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Hypn0t1c

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Posts posted by Hypn0t1c

  1. Favorite: Mag and Banshee are my favorite to play I love lighting enemies up with banshee's sonar for thousands upon thousands in damage. As for mag I think she's just fun to play all around 

    Least: Wukong and Rhino are just two play styles I don't like to play and usually dont play unless I have to.

    Most Fun: Mirage with all of her weapon dmg buffs and the simulor

  2. Just an idea that I built on over the last week if you guys have any ideas or changes go ahead and suggest them I’d love to hear from you guys!
     
    Slow-
    small targeted AoE where the area selected will glow with chronus’s energy color and slow enemies in the area that walk through OR slow bomb that keeps enemies that are hit slowed based on duration
     
    Hasten
    Chronus is accelerated through time able to move at a large multiplier of speed based on strength.
    i.e. 130% power strength = 130% quicker move speed (maybe a bit over the top)
     
         3.   Bullet Time
    Acts like some matrix level stuff allowing Chronus to duck and dodge enemy bullets, melee attacks and anything else that could be used as a weapon
     
         4. Not right now(for lack of a better name)
    large AoE despawns all enemies in the radius only for them to come back in a randomized amount of time with a minimum disappearance time based on duration.
    i.e. 30% duration = at least 15 seconds for enemies to be gone for.
     
    Appearance (looks)
    Chronus would look like he’s been to many places throughout time wearing old fashion modern and futuristic “clothing”

         

  3. I agree. I'm not very excited for her, she is too stealthy, and stealth is currently useless. Also, no offense but some people here seem to overrate this invisibility. Iit's only useful for spy vaults and overall for staying alive, not so much for coordinated battles - unless you rely on the stealth damage multiplier, but then her cloak will probably make us unable to attack or something like that, for that thing called "balance". And then such a synergy will require you to stick to your teammates so you can keep firing at them (duration will probably not be too long).

    And ziplines currently disable the use of abilities, hopefully hers will be different.

    They mentioned in the dev stream that her abilities would work on her zipline.

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