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TheSilverZephyr

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Posts posted by TheSilverZephyr

  1. After testing these changes out in just a 20 minute derelict survival (Not "end game" levels of difficulty, but it's at least a good constant to test new things against for me), I absolutely love these changes. The way units are selected I ended up with a squad of ancients and brood mothers soaking up damage, I only had to top off their health every minute or so, which is nothing since the cast time for refilling is so quick. I was able to combine my shadows and desecrate builds into one, after some minor tweaks. The shield of shadows augment still gives enough damage mitigation and now that you have a guarantee to get tankier, more aggro-drawing shadows, nekros feels like a hefty choice for solo runs. Also, my left hand thanks everyone at DE for not having to mash 3 anymore.

  2. 1: The 6DoF works in space because it's, well, space. There is no horizon, no orientation point. While underwater and in a normal level there is a clear, defined "ground" or "sky" to orient to.

    2: The buffs sound amazing, to the point that (if they are implemented right) Titania will become one of my favorite frames. As much as I would love to see how much diversity you're thinking of for these buffs, I also understand that they should keep reigned in. If there are a few unique buffs to be gained from different tiers of enemy would be one thing. Your normal crewman, chargers, and lancers would be the lower tier of buff. (+1 health regen/sec for 10 seconds.) Healers, nullifiers, heavy gunners, bombards, etc could be mid tier buffs. (+5% status/crit chance for 10 seconds) Eximus units could be your top tier buffs (+10% damage for 10 seconds). Just as some examples. What would easily complicate things is having unique buffs to each individual enemy type, trying to remember that oh a seeker can give me +.2m punchthrough but a ballista gives +.2m range to your weapon would be really unintuitive to learn. 

  3. With the most recent primetime, I've seen a lot of doom prophecising about the relic system. This comes as a surprise to me, considering that (as the system is now) hunting primes is far less of a grind than it was before, even trade has calmed down with prices not being so outrageous. With relics coming in and out of rotation (through vaulting and unveiling of new primes), we can always have a way to farm for what we want, no matter how long it's been released or put away. No more of the situation with ember currently, since we can keep a steady flow of new pieces to trade for potentially many months after. We also will always have roughly the same number of relics dropping from each source, so the dilution of drop tables will no longer be a concern (no offense t3s rotc, we had our good times). I can personally attest, as can many of you I would wager, that farming for hours and hours when a new prime is released for each individual part could take a huge toll. Now we will soon be able to (according to the comments on primetime) hold onto some extra void traces. These traces can then go into new relics, which acquiring them will be a grind, but not nearly the level that actually grinding prime parts was before. So we can immediately skew the rewards in our favor, no more begrudgingly running your 5th T4I of the night praying for your one chance on one rotation being generous, but doing a quick mission and getting 4 shots at the reward per run with a vastly improved chance. 

    The biggest gripe I've heard, however, has been about how grinding new relics for each prime will be a chore. Speaking as someone with 1200 hours in game, I've always had to grind keys. I blew through t3 and t4 keys like they were water, and had to go run excavations and survivals hoping to get the exact key I needed to get a chance at what I wanted. Maybe if you ran with keyshares more you didn't have this issue, but I played with friends and we always ran dry. With the new system we had to go experience farming relics, and it feels no different. It's not painful, it takes some time but what doesn't? I feel that some people have been sitting on their stockpiles and are afraid to go back to farming, but it's not back to square one, it's getting to go actually use all the great gear you've farmed for over the years. It's fun, going to planets that maybe you don't normally visit, running survivals, defenses, excavations, just passively getting keys/relics. Don't treat it like a grind, or it'll feel like one. 

    All in all, I just think people need to wait and try the new system, try farming for new relics when they're released, before they judge so harshly. The devs have put together a fun new void system, it'll have quirks, but they'll get ironed out. Don't go lighting fires before the new relics are even here, and remember everything can change. This will be the second iteration of a 100% rework to how the void functions, a system that was in place and was refined for a long time. Give it time, enjoy what we have, and give constructive feedback, but remember we're all just here to be space ninjas. 

    If anyone else can share their experiences (especially newer players) of farming relics/primes coming from a drought, let me know how it was. Positive or negative, however it went, because I can only attest to personal and friend experiences.

  4. 1 minute ago, Machayna said:

    If I'm looking at this right I'm thinking that you're just not sure about how the new relic system works. 

    No, I'm pretty sure they understand how it works. Those screenshots are of the same exact run, both parties were seeing different rewards in the table. It's happening to all rewards post patch, derelict corrupt mods (I got vile acceleration while my friend in the same run same lobby etc. got depleted reload), sortie rewards, and most annoyingly relic rewards from fissures. Means I could waste a radiant relic and get a common reward, while someone else sees my relic generating ash prime systems...all night long.

  5. To answer you: The focus node that splits the beam in 3 DOES split the damage in 3.

     

    I bought it, and I simply wont use it. Not only the beam gets weaker (divided into 3) but also the beam goes from 180s to 220s cd!

    I tested in the simulacrum last night, it divides the damage by WAY more than 3. went from 226 damage body shots vs lv60 heavy gunners to 34 damage per beam with chimera breath. 

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