINunit9 said:

    I don't think ALL the white plants spread parasitic spores. They certainly grow out of control if not gardened, but the technocyte that makes up Helminth and the "clean" plants in your Zariman Kid Chamber are pretty distinct from each other. Now I do like you idea of one strand being used to keep the Neural Sentry running, though I'm curious how you mean to concile the plant theory and the "mind control" crowns that Corrupted units wear

    To your first point: I think there are different types of this white plant. For example, one type dedicated on spreading the mind-control spores, one type dedicated to transfer energy, one for data transfer, etc.

    To your second point: To be honest I don't know what you mean with "concile the plant theory".

    To your third point: The fungus which controls the insects in real life usually try to bring the host on a certain position right before their death, so that it can spread more efficient. The Orokin may have altered such a function so that the infected enemies start going to a certain point in the tower and to equip such a "mind control crown". Maybe this "crown" is also involved in regulating the infection inside the host or to take over for a total mind-control which does not result in the death of the host.

  15. Welcome to this thread, Tenno.

    So I've had a theory involving the white plants which appear in the Void, on the Orokin Moon, or in the Orokin derelicts. I had all that stuff on my mind for a quite a long time now, but after my talk with @Tactical_Fatty during the 72-hour stream recently I thought I should finally share my thoughts with you.


    In case you still haven't understood what I'm talking about, then take a look at these screenshots:
     

     


    These are the plants I'm talking about. These plants are spread all over the Void, the Orokin Moon (LUA), and the Orokin Derelict. They also appear in the Orbiter compartment behind the operator seat and in several other places spread across places to which the Orokin have been (or where they have been around).

    ------

    If you know any further information related to these plants, feel free to tell me. So, let's make a list of what we know and what they could be:

    -The white plants appear in the Orokin Void, Orokin Derelicts, on the Orokin Moon, behind the seat of our operator, in the Orbiter compartment, in the dojo, and in our entire landing craft.
    -They can act as a conduit for information or data. (X1)
    -They emit a cloud of parasitical spores to infect lifeforms. (X2)
    -They can act as a conduit for void energy or energy in general. (X3)
    -They help maintaining a symbiotic link between the Operator and the Warframe. (X4)
    -They are biological plants which can be infected by the infestation virus. (X5)
    -Orokin botanist specters take care of these plants to keep them growing or to improve them. (X6)

    I will be explaining the unconfirmed points from above one by one. If I have ideas regarding new points I will update this thread.

    ------

    To X1 "They can act as a conduit for information or data":

    The reason why I think these white plants can act as a conduit for information and data is this:

    These plants are located around the spy vaults of the Orokin moon. Let's take a closer look:
     

    As you can see there is a consant flow of energy, and the plant is surrounded by Orokin letters which also flow into one direction. The energy around this plant also makes that the floor around it is drained by the teal energy. But let's get to the point of energy in (X3) later.
    So, based on these screenshots I would say they can act as a conduit for information and data, considering the fact that these are located around the spy vaults on the Orokin moon.

    ------

    To X2 "They emit a cloud of parasitical spores to infect lifeforms":

    Why would I come to that conclusion? Well, DE heavily tends to create content based on cultures, happenings, and such. For example, Excalibur is based on Excalibur (thanks Captain Obvious!), the nodes of the Dark Sectors are named after wastelands and ancient cities, and so on.

    So, let's assume that the white plants were made based on so called "Cordyceps". Cordyceps are parasitoids which are, by definition, "an organism that spends a significant portion of its life history attached to or within a single host organism in a relationship where the host is ultimately killed". There are kinds of cordyceps/parasitoids which have the ability to control their host after some time, which allows the parasitoids to bring the host to a place from where the parasitoids can spread more effectively.
    Now, let's think the Orokin would kinda alter such a virus, but without of the part of killing the host. I guess you might already have noticed where this is going now.
    This virus is spreading with the clouds that are being emitted by the white plant, which you are able to see here:

    So, thinking of this I came to the conclusion: These white plants produce clouds of spores to spread a virus in the lifeforms. This virus then starts controlling the lifeform, resulting in the lifeforms fighting for the Orokin and to defend the location they were actually supposed to attack.

