lifestream
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Posts posted by lifestream
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sicne boltor has innate AP already - would there be point addign AP mod on it aswell?
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could be "feeding" us with those for the next update :D kind of like there was a potato after moa event.
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its easy but it can sometimes kind of lock you up in a loop in solo - when your out of ammo but you cant reload due to pulls and cant get out of the range.
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Tbh its fine on party.. .but in solo it gets op... the time inbetween pulls is way too short.
It doesnt only pull you into the poison for dot, but it also stuns for short time.
It interrupts reload (specially for weaposn that has slightly longer reload time).
It doesnt even give often enough time to get otu of the range if ur a slower frame or out of energy.
What adds t othis is constantly coming mobs (disruptors specially and toxic).
Even tho hes soemwhat easy, mobs too, but combined with the pull iv often got stuck i na loop that drops me to near deth over time.
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Well Flow for sure - it allows spamming, the rest is just situational.
Javelin aint worth spamming, slash dash does more damage overall/per energy and also allows you to avoid getting stuck in the middle of enemies.
Range may not be important really - max slash dash is 16m already.
Damage most likely. Max focus is +30%.
To non ancient infected slash dash is 1.5k add 30 % thats 1.95k.
Streamline... not sure... for slash dash thats -5 energy so it doesnt really save that much.
I end up using Vitality, redirection,fast deflection,flow,focus and steel fiber.
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Is the stealth kills only when you are basically hugging mobs from behind regardless of the melee range (for example, glaive?).
Also i noticed that i never got an option with glaive to stealth kill vs infested (didnt try others yet) - whe i was stealthed by sentinel.
And not sure why i would have to be behind for that if im invisible.
And the whole stealth kill/knocked down options just is bugged, half the time it wont appear and it just does normal attacks instead.
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So more hgher ranked fusion cores?... rest opf the mods may not matter if all you need ot lvl up are 2-3 specific mods and justy need alot of matching polarity ones for it or fusions.
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So lets say a defense mission - doing it at a lower map would mean that i wil lface alot easier mobs then vs ones at 30+.
Or do certain mods only start dropping at xx levels?
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i mean organize them (ocd i guess) - liek u have med in first then another in 8th slot and everythign else inbetween empty.
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about 6. Didnt notice any unequip option Oo
If i select item thats left in lets say 6th slot... it only provides option to replace it.
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Im unable to specify category for some suggestions + there is multiple diff ones so i will post it udner general.
1. Alert credit rewards - quite ofthen they are really low, like 2000. And thats less or same as any random mission on planets. Takes away the uniqueness of an alert.
To fx it? Incrase min credit amounts to at least 3000. Add random 2ndary rewards besides BP-s. Like materials( ferrite, morphics etc), consumables, mods and fusion cores and color scheme unlocks (diff then the cash ones, less colors).2. Notice if someone adds you to the friend list.
3. Global chat channels - with max number of players to avoid massive chat floods that are impossible to follow.
4. Option to permanently show the party window with trancparency option. Makes it easier for support classes, or party consumable use. Also show numeric values of Health (low bar could mean anythign from 20 to 200 hp) And shields.
Makes easier to run/help those who are close to death.
5. Auto kick if the player doesnt move for lets say 5 minutes to remove the AFK leechers.
6. Option to unequip consumables (to rearrange them for example).
7. Scroll bar for "compatible mods" instead of next page option.8. Melee weapon stats in the Weapon selection menu (like it shows for guns).
9. Extra weapon stats in the selection menu (like crit rate and damage, charge speed etc).
10. Any affnity gained for a maxed out warframe should instead add 10% of it to the equipped weapons +sentinel (roughly 3% to each)..
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Wel lthats relative. You may have excess amount of all that stuff - but others dont.
Cant base the game off that.
Im mroe less out of ferrite for example. Most melee weapons need it, helmets need it, warframe pieces need it... and so on.
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For ex:
It should include looted materials (spores,plates,ferrite etc).
Completed bonus objectives (hack, headshots, 30 kills etc).
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nop... im mostly through wit all planets yet i just hit level 3.
That would severely limit my access to diff areas - alerts and materials.
I played soem 30+ areas a rank 2 and yet i got grouped up with 4-5 rank players who were worse, bad damage and survivability.. So i end up reviving them all the time.
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Whip
in Fan Concepts
Didnt you see iron man 2? those electric whips slashed cars in half!!!!
But i want a "infected" or bio whip - soemthing like half organic with rrazorsharp blades on it (so the organic part works as a large muscle, boostign the damage when you whip it).
Armor could be a problem for it (but lets say there is a ... acid mod for it so it eats through armor).
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the angles are too random currently... literally. Soemtimes it goes to the opposite direction of what it should be going at that x angle. Or completely flys straight up. Also several times, at close ranger it boucnes off or flys through the enemy with no damage done.
A mod to.. idk reduce bounces or distance or split throw.
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The blinkign soud when searchig nfor group and then the "infected" style crackling. Pretty annoyign over time if you are in fullscreen windowed and browsing the web while ether waitign for alerts or enough people to start the mission.
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oh cmon -_- and i was lookign for alerts for weapons.
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So no firearms or sentinels - just melee weaposn and the other stuff.
So the only way to get boltor and such is to buy them for plat i guess?
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Sentinels?
firearms? - all iv seen is melee weapons, artifacts, helmets and potatoes.
I looked at twitter feed for long term and didnt see any at all.
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so elemental adds - but based off charge damage or normal melee?... i just added a 45% fire and i barely saw any diff in damage.
And crit is well.... just a waste of slots it seems... the base crit rate on weapons is soo tiny that even 200% crit mod wouldnt do much.
Doesnt help much if one every 10 charges crits.
Just too bad there isnt any weapon specific mods (like reduce glaive bounces, increase range or more bounces but less damage).
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Duplicates give small extra (like 10-15% it seems), same polarity is around +50%.
Also rarity has effect (uncommon vs rare). And if its already upgraded (thats why cores give more boost - they are "upgraded").
And mods that dont have same polarity seem to give liek 50% less.
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So do any of the mods help with charge attack - i noticed steel charge artifact doesnt add damage.
How about elemental and pressure point?
While elemental does add the "effect"... does it base the effect damage off charge or normal melee attack?
So besided Reflex Coil and Killing Blow... what else would be best to add for melee charge attacks?
Daily Rewards - 7Th Day?
in Players helping Players
Posted
so how do i know its actually giving me a rewad out of the max 7 days.
What i see is 2 yellow stards followed by 7 day word - tho wiki showed it as 3 stars.
Also for the past 2 weeks i havent got anything besides pisto land rifle exp.