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Discooooo

Disciple
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Posts posted by Discooooo

  1. I love the game. But having an enemy as tall as a building that is nowhere close to be a real challenge is just sad. And i am not talking about the bullet sponge type of challenge. I just hoped for more after watching the livestream that showed the golem first

  2. tbh he is easy as hell and no challenge at all

     

    with a rhino and a nova every head of him is killed within one strun wraith (or soma) clip

     

    with the buff of molecular prime and rhino roar in addition tih the slowdown effect of rhino stomp he is neither a thread nor hard to kill - which is sad

     

    whyy not make him ignoring at least the tennos ultimates?

     

    i mean when i think about Borderlands 2 bosses - damn - those can be really hard to fight because they hit hard, have loads of HP and only certain weakspots that sometimes first have to be exposed - those are bossfights!

  3. i love the changes to Mag - was my first frame but way below the others i have when it comes to - well - kill stuff

     

     

    i don't know why everybody is complaining about a power, that is able to instagib mid-lvl 20s in a large area - and only the weak ones and not the heavies... lvl 40s you have to cast it twice and so on - ok - you are able to spam it (so they may simply add a small cooldown) - but go ahead and see how pull works against lvl 60+ enemies...

     

    all the complains i read on the forums about frames or powers beeing overpowered seem to only regard enemies up to lvl 40ish - but since normal missions go up to ~lvl 75 and T3 Voids or defence alerts or the new survival mode has a much higher enemy level, those powerfull abilities are just needed - the only frame really capable of clearing a room of lvl 100+ enemies is nova - and this is just fine - because you need a damage output like that to kill enemies that can easily one-shot you quick enough

     

     

    the game does not need to be "balanced" around early- or midegame content - it has to be balanced regarding late- and endgame content and there you need a bit more bang for the buck - i mean its just sad while using a frost and not beeing able to kill anything aboth lvl 45ish with your ultimate - back before the increase in enemy levels that was fine because you only met these levels in endless defence missions - now you meet them on every second planet...

     

     

    so for my part - leave pull as it is regarding the damage, the range and the radius - but may add a little cooldown to prevent excessive spamming

     

     

    jm2c

  4. i think if avalanche and ice wave would just ignore armor this would help a lot!

     

    i am not able to one-shot grineer light units above lvl 42-ish where rhino-stomp gets up to lvl 60-ish

     

    this happens to become a problem when you play missions like one of the yesterdays alerts where the initial wave started against lvl 43 grinerr and ended with somehting around lvl 70

     

    the only usefull skill was the globe for defending the pod - using any other skill was just a plain waste of energy (or the only way to at least buy some seconds of time because of the aoe-freeze avalanche brings) - on lvl 60 enemies avalanche did like 1/6 damage to their health - and i am talking about light grineer!

     

    i think pushing the overall difficulty of the game was a good idea - but some of the frames are just not usefull against high lvl enemies anymore (at least if they don't have one single ability that might helps the team like the globe against enemies that shoot)

     

     

    i think all ultimates should ignore armor and kill light enemies up to high levels - on low levels you one-shot them anyway with the ult so buffing all frames ultimates to ignore armor wouldnt make any difference to low lvl missions but help higher level missions a lot!

  5. i am not sure if this is the right subforum for this bug (i hope it is one not something that should work this way?)

     

    so yesterday i was farming Lech Kril for a couple of rounds (drop rates for frost system are crap btw...) and used my Trinity with Link and Energy Vampire. Even with Link up Lech was able to freeze me when i stood in a certain area of the arena. As you know there are two entrances to the cave where he is waiting. the one entrance is on the upper floor where you are above the area where he spawn. the second entrance is on the same level with the spawnarea of the boss but you have to get down some stairs and stand in front of this bridge. when you fight him near the second entrance (espacially near or on the stairs) he will freeze you even with link enabled (i have link maxed at 8 seconds and he was able to freeze me after like 2 seconds - so i didnt ran out when he used his freeze ability)

     

    the above thing happened three times in this area. if you fight him on the plattform or near the othe entrance he can't freeze you

     

    maybe someone could try this as well?

     

    tia

    Disco

  6. got my first helmet on xini wave 5 after several runs (20+) - the second helmet droped just one day later on kiliken wave 15 (maybe some prefer this map due to the weaker enemies)

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