    I also think that these clouds are not only around these plants, but also fill the entire rooms with it. This may just look like specks of dust, but what if those actually are the spores?

    That would also explain the defensive system called the "Neural Sentry" in the Orokin towers which were mentioned by the Lotus.

    ------

    To X3 "They can act as a conduit for void energy or energy in general":

    As you are able to see on the screenshots below the white plant is attached to the Operator's seat, which means that it most likely powers something in that area. The plant is also spread around the orbiter compartment, which could mean that the transfered energy also powers things such as the foundry.

    I also think that the white plants can access the energy from the void, and that they do exactly this right behind the operator's seat. This would kinda explain why there is this Void-like projection in the back of the ship.


    ------

    To X4 "They help maintaining a symbiotic link between the Operator and the Warframe":

    Why a symbiotic link? Well, there are many hints that the Warframe could be an actual entity of its own instead of a controllable war drone. The reason why I came to that conclusion was this:

    Quote

     

    REASON FOREIGN CARRIER DETECTED. ORIGIN UNKNOWN. SUSPECTION TRAPPING SIGNAL.

    REINITIATING DIPOLAR CONNECTION IN NOVEL CARRIER. BIO IN STANDBY FOR CHECK AND SYNC

    
     MOTION COMPENSATION COMPLETE
    
     SELENIC LENSING LOCKED.
    
     SOMATIC CONTROL ESTABLISHED.
    
     MARGULIS IMPLANTATION INTACT.
    
     evn STATUS NOMINAL
    
     WAR PLATFORM AWAITING SYNC.
    

    INITIALIZING SOMATIC OVERLAY...

     

    This is the translated version of the Orokin text that appears in the loading screens from time to time.
    In a short talk with @TheRoaringLion and @Tactical_Fatty someone mentioned a symbiosis in which the Warframe is an actual enitity which requires the void energy to survive, while the operator needs the Warframe's protection to survive. In relation to that and "Margulis' implantation" it would not only explain why the Warframe acted by itself during the time when the Stalker was about to kill the operator in the Second Dream, but also explain why things such as the infested collar from Alad V works, and how the Twin Queens were able to interrupt the connection between the Warframe and the operator.
    Margulis' name is based on Lynn Margulis who studied endosymbiosis and symbiosis in general. In Warframe Margulis is a Archimedean of the Orokin Era who had an heavy impact on the survival of the Tenno and the development of the Tenno.

    So, if the white plant really harvests the energy of the void to provide the Warframe with it, then this could confirm the theory that the Operator and Warframe act in a symbiosis.

    ------

    To X5 "They are biological plants which can be infected by the infestation virus":

    Taking a closer look at the Orokin derelict, it looks like our small infestation nano-cells right here are able to infect that white plant.

    And it also looks like the infestation also makes use of it to spread more efficient.
    But this opens another question which could not be answered right now: If the infestation virus was made by the Orokin against the enemies, how could it backfire that much? Did the Orokin miss out the fact that it could infect the white plants, resulting in many deaths of Tenno and Warframes? Check out the codex entry to the Ether Swords:
     


    ------

    To X6 "Orokin botanist specters take care of these plants to keep them growing or to improve them":

    Someone has to take care of the plants and alter their properties, right? So, I thought that the Orokin specters in one of the Orokin moon rooms are actually specters of botanists who used to take care of these plants, so that they can grow in the best way possible.
    This is the room I'm talking about:
     


    And those are the specters I'm talking about:
     

     

    ------

    So, that's it. If I have any other ideas and alike I will edit this post.
    What do you think? Do you have any further information? Make sure to drop a comment if that's the case!

  16. 15 hours ago, Husla said:

    A new mod for a dead gamemode = more content.. lmao

    The conclave Discord heavily disagrees with you at that point. You should maybe just check if you are playing in the proper region and stuff. I rarely don't find anyone to play Conclave with.

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