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Uteman

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Posts posted by Uteman

  1. This is a definite bug, lost half a ton of fish after a long solo farm and just did it again with a team member to verify the problem. My fish showed in the mission rewards but were missing when I went to sell them to the Fisher. My team mate had all his fish go figure?

    Might also help if the OP put Fishing into the mission title.

  2. 1 hour ago, Emecay said:

    So, I see most people complaining about the UI here - 4k players aside.

    I have read this whole post and I see that almost universally the 4k players who have contributed so far also have problems with the patch, I can be added to that chorus. Lets hope the repair/ fix is not as complicated as the failed patch, certainly the 4k WF as it was caused eyestrain for many in certain scenes however the update is not working.

    No doubt the fix was well intentioned but it badly misses its objectives.

     

  3. I am not one to complain about this game however -

    The aim point in Warframe (you could hardly call it a cross hair) continues to be the source of great annoyance to me and fellow payers in my age group.

    I have written elsewhere how appalling it is to see in almost all PVE missions (that is the only format I play) . It is impossible to see in Archwing space missions and any missions that involves the dreaded ice (watch your shields Tenno) and that is simply absurd for what is a very well developed game in most other aspects of the graphics performance.

    I have perserved with the illogocal white aiming point to MR19 however I have reached a point now where the time it takes me to find my aim point gets me killed in many of my solo missions especially sorties. I have read complaints about the apalling aim point going back to 2014 and I can only conclude that people who design WF back at DE have no interets in making the game playable for people with less than 20- 20 eyesight. I have screenshots in game where the aimpoint is all but invisible while I am aiming I suspect they would not add any new knowledge to this problem that continues to be unrecognised by DE designers.

    I know two other older ex players of WF who have given the game away purely because of the aim point  and I suspect I am about to join them, that is something I don't enjoy because there are many other great aspects to the design and construct of WF game play that I have enjoyed.

    Why can't the aimpoint be simply black (or colour selected) and scaleable so it is usable on a 4K screen? Many have asked the question and none have been answered at least not that I can find in this forum.

  4. On 11/06/2016 at 1:40 AM, Zerga-08 said:

    The hud needs a 3.0. With the ability to move and resize the hud elements (except for crosshair), a colorable crosshair (the default extremely opac white sucks), and multiple crosshairs to choose from.

    Fully support this comment. DE do so many things well and yet the thing we use most visually in WF (the aim point) is practically useless especially in snow based or light coloured tilesets.

    I for one also find its size appallingly small on a 4K screen. So many other games do nothing more than allow some scaling and a few basic colours (Like black for a crosshair - aimpoint doh) for the Hud crosshair. Why can't DE do it and make the game more playable. It is a game based in the future and a flexible build style with a myriad of weapons and yet it it is stuck with a fixed crosshair style and colour.

    The decison to have a single hud aim point (outside of sniper reticles and some of them are a joke) that is unusable for much of the game is a decison that makes the game clumsier than it should be. I also understand there maybe some reticence towards reproducing quality reticles that look "lifelike" and are practical but that ground was broken long ago by a number of other WW2 FPS games so it also is no longer a reason for not having a quality aimpoint in a quality game.

  5. On 03/05/2016 at 11:57 PM, (PS4)slayerserenity said:

    Need to reconsider the tests or atleast take tests and see if you pass it at one try. And share video.

    Full support for this comment. This test is borked. Spawning of orbs and the time counter is a complete lottery not a test that can be practised and studied.

    Been practising every day for 10 days now best result with a fast running nova and redeemer but still fall short of the target each time, you can spend several of your initial seconds getting to the first orb if it is up and well away from you, the next time it will spawn right next to you how can that be considered a repeatable test when it is timed badly as well?

    What is the point of practice if no two tests are the same and the timer is inconsistent. The colouring of the backgrounds now is also far more difficult for depth perception if you have colour recognition issues but then colour balance for colour blind individuals has been talked about elsewhere in WF and nothing happened on that either.

    The old tests in yellow/brown were decipherable to some extent for depth perception the various blue greys with white wash outs used now are not and are not reflected/used any where else in the actual game iirc.

     

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